Rocket Arena For Quake 3 Arena Released
Manb writes: "As of a few minutes after 9pm EST the long awaited mod was released for download from a slew of mirrors. Rocket Arena has been hyped to be the premiere addon for the final Quake edition from Id Software. With the releasers saying that it will redefine gameplay by changing the core of the Quake 3 engine it is a very promising release. There even seems to be a integrated mp3 player to listen to your own music while fragging your opponent. Even with a soundtrack to this release it is a must download for any Quake fanatic. It's a little hefty weighing in at 56 megs for the client, a meg for the server, and ~70 megs for the soundtrack it's not for the faint of bandwidth. Check out the homepage here."
Rocket Arena was really fun for Q2, and this promises to be a great deathmatch mod with Q3A's superb engine.
For a little more strategy and teamplay, check out Quake 3 Fortress . This is a port of QuakeWorld TeamFortress (some of you may have experienced the bastardized "Team Fortress Classic" in Half-Life) to Q3A, and it's very nice. Q3F has 9 different classes of characters battling in teams in several different styles of play (capture the flag, capture "command points", and soon stuff like "kill the president").
I play it more than I probably should, but if you mourn the Quake 1 days or are looking for something new, check it out!
Nicely-done page - first thing I get is a pop-up box saying "Please come back with a CSS compliant browser such as IE or Netscape 6 (or Lynx)". How about if THEY come back with an accessible webpage?
I dunno exactly how long the beta test for Rocket Arena Q3A was, but it needed to be longer with a few more testers who could point out some of the simpler problems.
I was a big fan of Rocket Arena Q2 back when I played Quake II. I loved the team play and survival aspects of it. Realisticly, it was what Quake should have been for deathmatches.
However, playing RAQ3A last night, I was horrified by how much had yet to be fixed. The menu, though fancy, is dreadful. When you go to the mp3 player, mp3s don't play, there's no exit button to the menu, and it seems overly burdened with functions.
Also, the download is 60 megabytes just for the client side, and it's multiplayer only. There's no playing against the bots when the master server is down, no practice...
And in some arenas, when you're booted back to the main arena for some reason, there's only a few spawnpoints, all about floor height, so if more than a few players spawn at the same time, they'll be stuck together, which is not fun at all.
And it seems that many server admins are confused by how to setup a server. I was on quite a few last night which had bad time limits or confusing play.
crt probably did make another breakthrough mod for Quake, but it seems that it needed more brewing. Hopefully he'll fix these problems and make it a bit easier and better before too long.
Dragon Magic
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
link without error message
linux client
server
enjoy, in spite of an extremely bad web author. (still generates error, but at least you can see the links)
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Do NOT listen to Upbeat Depression - Ultra-Violence while in midgame - especially do NOT listen to the beginning or the ending of that tune. You will be forced to enter console mode for a while and you will lose. In fact delete that mp3 file right now !
...
Whoewer selected a tune with samples of "running water" in it to be included in a networked- multiplayer- 12_hours_straight_gameplay- no_sleep- no_eat- and_especially_NO_TOILET_break game is a very sick person or a very good prankster.
I have to go now
+++ATH0
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