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Why Do GUI's Look the Same?

MaxVlast asks: "I was browsing around Helix Code's site looking at their interpretation of GNOME when I found the program that they claim is 'the next step forward in GNOME applications,' Evolution. I was startled and upset--this program is, from what I can tell, a direct transfer of MS Outlook to Linux. It's bothered me for some time that the two major file and desktop managers for Linux are all clamoring to look more like Windows than their competitors, and in the scuffle, are missing some very effective paradigms (like Miller columns). Do people think it is good that Linux seems to be shooting for the 'looks like Windows, but without all the features' market? The popularly available apps seem to say so." Please pause for a moment before saying "But you've done this already!". Before the question was "Do new GUIs exist?", the answer to that was a resounding yes, but now the question is "Why do our applications still look the same?", even across platform boundaries and for two different applications?

Why does Evolution have to look like Microsoft Office? I'll buy the form-follows-function argument to an extent, but there are other alternatives to things like the standard menu/button bar and other GUI elements that could be applied to applications and at the very least, give users more choice in how they operate. Are there any projects looking to bring other not-often-seen UI elements like pie-menus and the previously mentioned Miller Columns [?] to our applications?

9 of 21 comments (clear)

  1. Market by LionMan · · Score: 2

    Well the people behind these projects seems to want to draw people to linux by showing others that it is as user-friendly as Windoze. However, Linux was not really ever ment to be a desktop platform! It was meant for the server, but people keep trying to use it for the desktop. And since the people writing the code are very familiar with servers, they don't have much of a user-friendly base except MacOS and (shudder) Windoze. If the people from Be or NeXT came over to write some stuff, linux could become a desktop OS. However, I think it rightfully belongs in the server market, where its true power is.

    --
    -Leo
  2. A few reasons... by Anonymous Coward · · Score: 3

    1) Most coders are not artists. If you do not have a good sense of asthetics, your 'new' application GUI is going to be ugly and perhaps unusable.

    2) Good HCI/CHI specialist are few and far between. They will not usually be found working for free.

    3) Business interests. Corporate backers of projects seem to all have this big idea that millions will be made selling support to corporations that switch to Linux. Give the users clones of the defacto standard word processor/email client/office package and away we go.

    4) A general lack of creativity coupled with a revulsion at the mere thought of reinventing the wheel. Unfortunatly people forget that the first wheel was actually square until Ogg reinvented it, this time making it round.

    5) A lack of consumer commercial application development experience. The needs of users and programmers are very different. Students and former sysadmins often have poor design judgement simply from lack of formal app dev experience.

    6) Id, Ego and Superego. Many programmers are quite full of themselves and will do things their way...right or wrong.

    7) Reuse, reuse, reuse. The standard widgets are already geared toward cloned windows applications. Creating your own set of widgets prevents the immediate gratification of mocking up a clone of outlook or word.

    8) X-Windows. No matter what anybody says, X-Windows is the single most powerful force holding Linux in the late 80s and early nineties. You can dress a chimp in a suit, but at the end of the day...he's still just a crap flinger.

    Jeez I could go on for days, but...

  3. 'Look' is different from 'Feel' by Tumbleweed · · Score: 4

    I've noticed that MS Outlook and MS Outlook Express behave quite differently in many aspects ranging from featureset to HOW individual features work, even when they share the same feature.

    Case in point: How they differ in handling opening messages. Outlook will keep each subsequent opened message maximized after the first one was, whereas Outlook Express doesn't seem to be able to remember such a simple thing, even after several major revisions. Amazing innovation there, eh?

    Whether Linux/BSD apps wind up 'looking' the same as Windows apps is not as important as the question, "Will they WORK better than Windows apps?" Even aside from the feature-set, do things make sense? Are they consistent? Are options located in the menu pull-down common sense would suggest, or in the Microsoft 'innovative' way?

    I love many of the features of Outlook, but hate how inconsistent many things are, and some of the simple lacks are quite astounding. I don't even use probably more than a third of the features it has, either, and I run into things all the time that bug me about it, which I cannot change. Simple things like automatically moving a particular account's email into a specific folder. Outlook _Express_ has had that feature for a VERY long time (since it's first version, perhaps), yet the supposedly more-robust product, Outlook, does not. WTF?! People say MS is good at code reuse, but you certainly can't tell it from Outlook and Outlook express. Maybe they share crappy HTML renderers, but certainly not many other basic things.

    I have high hopes for Evolution and other upcoming email clients on Linux/BSD, simply for the fact that those platforms encourage software that is much more configurable than your average Windows app - Choice is Good, and is pervasive on those platforms.

    I think many of the 'look' parts of most Windows apps have been shown to have good usability (the looks of the widget set in particular), and I'd like to see all the GOOD stuff brought over to Linux/*BSD for sure. In particular, I'd love to see that completely STUPID diamond-shaped radio button go the hell away - it's terrible from a usability standpoint. The round one from the Windows world (or wherever it originated) is great, and MUCH easier to determine the state of than the diamond one.

    The HTML-as-application-interface idea is, IMO, quite horrible as it's so incredibly slow. It's slow in MS Internet Explorer, it's slow on Mozilla, it's slow on MS's new MediaPlayer (in fact, there's it's AMAZINGLY slow). It's just slow. I don't understand why those developers don't notice it. I'm on a 400MHz machine with 128Meg of RAM and a nice video card, and it's still friggin' slow. "Long live Galeon!" is what I say.

    I originally thought the whole XUL thing in Mozilla was a great idea until I experienced it's speed. Or lack thereof. I know there are supposed to be speed enhancements coming up in a few more milestones, but I dunno - if it's THAT slow now, I'm not sure how much faster it could get - I'm quite doubtful it can get up to the speed where I wouldn't notice the difference between it and a regular app, and that's the speed I want. Extensive customization is _fantastic_ in a UI, but not if it comes at such a heavy speed penalty.

    I think I measure the sophistication of a good GUI in these areas: extent of customizability, consistency, features, speed and usability. You can skimp on a few of them to some degree, but you need to make it a pretty well-rounded experience if you want to succeed. I'd say features and usability are typically the things that fall by the wayside in most GUIs, and features come in over time (and usability usually goes away over time - see also: Photoshop - too many features in a UI that was never designed to handle that many). With customizability often comes speed-dehancements, it seems, and with many features comes degradation of consistency, unless you're willing to restart your UI from the ground up when it becomes necessary. Photoshop could _certainly_ use that!

    Another thing would be meeting the expectations of the target platform. Again, Photoshop is a great example of bad UI design. Photoshop started out as a Mac app, and you can still, to this day, see LOTS of interface weirdness in that application on the Windows platform that you'll never see in any other Windows application. There are numerous examples of weird widgets that have VASTLY superior analogues in standard windows widgets, but you'll likely never see them in Photoshop, I bet. Easy cross platform development is nice, but it should _NEVER_ get in the way of a good and consistent UI. EVER.

    Okay, enough ranting for one night.

  4. Because habit beats learning by Rob+Kaper · · Score: 3
    Windows is the dominant user interface. There are only very few users that do not have experience with it and the majority of the users knows nothing else than Windows.

    Because everyone has gotten so used to its interface, developers of other systems mimick lots of Windows tricks and features - some extend it, some strip it down, others improve it, but they all base their system on that well-known system, causing everything to look alike.

    Why do they do that?

    Because it's easier (not necessarily better) for the users! Learning can be fun and easy, but old habits are hard to break. Most users have grown so familiar with a Windows-like interface that operating such an interface is almost intuitive. The interface itself isn't, but the habit of having used it before is.

    This also applies for ATM machine interfaces, mobile phone displays and buttons, etc etc.

  5. Miller Columns? by TheTomcat · · Score: 2

    What are miller columns?

    I did some quick searching, and came up with nothing but a bunch of newspaper columns by some dude with the last name Miller.

    Are they a new GUI item? Like the text box, or the drop-down list box? but something new?

    Is there a site that describes GUI items, somewhere?

  6. Maybe because it works? by NetJunkie · · Score: 3

    Maybe Evolution looks like OutLook because the OutLook interface works very well. *GASP!* Microsoft puts a *LOT* of money in to GUI development. Not just what looks good, but they have a very large research dept. that does nothing but looks at these things. They test large groups of people and watch how they move through menus and do things. Maybe they just got it right. In my opinion it would be VERY hard to to out-do the OutLook interface. Not to mention a lot of the interface is configurable.

  7. Different GUI != Better GUI by Mr.Mustard · · Score: 2

    Even though I do have some issues with the way the standard Win32 GUI works, it does generally work. It's not perfect, but it does a job and it does that job fairly well.

    As proof if this I'd like to point to the more recent trend of skinable GUI's. Winamp, Mozilla, MS Windows Media Player 7, Sonque, K-jofel, etc. They almost all allow the user to pick a new skin. Which means they get a totally different interface. Usually they have the same number of buttons and those buttons retain the same basic function, but they can me moved and changed in any number of ways. This can be confusing sometimes and, at worst, it can make the app totally useless.

    Even slight changes can cause problems. For example, Quicktime 4 Player for Windows has it's own skinned look, but the play button is grey when the video is not playing, and white when the video is playing. This is the opposite of the general standard. i.e. it looks like you can't press the button when you are actually supposed to press it.

    Granted there are a number of people that really enjoy making the desktop look a certain way, reguardless of useability. Check out themes.org to see tons of configurations and widgets that are hard to read and understand. Let those people do whta they want, but let me have clean black text on a white background and easy to understand icons and widgets.

    My point it, it's more important to be consistant and have a functional GUI than it is to do something "cool" with the GUI, for most people.

    --
    fnord
  8. GUI does and don'ts by tolldog · · Score: 3

    I know that the average UI engineer is afraid to try things that are different for fear of ailienating the user. I have seen where the interface between comptetitors software were different and users customized the UI to look like the package A after moving to package B.
    It is so much easier to know what to expect.
    BUT...
    I have also seen where the UI is the same, but an optional 'advanced' UI exists, such as with A|W's Maya.
    Yeah, they have menu bars and drop boxes, but they also have hot-menus. The ability to hold down the space bar and chose with the mouse anything under the title bar menus is nice.

    I think that for a new UI to be good it needs to be backwards compatible or be so easy to understand that it becomes second nature in 10 minutes. People drop programs, sometimes, not because of lack of features, but not being able to get to the features easily.

    --
    -I just work here... how am I supposed to know?
  9. Bad meme alert by A+Big+Gnu+Thrush · · Score: 2
    xerox created it, mac stole and implemented it first, and M$FT brought it to the masses

    The Xerox system that the early Mac team saw bears little resemblance to what we think of as a modern GUI. For better or worse, the creation of the Macintosh Human Interface Guidelines, represents the single most influential event in GUI history. Microsoft implemented poorly what Apple had created, then brought it to the masses.

    The idea of a GUI is obvious, but gods live in details, and that is where Windows and the MacOS differ. What's needed now is close study and revision of the "laws" of a successful GUI.

    Look at Palm. Brilliant GUI in 160x160 pixels.