Machinima On The Horizon
Anonymous Coward writes "
Just giving ya the heads up that over @ the ILL Clan's site. They've released their latest Quake II machinima piece entitled Hardly Workin'. Very impressive stuff. Directed by their group lead, ILL Robinson (who's
an Emmy award winner, btw), it looks like this Machinima stuff is actually becoming a medium of its own. The convergence of filmmaking, animation & game development all rolled into one! Its fun to watch & even more impressive that it was all created in the Quake II engine. "
It's either an installer or a SEA. Just get the DM2 file from it and you can play it in
Quake2 under Linux just fine.
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My comments and opinions completely reflect those of anyone and anything I am remotely associated with.
It wasn't funny, it was boring. It only lasted 10 mins because I skipped parts of it. If you watch it all, it's 60% longer than 10 mins. How dull.
Sorry, that's my opinion.
But, it is hilarious...
P.S. Yes, I know it's considered bad form to point out when a /. story is out of date, but this one is even worse because the story says that they just released it...
Another non-functioning site was "uncertainty.microsoft.com."
The purpose of that site was not known.
The term Machinima is clearly an amalgam of the words "machine" and "cinema." I don't know who coined it, but it doesn't roll off the tongue very well.
I think a better term would have been Mechanime (mechanical anime).
Schwab
Editor, A1-AAA AmeriCaptions
One of the best machinima ever, imho, is the Seal of Nehahra for Quake1. It is an amazing four hour long Quake movie. One of the best pieces of work ever to be produced on the Quake Engine. If you still have Quake1 installed, I highly recommend a DL. The "sequel" to the movie is an actual mod, one that is also very well worth a download. Nehahra:: Link
--------------------- JYD
Some other gooes ones were Babalicious, any of the Ranger ones, and his first quake move 'Apartment Hunting' was pretty good, customized skins and everything.
Anyway, if you're interested in doing this yourselves, it can be quite rewarding when you get it working. I helped as an actor in one or two, and when they finally worked, it was cool. `8r)
--
Gonzo Granzeau
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
Another recent Machinima that I don't remember seeing /. report on is The Seal of Nehahra. It uses a modified Quake engen and has a playable mod along with it.
The movie itself tells the back story to Quake and is about 3 hours long but can be watched in parts.
http://www.planetquake.com/que/haiku /haiku.htm has been around for a couple of years... not updated any more though.
"Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
Now if only I had the bandwidth to give it a try... Damn slow modems ;-)
// Brought to you by letters Q and E and by the number 7.
Quake movies are made
Slashdot - "technology leap!"
Quake haiku is next
Here
:)
Now everyone go show me that Slashdot effect! I don't believe in it until my very own box is down
HardlyWorkin-UE- DM2-Install.exe
Got it from that horrible FTP site running Serv-U.
The innovation is in making 3d animation without having to wait Pixar-like lengths of time for it to render. In a game engine, the animation is rendered real time. The real innovation would be to use the gestures and models for a sort of real-time vr puppetry. Then, you'll soon approach the stuff you got in "Diamond Age."
Such is the infinite Grace of Popeye.
I am currently doing voices for Quake: The Movie, a machimania by Tritin Films. Now, the difference between regular films and Q:TM is that Quake: The movie is completely computer generated -- no demo camming to be found.
QTM will not be specifically Quake 3, but rather a combination of all of the games -- I've seen a bunch of it already, and it looks quite impressive.
In addition to QTM, Tritin Films is going to me making the intro movie for Quake 3 Fortress.. I can hardly wait!
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CitizenC
I am a Render Architect... things like this give me the willies...
The more real-time 3D viewers that we have (Game engines or otherwise) and the more content that is developed for it is less work for me.
I am glad to see somebody being inovative and working in a new medium... but as a simple guy that is trying to pay the bills:
Please keep buying 3D videos... the type that take time and people to render...
Ok, that being said... I am gonna sit back and watch me a nice, old, good-for-you 3D video.
-I just work here... how am I supposed to know?
I know it's bad form to mention them, but maybe all the slashdot trolls could get together and make a machinama flick about their favorite troll topics? Maybe those elements could be woven into a compelling love story, or an action adventure...
That would be sweet, it would be both funny to watch and it would get them off our backs for a while so that (threshold: 0) could once again be useful and pleasant to read.
Say, it's kinda cool to be able to discuss
:)Fudboy
:)Fudboy
I guess I'm only a Fudboy, looking for that real Transmeta
The demoscene was different. It was more about coders pushing the limits of what was expected from home PCs. That side of it was amazing. The general creativity and art direction was pretty bad overall, though. Sometimes it was good, but it was mostly about showing one effect for far too long from every camera angle imaginable. That, and lots of text in unreadable, animating fonts. The demo scene has fallen apart, as demo effects are no longer as impressive as they once were.
Machinima is more about the artistic side of things than the technical. The idea is less to wow with the special effects than to entertain. So far, the mark has been missed--they all suck--but this is worthy of note because it is bringing in a different type of creative person.
It's also very nice to see a new pseudo-medium come along, even if it ends up a novelty. There tends to be much more creativity and experimentation at the beginning than in the subsequent generations. The big problem the game industry is having is that games are now being created by people who grew up playing corporately developed games, so there's too much influence from and reliance on cliche-ridden genre titles (or in simpler terms, "We put a boss at the end of the level because that's how it's supposed to be").
The GS Cube is one of Sony's latest devices. It's got the rendering power of 16 PS2 chipsets in it, and it was recently demoed rendering scenes from Antz in real time. I can't find a link on the web, but it's in the latest EGM, which, amazingly, appears not to have a website.
The shot in the mag looked a little blurry around the edges of the screen, but that could be because it was shot from motion. Still, it looked pretty good. Damn good, for rendering in real time.
Of course, this box has $5000 of PS2 in it, so I don't think you'll be watching real-time rendered Antz in your home anytime soon. EGM speculated that their eventual plan was to use it for broadband realtime 3D broadcasting, though.
Let's just hope.
Can anyone find mention of the GS Cube on Sony's website? I can find it on other sites, but not there.
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yep, that's exactly what I'm talking about... I haven't been playing CS much (still playing UT ctf constantly- I still have weeks of that left with all the mods that are available) but it is extremely popular around the office.
:)Fudboy
:)Fudboy
I guess I'm only a Fudboy, looking for that real Transmeta
Using a game engine to create a comedy movie seems pretty damn creative to me. Did you even read the article or did just see the quake symbol and post?
Err, MOST games these days qualify for that. Where have you been hiding?
You're talking about the 1993 demoscene. How can you make such statements when you obviously has now knowledge of the current stuff?
I follow the demoscene, though I have no idea why. The modern demoscene is stale, stale, stale. It should have died years ago.
A chance to chain-gun the filmmaker.
---- "If we have to go on with these damned quantum jumps, then I'm sorry that I ever got involved" - Erwin Schrodinger