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LucasArts and BioWare to Develop New Star Wars RPG

Ant was the first of a number of folks to write about the press release that came out from LucasArts and Bioware. Bioware, you probably remember, has done Icewind Dale and Baldur's Gate with their Infinity Engine. Pretty cool stuff - the setting of the game is going to be prior to the Star Wars movies. I don't know whether that means prior to Episode I or Episode IV, but the real-world ship date is supposed to be 2002. So, donna hold your breath.

15 of 143 comments (clear)

  1. AD&D Rules? by Antipop · · Score: 3

    Will the game use the AD&D rules like Icewind Dale, Baldur's Gate, etc.? That would be extremely cool if it does. I want a +2 Lightsaber!
    -Antipop

    1. Re:AD&D Rules? by Planesdragon · · Score: 4

      No, not AD&D--D20, the "engine" that's behind the new 3rd edition of "Dungeons and Dragons" that's out next month, and the new Star Wars game (Yes, WotC got the license after WEG lost it) that's out in November.

      To learn more about 3e, you could go to the offical WotC site at http://www.wizards.com/ or go to the "rumors" page at the following link.

      http://www.rpgplanet.com/dnd3e/

      There's also a "Star Wars Rumors Page" at

      http://dkphoenix.freeservers.com/starwars/

      but it's not all that inclusive yet.

  2. This rules by Enoch+Root · · Score: 3
    BioWare have proven time and again that they are masters at creative and compelling storylines, filled with character interaction and depth. Baldur's Gate stomped Diablo into the ground in that regard, and for the freedom it allowed. Planescape: Torment, likewise, had the most engrossing storyline I have seen in a RPG in a while. I haven't played Icewind Dale yet, but I bet it'll be more of the same excellence.

    As such, if indeed BioWare is responsible for a SW RPG, I would be willing to bet that it will make Lucas' own storytelling endeavors suck in comparison. Screw SW Ep. 2... THIS is the SW fix we have been waiting for.

    Plus, we can hope they put Jar Jar in the game, cause in that case, we'll probably be able to chop his head off and cackle in glee.

  3. Bring out your ports! And SW:TRPG by doorbot.com · · Score: 3

    Well, they sure have enough time to work on it... Hopefully they'll work on the Mac/"other" OS ports concurrently. It'd be nice if they were all released at the same time.

    Hopefully they'll take a lot of the story/lore from the Star Wars: The Roleplaying Game books... those were very cool, and were excellent reading.

    The Tales Of The Jedi stories were cool, I liked the comics... that will make for some excellent game play.

    A Star Wars timeline

  4. They could EASILY be spacefaring that far back! by No+Such+Agency · · Score: 3
    The Star Wars universe is stuck in a kind of technological plateau - not much new technology gets invented, and many actual objects are very very old (eg. the Falcon!) simply because they did not become obsolete. This would also be one of the reasons there's so much "cruft" technology in the SW universe. Based on this, there could very well have been a technologically advanced galactic civilization 4000 years before the movies. It might have been somewhat less advanced (eg. slower hyperdrives, no bacta, etc.) but it could easily be spacefaring.

    Read David Brin's Uplift books to see how something like this might work.

    --
    Freedom: "I won't!"
  5. Re:Verant doing this already? by Lightwarrior · · Score: 3

    If you read the other posts, you might have noticed the wise person stating Lucas Arts' deal with Verant was to create a MMORPG - like Everquest. This deal is with BioWare - the folks who produced Baldur's Gate and Icewind Dale.

    Um... I'm sorry you don't like EQ, and you had bad experiences with their Guides / GMs. I've had nothing but good interaction between them. And frankly, I think EQ is one of the best games out there. Lucas Arts - and probably George Lucas - agrees with me enough that they are allowing Verant to develop under the rather closely guarded Star Wars liscense.

    As for 'ruining his good name', I guess you don't remember Episode I, or the tens of thousands dissapointed Star Wars fans.

    -lw

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  6. Re:as long as Jar Jar misses the mix by ucblockhead · · Score: 5

    Rumor has it that John Romero is helping with the story line. Apparently, Jar Jar starts out as a member of your party, and if he dies, you lose the game.

    --
    The cake is a pie
  7. Hemos, shame on you. by Malor · · Score: 4

    Don't you actually read the articles you post about? It spells out as clear as day that the new game will be set before Episode 1.

    I would expect this sort of goof from a junior staffer, not one of the senior people. Shame on you! I don't think it's too much to ask that you read and really understand an article before you post a synopsis/blurb about it.

    This isn't a major crime, but it is sloppy as hell and symptomatic of what is ailing /. -- lack of attention from the senior people. You can't expect quality journalism from your staff if you don't even take the time to do it yourself. :(

  8. Re:Verant doing this already? by Golias · · Score: 3
    I'm also an ex-player of Everquest. I stuck with it for a few months because I knew a lot of people that played, but finally gave up on it ever being that interesting.

    Paying $10 a month to log on to over-taxed and buggy servers is a joke as it is, but then when they finally made a tiny expansion to the game world like they promised back during the initial release, they had the gall to charge their regular customers, who already shelled out $60 plus monthly fees for what is really just a MUD with pictures.

    Screw EQ. Go Worldforge team!

    --

    Information wants to be anthropomorphized.

  9. You walk into a 10x10" room... by scowling · · Score: 5
    Star Wars meets Infinity Engine, huh?

    OK, your party of six characters (the Jedi, the Wookiee, the Smuggler, the Princess, the Yappy Droid, and the Short Droid) walks into a 10" x 10" room. In the room are six Stormtroopers. Roll for initiative.

    Ten minutes later...

    Through clever strategy and a great deal of space-bar-pausing, you have defeated the Stormtroopers. After searching the bodies, you find a Blaster +1, a Green Key, and 87 gold pieces. Your party turns the corner and are surprised by two Wampas. Roll for initiative.


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    www.kitchengeek.com -- Nosh for
  10. Alright, Everybody calm down... by Danse · · Score: 3

    Jeez.. aside from the last 2 paragraphs, the whole thing was ripped almost directly from a real review of Episode I by an extremely conservative religious group.

    I'm not sure where the rest of it came from, or if he just made it up, but since this is obviously either an attempt at humor or an attempt at trolling, we should all just read it, and either snicker or shake our heads and be on our way.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  11. I wonder if it will be a new engine or.. by GauteL · · Score: 4

    ..perhaps the Neverwinter Nights -engine.
    If so, the chances of a Linuxport would be rather
    high, as Neverwinter Nights is developed for Linux as well as windows.

    It has always seemed to me that a lot of work go
    to waste creating 3d-engines. Only a few gets
    reused.

  12. Give Credit Where Credit is due by Upsilon · · Score: 3
    While I loved Baldur's Gate, Torment was much better. It just doesn't seem fair to me that you're giving Bioware all the credit when they didn't make Torment. Sure, Torment was based on the same engine (although heavily modified), but that's it. Torment was a product of Interplay's own Black Isle Studios (makers of Fallout). Baldur's Gate was also published under the Black Isle Studios label, but it was made by Bioware while Torment was an internal Black Isle product. BTW, so is Icewind Dale (which just doesn't look as promising to me). Bioware made Baldur's Gate and then went on to make MDK2 (Yeah, that's right, it's not an RPG!), the engine of which is also being used for Neverwinter Nights, another Bioware product. Their next game out should be Baldur's Gate II, which will be released sometime this fall. Neverwinter Nights will be out sometime in 2001.

    I forgive you for being confused, Siggy.

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  13. Try reading the press release by gwernol · · Score: 3

    Ummm, Ant asks: "the setting of the game is going to be prior to the Star Wars movies. I don't know whether that means prior to Episode I or Episode IV". Its not hard, Ant. According to the press release that you linked to:

    LucasArts and BioWare are creating an entirely original storyline set some four thousand years before Star Wars: Episode I.

    I think that answers your question.

    Is it really too much to expect people who submit stories to actually read the links they are submitting? I guess it is...

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    Sailing over the event horizon
  14. Some clarifications: by KaiShin · · Score: 3


    The press release states that the game will take place some 4,000 years before Episode 1, in an era dominated by Jedi vs. Sith warfare.


    This Gamespot report also has some more info, and Bioware has stated that it will use a modified version of the Neverwinter Nights engine.


    The MMORPG that Verant is developing is certain to be very different from Bioware's game. They'll probably be about as different as... Everquest and Baldur's Gate.

    --
    "I live in a world of make-believe, with faeries and leprechauns and tiny little frogs with funny hats."