SGI And /Massive/ Linux Machine
Hi all,
Just thought I would send out a note outlining the state of the mips64 port. Ralf, Ulf and I have been actively working past few months to bring up Linux on the SGI ccNUMA machines.
The executive summary: we have achieved multiuser boot on o200 and o2000s. The largest configuration is a 32p, 16node machine (only approx 4G worth of memory was populated over the 16 nodes, the system can take 4G * 16 node worth of memory). This machine has 10 PCI busses, with 24 scsi controllers and 10 disks. (Sample output is at
If you are interested in the system architecture and details of the port, read on. The o2000s use R10000 series of MIPS processors. Each machine is comprised of modules, each module has 4 node boards with max 2 cpus and 4G memory on each node, and IO boards and routers. In a module, the two alternate node boards are each connected to a XBOW. Each XBOW possibly is connected on the other side to a number of PCI busses, which is what the IO boards connect to. Apart from this, there are routers in the system that provide connection paths between all memory to all cpus, to create a true CC-NUMA architecture.
On the software side, we are still struggling with compiler and binutils issues. The kernel itself is 64 bits, created by cross compiling on an ia32 box. We have not attempted 64 bit user program compilation or execution. The root disk is currently very close to the MIPS/Indy root disks. The architecture specific code uses the CONFIG_DISCONTIGMEM code to support memory on all nodes. The architecture specific NUMA features currently are: 1. replicate the kernel text on all nodes, so that no one node becomes a memory hot spot (unfortunately, the kernel data has to reside on only one node). 2. replicate low level excpetion handler code on all nodes. The architecture code also turns on CONFIG_NUMA to take advantage of node-local page allocations. (A CONFIG_NUMA patch that I have been submitting to Linus was put into the kernel in test6-pre1). For more information on NUMA and ongoing work, refer to
The purpose of doing this port is to boot Linux on bigger systems that we have, in order to do cpu/memory scalability studies. This also lets us do NUMA performance work in the future. Another advantage is to be able to leverage this work on the upcoming SGI CC-NUMA Itanium boxes, which will be an SGI supported product. Initial results from scalability studies using mips64 is documented at
The OSS SGI site.
Kanoj
If you look at the linked info you will see that:
a) There are in fact 14 scsi devices attached. (13 drives and a cdrom).
b) Even so only 4 of the 24 scsi hosts are actually used (So 20 scsi hosts are being 'wasted', not 10).
Your initial question ('There isnt anything special about 10 drives, so why have 24 scsi buses?') was backwards. They are developing on a big-arse piece of machinery here. The point here isn't making efficient use of 14 scsi devices, it's showing that Linux can run and access 24 scsi buses. Your question should probably have been 'If they want to really show that you can use 24 scsi hosts shouldn't they have a shitload more drives'. Quite possibly for a proper demonstration, but for a dev box then scattering a few drives over a few hosts is probably satisfactory.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
nf
You can see why they ditched Crey Supercomputers. They noticed that busniness want cheap processing power, and they don't care how to get it. If you want economical, "Beowulf" clusters are the way to go now a days.
I am supriesed it has taken them this long to get some deals like this out the door.
bash-2.04$
bash-2.04$yes "Don't you hate dialup connections?"| write USERNAME
SGI really does seem to be going after linux. I recently took an rhce test in Dallas and out of 13 people in the class, 11 were from sgi. Kind of a trip.
SGI has already commited to producing huge
NUMA servers based off the Itanium processors.
Porting IRIX to this new architecture will be
a huge undertaking as it has been tied to the
MIPS architecture forever. Linux on the other
hand ports quite easily. SGI is doing research
as to what it would take to get Linux to
run well on massive boxes like these.
If linux can cut the mustard there will be
no need to port IRIX and that will save SGI
one huge headache.
For SGI, the incentive is pretty obvious. At the moment they produce machines with massive numbers of processors (we've a 256 node SGI here) and need an operating system to run on them. IRIX is massively better than Linux for this sort of thing at the moment, but using IRIX means that they have to deal with everything else associated with programming an OS rather than just the bits they're good at. By improving Linux sufficiently so that it has the same sort of level of performance as IRIX on massively parallel machines they can drop IRIX development and let someone else deal with most Linux bugs, saving themselves rather a lot of time and money in the process.
This is a great machine for rendering or any other application that is both CPU and memory bound.
Some jobs do not parrallel well, such as individual frame rendering. With 24 boxes, the 5 + minute overhead of loading the scene file plus the memory spent on loading the textures and the geometry would be done on each machine, costing you 24x's the overhead of doing it on one machine. Trying to do this with a "quasi" shared memory system would kill the network. But would remove that hidious overhead.
Doing this on a NUMA box fixes all of those problems. The memory is shared. The procs all look like one machine. The system runs smooth and well.
This is why SGI is still in the large graphics server environment. People want individual frames done fast.
The benifit of this being a linux box and not Irix....
I, a huge linux vs. irix advocate, strugle to see why this would be good. Most of the apps that I would use are built for Irix first and then Linux (like Maya's renderer). I can see where others might have custom apps to use this, but the code would probably port to Irix just as easily as it would to Linux on the MIPS.
It is a step in the right direction, IA64 NUMA boxes running linux. The ultimate in render farm machines.
-I just work here... how am I supposed to know?
> Discovered 32 cpus on 16 nodes
;-)
Why does my kernel not discover something like that?
There are many other reasons as well, but frankly this type of machine is what many people have been waiting for. The total cost of ownership of all those Sun machines is far larger than of this machine. The performance of this machine is significantly ahead of your typical Sun machine.
One of the nicest features of this machine is that you can reconfigure it with a reboot (no recabling) to come up as a single large machine or as multiple medium machines, or many single machines. You can configure the computer to your needs, not shoehorn the problem to fit within a solaris boxes limitations. And unlike on other OSes, the partitioning actually works here.
I am glad to see some work being done on Linux to add real support for truly massived parallel systems. It has always been said that Linux does not scale well past a few processors (perhaps 4 at most) because modifying Linux to support systems with larger processor counts would hurt performance on low end hardware. Additionally one can assume that the kernel developers in generally don't have access to such massively parallel architectures.
This little project holefully will prove that it can be done, and one might hope it's results will be applicable to less exotic multiprocessor hardware (say an 8 or 16 way x86 server).
-josh
I don't completely agree with that.
Beowulf is not good for rendering. Each job can have up to 500-700 megs of memory being used. Share this over a 100bT or Fibre or some other network protocol. It won't work.
We use other approaches for rendering. We spread the shot over a machine, not the frame. We eat the overhead of starting the renderer and reading the file. If possible, for those users who need one frame done fast, we threw it on our 4 proc O2000. That machine was taken from me, so now they just have to wait 4x's longer.
Beowulf has its uses. Production rendering is not really one of them.
-I just work here... how am I supposed to know?