What Does The Future Hold For 3D Myst-ery Games?
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Thief (Looking Glass)
Pioneered stealth. Hiding. Avoiding enemies. The sound you and others make becomes really important. Unbearable tension. Really brought the first person shooter into the realm of mystery.
Nightfall (Altor)
Pioneered RT3D with the point and click cursor interface that 2D puzzle gamers were used to. Also, allowed construction in the environment (e.g. build a barricade or staircase using the hand). Physically modeled workaraounds to puzzles (if you can't figure out how a puzzle works, find a physical way around it). Pure RT3D puzzle/exploration game, with no combat (it IS possible!).
Trespasser (Dreamworks)
Robot arm like interface. OK, so the interface sucked, but you have to learn from the bad as well as the good, and with innovation comes risk.
What other games were significant?
Why do all this? Imagine taking the best parts of these games and using them to build the next generation. At a roundtable I once attended at GDC, a whole lot of us got round a table and griped about puzzle games (including some neat people, like the Monkey Island guys and the author of Leisure Suit Larry). The issues that came up were DETERMINISM (you replay the game, you get the same results), lack of IMPROVISATION (you solve the puzzle the way the designer said, or no way) and lack of FREEDOM (you can only go where a picture was rendered).
RT3D solves the freedom issue. You can now go anywhere if you can reach it (run, swim, climb..). Having true physics and AI solves the determinism problem - even slight changes in the way you play + rnd numbers affect the AI etc. Having a point and click physically modeled hand (one that can click a button or jam a wedge in a door) solves improvisation, because if a you don't get the designers puzzle strategy, you can work around it using anything you can think of. In addition, having real physics and AI that reacts to your presence (like the importance of being quiet in some places) would really help the immersiveness.
Am I missing anything?"
Having a point and click physically modeled hand (one that can click a button or jam a wedge in a door) solves improvisation, because if a you don't get the designers puzzle strategy, you can work around it using anything you can think of.
/., take the case off my computer and wear it like a hat, and get on a plane for Chicago) is not reasonable.
Sounds to me like real-time 3-D is the least of your problems there. Even producing an accurate physics model is only a small step towards the goal of complete freedom of action. What this describes is nothing less than a world where the consequences of any action can be reasonably predicted, where NPCs have not just preprogrammed responses but full personalities and convincing AIs, and where the game knows the properties and uses of each and every item in the environment. RT3D games could give a better illusion of allowing free improvisation, if the creators are clever and the players are willing to stay within certain boundaries. But thinking these games cab offer the same kind of freedom as real life (where I could, this moment, stop reading
Ironically, such goals migh cause games to look substantially worse... designers would have to do away with background scenery, costumes, complex weapons, and anything else they couldn't describe completely down to a nuts-and-bolts level (what does the wiring inside a BFG look like? Is the fuel for the flamethrower poisonous?). They'd have to limit characters' abilities severely, in order to stave off unforseen consequences.
- Michael Cohn
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Go ahead, blame me... I voted for Nader!
This growing trend of "puzzle" and "adventure" games is really starting to disturb me. What's happened to all the first-person shooters -- classic games like DOOM, Quake, or Unreal? First-person shooters are real games; they're the only ones that are actually training our kids to become valiant soldiers. I don't see anyone practicing their aim by playing Monkey Island.
What happens when Janet Reno decides to take all our guns away? Are we going to let her get away with, because our kids were too busy playing garbage like Riven? No! We need to fight back. We need to give our children the training they need to fight in the real world. If kids can't learn to solve their problems with violence, how will be able to defend our rights?
Enough with this "mystery game" crap. Bring back the first-person shooter!
Coming soon to a mega-store near you: Real Life!
.PNG collection!
DRIVE! to work every day!
WORK! at a boring job five days a week!
SHOP! for food and other useful items!
COMBAT! a house full of roaches!
HAVE SEX! with your
"The frame rate on this game kicks total ass! But I can't find the railgun anywhere!" - Geta Halflifer
"Wow, look at those shading effects! If only Lara Croft's butt could be rendered with this kind of technology!" - D. Ruling Fanboy
"Unlike Daikatana, the AI kicks ass in this game! If you get pulled over for speeding too many times, the cops really take you to jail! - S. Racer
"Ook! Ook, ook, oooooook!" - The Librarian
Real Life The Ultimate Real Time 3D Experience! And it's cheat-proof, too!
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