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Sony Announces GScube Development System

A reader writes: "At the SIGGRAPH 2000 computer graphics conference this week, Sony Computer Entertainment announced its 'strategic vision for the evolution of computer entertainment in the broadband network era.' At the core of this vision is a piece of hardware which is composed of the same building blocks as the PlayStation2, but multiplied many times. The GScube development system, as it is called, will be used in the development of 'e-cinema,' computer graphics movies and other new digital content. The GScube prototypes are powered by 16 Emotion Engines and 16 Graphics Synthesizers. Yes, this is 16 PlayStation2s rolled into one. It is NOT a game system, though, so don't write into Q&A asking about what games will be released for it. It's a computer graphics workstation, comparable to the systems created by Silicon Graphics and other companies to produce high-quality CG movies. It'll be a bit too expensive for you to pick up at your local Toys R Us." So, the going theories about Emotion Engine as general purpose CPU seem to pan out.

4 of 120 comments (clear)

  1. Yep, VAX 11/780 as an arcade machine... by AJWM · · Score: 4

    Face it the best systems for games are the really expensive cutting edge ones.

    Heh, yep. About two decades ago when I was working at Concordia University we got in a brand spanking new VAX 11/780, complete with a Norpak graphics unit for some mechanical engineering project, and an A/D - D/A converter for some speech recognition project.

    Starting from a simple program to put a shape on the graphics screen and move it around, it wasn't long before I had multi-player "Vaxteroids" running on it: input was by keyboard from the various VT-52 terminals in the room, display was on the central large monitor connected to the graphics box (not card!), and sound was via an amp and speaker I'd rigged up to the D/A outputs. The whole thing written in Fortran, running under VMS no less.

    Not quite up to the likes of Galaxian that was hitting the arcades about that time, but better (IMHO) than original Asteroids and multi (up to 4) players (kind of a cross between Asteroids and Space War).

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    -- Alastair
  2. real time content generation? by moller · · Score: 4

    The difference between GScube and some of its predecessors in this field of computer equipment seems to be that GScube is being created with real-time content generation in mind. The overall plan seems to involve generating content with this development system, which is then streamed from a powerful server to viewers downloading it via broadband Internet connections.

    What do they mean by real time content generation? Is the article just throwing out buzzwords or do they think that someone is going to be creating something on one of these boxes and simultaneously uploading it so that it can be streamed from a "powerful server?" That would seem a little hard to swallow. Are they trying to say that these things can render so quickly that they will practically (or actually) be able to pull off real-time raytracing as a developer is creating something, so once he has finished he can send it to the server to be downloaded to everyone lucky enough to have a high-bandwidth connection?

    mmm...real-time raytracing. that would be something.

    Moller

  3. The export restrictions debacle all over again? by Netsnipe · · Score: 4
    I'm just wondering whether Sony will again attempt to make another secret deal with the Japanese government so that the GScube will be classed under the same paranoid export laws that was initially enforced on the Playstation2 because it may be "reversed engineered by terrorists into a weapons launch/flight control platform".

    It is believed by many that Sony had in fact asked it's government to do this in order to:

    1. Create enormous media hype. This of course happened very successfully and even had its own Slashdot story!
    2. Prevent people from legally exporting amounts (larger than 2?) of PS2 from Japan and into a foreign market where Sony hadn't officially launched the product. Most notably, the United States.

    On the other hand, considering that:
    "The GScube prototypes are powered by 16 Emotion Engines and 16 Graphics Synthesizers. Yes, this is 16 PlayStation2s rolled into one."

    and thus has considerable processing muscle, wouldn't it be extremely ironic if the GScube is placed under strict export laws by the Japanese government because it is a mini-supercomputer that can become a "threat to world peace by 'rogue states'." Now wouldn't that be a hilarious thought?

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    -- "I can't tell the future, I just work there." -- The Doctor
  4. What software is available for it? by FattMattP · · Score: 4

    So what software is available for it? This is going to be about useless unless there is some useful software ported to it. I doubt that we are going to see Maya, SoftImage, or any Discreet Logic tools on it anytime soon. Granted, big companies like Digital Domain and ILM can dedicate some programmers to porting in house tools, but why would they want to? For the same amount that it would cost them to pay for the developers time, they can buy a couple more SGIs. I'll be curious to see what the future brings for this product.

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