Slashdot Mirror


Vanishing Game Genres

turpie writes "CNET's Gamecenter is running a story about dying game genres, their arguments seem valid for some genres like Flight Sims, and but are stretching it a bit for others like RTS (StarCraft) (they may not be too original anymore but I wouldn't say they're dying.) I'm also wondering what this leaves us apart First Person Shooters (ala Dooom & Quake)?" For that matter, since the first person shooter, I don't feel like a new genre has really appeared in awhile.

3 of 403 comments (clear)

  1. PC is hardly dead - but it may not be very well. by ambient13 · · Score: 5
    Unfortunately I have to agree with most of this site. Almost all games on the PC fall into the categories described - most of these are clones of games which have been around for years.

    The only truly original computer games I can remember were Lemmings and Wolfenstein 3D (the precursor to Doom). Both were truly original (at the time). Even a game like Tombraider is basically a platform game in 3D: jump from platform to platform, collect stuff, open doors...exactly the same as all those games on my Acorn Electron 10 years ago. Except looking a lot better.

    Which is obviously the problem at the moment: all games seem to focus on looks and not on gameplay.

    While I don't think the PC is dead as a games platform - it does need some more imagination.


    -----

    --
    Ignore reality - there's nothing you can do about it.
  2. Re:RTS is dying? huh? by Amokscience · · Score: 5

    I'd contend that being innovative has absoultely positively NOTHING to do with fun. Look at Trespasser. Look at Quake 3. (actually I dislike both but I'm going on majority 'opinion').

    I loved War2, I loved C&C and I still love Starcraft. Being a sheep dyed in many colors isn't a bad thing as long as you still enjoy the game. I mean we play games in real life with balls all day long! Football, soccer, baseball, basketball, foosball, ping pong, etc. These are getting tiresome? No. They only get boring for people who live on quick fixes.

    I suspect RTS's are more prone to 'get old' more quickly to these non-die hard players because of their repetitive nature. Instead of reveling in the intricacies of the gameplay and variety of offense and defense they merely see a battle to control resources and kill the other guy.

    The Gamecenter editors are clearly playing favorites and trying to create controversy with their mentioning of the RTS and subsequent omission of FPSs. Playing 'god' editor is a pretty quick way to lose ALL respect from anyone who is a hardcore gamer at heart.

    --
    Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
  3. Re:My vote for dying game: Text based MUDS by Yunzil · · Score: 5
    Text based MUDS are on the decline.

    There are more of them now, MANY more potential players, all having faster network access, and yet the number of players per mud have dropped.

    Well, I code on a MUD, so I feel I should stick up for the Old School. :) There may be many more MUDs now, but most of them suck. Some k1dd13 downloads a mud base, manages to get it compiled and running, and suddenly he is 1337 with his own MUD. Except that there's 1000 copies of the same game running elsewhere.

    The MUDs that have been around for a while and have a good theme are doing OK. I don't want to name names in case they get Slashdotted, but the MUD I play on has a 24-hour average of about 120-125 players, peaking at over 200, and there a some MUDS that get a lot more.

    Also, a good MUD is not a static thing that you can 'master' and then move on. New areas are always being added, new commands, new quests, new guilds, etc. We have had people playing for 6+ years. Yes, they have very high skill levels and can kill just about everything, but they still play because there is almost always something to look forward to.

    Another reason they stay is for the social aspect that you don't get on other games. I have more friends thanks to the MUD than I ever would have otherwise, and I have met a lot of them in real life.

    Another nice feature is the fact that you don't have to shell out $30-50 to be able to play a MUD. :)

    So, I don't think MUDs will die soon. Oh sure, they might get pushed into some little corner of the Net, but that's where they were anyway. :)