Loki Releases Sim City 3000 Demo For Linux
YuppieScum writes "Voodoo Extreme has word that Loki have released a playable demo (x86 anyway) of Sim City 3000. It's a hefty beast at 175Mb for only 10 years play, but worth the download all the same." The word from Loki is that the actual game will roll off the presses sometime last week, and start shipping around then.
We have indeed mastered time travel here at Loki. We'll be releasing specs to our ChronoSkimmer (which we reverse-engineered from an old copy of Where in Time is Carmen Sandiago on an Apple IIe) under the GPL sometime soon. Hopefully this will empower more of our customers to achieve the coveted First Post.
Thanks for your interest, and remember to share!
--ryan. (icculus@lokigames.com)
Don't say, "don't quote me," because if no one quotes you, you probably haven't said a thing worth saying.
I think it was the Maxis,sense of humor...maybe they lost it when EA bought them out?
When you compare SC3000 with 2000, not only do you have more features, like additional disasters, the newspapers, arcos, etc. You also have more personality. Nice touches like the inane llama obession popping up everywhere (and no, broccoli doesn't come close in 3000).
My feeling after playing the game was that something happened between 1993/1994 and 1998/1999. I am not quite sure what it was. Perhaps the connection to the users was lost, maybe The Powers That Be insisted on a toned down and....hemoginized Sim City to appeal to the new Win95 drone/soccar-mom demographic. Dedicated Gamers vs. Blind Consumers.
Anyway, call me crazy, but SC2000 felt like a personal work of art. A game made by a small, tight-knit team of dedicated artists. With all its humor and innuendo, it seemed like there was a secret we all shared.
3000 on the other hand, looks and feels like a product. Games By Comittee. Harsh. Sterile. Bland. All the humor and fun seemes forced.