Linux Gaming: A Field Report
Christopher "shaithis" Buecheler writes: "GameSpy.com has posted not one, but two articles dealing with the Linux Operating System, and specifically addressing some issues about gaming. Of particular interest to Slashdotters might be the second article, as it will no doubt stir up conflicting opinions.[In] The Linux OS: James Hills talks about the advancement of Linux as a gaming platform. How far has it come, and how far does it have left to go? [And in a]
Linux Gaming Overview: James also takes time to create a ten-section comparison between Linux and MS Windows, checking out the differences between the two in a variety of areas." Quick -- can you name seven gaming companies that have entered the Linux scene in the last year? James can.
These Militant Linux Geeks are a major issue today. While helpful to the development of Linux because they are often programmers who like to go in and hack around in the code, they are also potentially a threat to the OS. These are not people who use Linux because it is better; these are people who use Linux because they like the elitism that Linux gives them. They prefer to understand things that others don't.
This is an excellent point--I've come across several folks who are relatively new Linux users (I've been using/developing under Linux since '94) but consider themselves "Linux Gods".
The elitist attitude that they spout forth does more to damage the Linux "cause" than they know.
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What Linux needs to push it into the realm of gaming heaven:
1.) A feature like WindowsUpdate, which downloads and installs the latest drivers for hardware. This is an underappreciated Godsend for Windows users (where I dabble on occasion). Why can't a Linux distributor, particularly a highly-paid one like Corel, Caldera or RedHat, implement a simple website which includes up-to-date driver downloads? I don't mean the "system updates" that RedHat offers, with the simple updates to the kernel. I'm talking full-on driver updates, something I can just click and it will say "You are not using the best drivers for your GeForce board? Should I download and install the newest ones for you?" Review the changes (of course) and bam, one step closer to gaming heaven.
2.) A better standardized X needs to be in place. I want full support for DirectX-like screen calls and antialiasing for fonts. I want OpenGL embedded in the system itself if I'm going to use it. I want support for USB devices like mice out of box. I know this is going to be difficult, but these are areas Windows is flogging Linux in. I can set up a Windows 98 system, plug in a few peripherals, have the system detect them, install the latest DirectX and bam, full support for 99.9% of the best games out there.
3.) Position Linux to developers as a viable gaming platform. This is the most difficult task, and can only be done after the first 2 are completed. The Mac has been jockeying for developer support for years. The problem (and how Linux cannot fall into the same trap) is that Apple refuses to bend the needs of the OS towards developers' needs. All the standards for UI and UI consistency across apps doesn't do a heap of good when iD is trying to port Quake III Arena to the system, which has its own UI. Apple has to get off its bandwagon and start positioning OpenGL within the system (as they are doing in MacOS X) NOW to developers, instead of continuting to push stale standards like QuickDraw (Apple's Vietnam, next to OpenDoc).
These are not simple changes, but they are necessary to gaming development on the Linux platform. Hopefully distributors will realize them and get Linux in a position where it can take over Microsoft's PC gaming crown.
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