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Europe's Version of E3

soapy writes "Europe's biggest computer gaming trade show, ECTS, took place in London this week. There's a pretty good show report that summerizes all the games coming out later next year such as Violition's Red Faction by Volition which uses the Quake 3 engine and No One Lives Forever, that James Bond first person shooter. There's also some details on some the console stuff going on such as Nintendo's Gameboy Advance, The Sony PlayStation2 and the PSOne. " If you're got more links, post 'em below.

33 of 67 comments (clear)

  1. Re:Are you completely daft of human nature? by codemonkey_uk · · Score: 4
    Dispite this beeing an obviouse troll, I'd like to retort, Hairy_Potter wrote:
    what kind of fascination, wonderful games have come out of the UK, Mr. Toad's Wild Ride, Crumpets III D, Bow to the King? Face it, just like every other facet of the computer world, American's make the best computer games
    X-COM, Magic & Mayhem, Creatures 1,2 & 3. And their just the ones from the companies I've worked for. The UK is also the home of The Bitmap Brothers, Codemasters, Psygnosis, Bullfrog, Rare, SCI, Muckyfoot, Jeff Crammond, and more (my co-workers are realing them off faster than I can type!).

    Thad

    --

    Thad

  2. Linkarama by Xenex · · Score: 2
    Gamecube News from ECTS
    - From cube.ign.com

    ECTS Wrapup
    PC and Console news
    - From ZDNet's GameSpot

    ECTS Final Wrap-Up
    - From psx.ign.com

    Nothing major at pocket.ign.com (Game Boy Advance), xbox.ign.com, or dreamcast.ign.com. Maybe I'm too tired and missing them... ;)

    Hope some of this is somewhat useful :)

  3. Re:Where did all the good games go? by Junks+Jerzey · · Score: 2

    Has all creativity died in the gaming industry?

    No. Look at Seaman or The Sims or Crazy Taxi for good examples of original vision. Okay, they are exceptions. There are a couple of reasons such thinking is at a low point:

    1. Games cost 2+ million US dollars to make, just on the developer's end. It's pretty difficult to convince a company that they blow big money in marketing for a game that's completely unproven. Will Wright had a devil of a time getting The Sims made, and he's in charge.

    2. Most game designers today are products of the video game era. That is, they have been heavily influenced by hit titles for the PlayStation, Super Nintendo, and so on. As a result, RPGs tend to be modeled after Final Fantasy or Secret of Mana, racing games tend to be modeled after The Need for Speed or Wipeout, shooters tend to be modeled after Quake, and so on. In effect, game designers have played too many games and it is affecting their thinking.

    Linux provides a big opportunity for the next generation of game designers, but sadly we haven't seen much to get excited about. Indies don't have to work on endless versions of old arcade games or remakes of Commodore 64 titles, but that's all we're seeing.

  4. Re:Games? Seen it, heard it -Unfortunatly- by Emil+Brink · · Score: 2

    Phantasy Star Online: A tradional console RPG, but 4 player online cooperative play.
    Four? Heh. I saw Sega's movie from the demo disc handed out at the show yesterday, and it contained the number 6,000,000,000, along with voice saying "six billion people" or something. I don't know the exact market penetration of the Dreamcast, but... ;)

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  5. Re:Games? Seen it, heard it -Unfortunatly- by drwiii · · Score: 2

    If you have a Dreamcast, try out Jet Set Radio. Totally new, and fun.

  6. Re:Games? Seen it, heard it -Unfortunatly- by Gholam · · Score: 2

    I hear a lot of this type of discussion these days - "The games are all the same", or "I wish something new and different would come out". This is where the opensource movement is lacking, and where these dissatisfied gamers can put their code where their mouth is.
    Open source has not had a strong history of games, but all the parts are available to put together a new game, even a new genre! We in the open source community may require device drivers, but games are an important factor in moving Linux and other open source platforms into mainstream use.
    Broadening the genres currently available, and innovating with new designs is part of the open source philosophy, and should be equally applicable to games programming.
    Commercial success is not an issue here, so artists are free to create and try new ideas without the overhanging threat of failure (meaning loss of job or income).
    That anyway, is IMHO.

    Happy coding! :)
    --
    -- Matt Ryall
  7. Red Faction does *not* use the Q3 Engine by coj · · Score: 3

    It uses an all-new engine developed by Volition. One of the major new features of this engine is what they're calling "real-time, arbitrary geometry modification" -- essentially being able to blow anything up. This allows you to do things like bring down a ceiling on your enemies, pop a hole in a wall when the door is locked, etc.

    You can get more info on Red Faction here:

    http://www.redfaction.com/

    -Ed

  8. Re:Are you completely daft of human nature? by Chris+Pimlott · · Score: 2

    Call me a stupid American if you will, but I've never heard of Magic & Mayhem or Creatures 1, 2 & 3 (and I didn't care much for X-COM, personally).

    But I did appeciate Syndicate and Grand Theft Auto. Who says only US companies make violent games?

  9. Some comic strip characters by ch-chuck · · Score: 2

    from BadTech were there.

    (first P?)

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  10. Oh I see by Anonymous Coward · · Score: 4

    We're not allowed to have our own fscking shows now, they're just clones of yours? What about the fact that most of the PC dev community comes from the UK? Are they just doing 'European versions of Quake'?

    You yanks really piss me off some times..

    1. Re:Oh I see by BenHmm · · Score: 2

      yup - spot on. Enough of this America America Uber Alles cobblers.

      It's odd that a medium that's meant to be global and universal and set to create some Global Village and other suchlike bollocks is populated by people who think that because all the sites they read are in English, the whole thing is based around them.

      E-business people are the worst: The world does not revolve around San Jose. Most people don't even know the way to San Jose. But that doesn't stop valleydwellers talking about Europe as "that place a year behind us."
      For all their smarts they are rather ignorant.

      Can we have a bit more of a global outlook, people?

  11. No One Lives Forever not a Bond game by spoonboy42 · · Score: 2

    No One Lives Forever is NOT a James Bond-based game. It is a spy shooter set in the 1960's. It has several things in common with bond, such as a british secret agent as the protagonist (to quote the developers, "The female James Bond"), but it is Monolith software's own creation.

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    1. Re:No One Lives Forever not a Bond game by jilles · · Score: 2

      There's a technology demo (www.nononelivesforever.com) of about 110 MB with 3 playable levels and a tutorial. There's still some glitches in it but it looks really cool. The sixties style with its bright colours is quite refreshing after the endless quake clones with stupid monsters.

      The gameplay seems pretty straightforward but is quite fun. Also Cate (the game character) is a good excuse to retire Lara Croft.

      --

      Jilles
  12. Other sites: by AbbyNormal · · Score: 3
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    Sig it.
  13. Where did all the good games go? by Dan+Hayes · · Score: 2

    I for one lament the slow decline in the quality and originality of computer games. Once upon a time you could buy games which were genuinely a joy to play, but todays games seem to be all flash and no substance. I don't want to be overwhelmed by a half-hour live action introduction, I want to kill some time doing something enjoyable.

    All we see today are an endless succession of technically accomplished first-person shooters, each with more graphical prowess than the last. Whilst this may be fine for Americans in love with their right to shoot people, some of us would rather play a game that involved us in something other than violence and hate.

    Has all creativity died in the gaming industry?

    1. Re:Where did all the good games go? by Relic · · Score: 2
      I'd agree that yes there has been a rash of quake/hl/unreal copies... But after attending both E3 and ECTS i've seen enough to convince me that there are still some original concepts and alot of talent out there. Take for example, Black and White, which in my opinion will be the ultimate game, Z:2 from the bitmap brothers, Rune from Human Head, Sacrifice from Shiny and B:17 from wayward, which will bring life to flight sims once again.

      Those are just a few examples of upcomming mainstream games that get away from the usual C&C RTS style, or quake FPS style that has recently been the trend.

      Another exceptional game that has recently redefined the RTS is Ground Control, from Swedish developers Massive. Taking an RTS and changing the way you would traditionally play.

      Even the FPS red faction is attempting to innvoate in the FPS field, with AI that compensates for the terrain you can blow apart. There are also the team baed FPS's, that are alot more then point and shoot (tribes, Counter-Strike, Halo)

      Creativity is alive and kicking.

    2. Re:Where did all the good games go? by fprintf · · Score: 2

      Could it be that most consumers are used to the "old" games by now and are looking for something different?

      I mean, if they came out with Combat or Yar's Revenge, most people wouldn't buy them - except as a 9.95 CD of classic games from WalMart. There has to be something new and exciting to draw new buyers at the moment, and unless there is another paradigm shift towards a new kind of game - e.g. when Wolfenstein 3D came out it spawned dozens of 1st person shooters, then we are bound to get the same things hashed all over again.

      Then again, I am reminded of a comment I heard the other day that reminded me of the early 20th century - "Everything that needs to be invented, has been already".

      So, where are all the creative geniuses inventing new types of games? We have had 2D games forever, from side scrollers to table formats (e.g. Pac Man). Now that 3D acceleration is more common, how about some creative use of 3 dimensions? I can think of: 3D sim of Office -- you are sitting in a cube and must smash roaches as your 1st person busily codes up _____ (web pages at first, then C++ programs, finally assembly on a transmeta CPU). Or how about 3D off the wall sports -- boomerang throwing, windsurfing, killer yo-yoing.

      :-)

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  14. links links by gedanken · · Score: 4

    various write ups and what not...

    http://www.gamesdomain.com/news/3036.html

    http://video.gamespot.co.uk/ects2000/

    http://www.diabloii.net/expansion/ects-2000-1.sh tml

    http://www.stomped.com/published/jcal968167198_1 _1.html

    http://www.gamecenter.com/News/Item/0,3,0-4710,0 0.html

    http://www.mgon.com/articles.phtml?id=31931&lang uage=en

    http://www.hardwarecentral.com/hardwarecentral/r eviews/2272/1/

    enjoy :)

  15. Blame publishers, not devlopers by codemonkey_uk · · Score: 4
    I've written this before, quite a while back, and I can't find the link, so I'll repeat myself.

    Games developers, and individuals are designing new inovitive games, but publishers won't fund the development of anything that their market drones don't understand. Its simple, unless you can pitch an idea in 30 second "its like X but with Y from Z" style your lost.

    Of course, the publishers would blaim the consumers - if they won't buy it we won't sell it. And they might be right. Don't ask why developers arn't making inovitive games, ask why the public aren't buying inovitive games.

    Also, there is the factor that an origanal game takes longer to make, and is therefore more expensive, and higher risk. With 10% of the games taking 90% of the sales, thats not a risk many publishers are prepaired to take.

    Or perhaps its the magazines faults. Reviewers are afraid to give good reviews to 'different' games, incase they get their reputation tarnished by a flop. Dito vice-versa with mainstream games. Reviewers don't want to pan a game and then see it become a huge hit. How humiliating. Editors want mainstream reviews to sell to joe public. Tell 'em what they wanna here. Quake 7 is great, so go buy it, then we can sell you the walkthrough. (And buy the way, Id, buy some advertising space - We've given you a great review!)

    But then weve gone it a circle, and basically, its the publics fault again. So I ask you - when did you last buy an origanal, inovative game?

    Thad

    --

    Thad

    1. Re:Blame publishers, not devlopers by Lion-O · · Score: 2
      Games developers, and individuals are designing new inovitive games, but publishers won't fund the development of anything that their market drones don't understand

      I agree and also slightly disagree ;). True; there has to be a market for a certain (type off) game otherwise you'll be throwing out money. On the other hand; you can make more money out of a completely new sort off game then making a re-run. Reruns get boring; and if everyone is doing it people will hardly notice you. Question remains; who has to persuade the publisher? :) Anyway, I agree with you there.

      But then weve gone it a circle, and basically, its the publics fault again. So I ask you - when did you last buy an origanal, inovative game?

      Check my original story; a few months back I got Shogun, total war. Which uses a completely new concept.

    2. Re:Blame publishers, not devlopers by jheinen · · Score: 2
      "Don't ask why developers arn't making inovitive games, ask why the public aren't buying inovitive games."

      They bought The Sims. That was innovative.

      -Vercingetorix

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
    3. Re:Blame publishers, not devlopers by codemonkey_uk · · Score: 2
      jheinen wrote:
      They bought The Sims. That was innovative.
      Bah. The Sims is a dull clone of cretures crossed with Activision's Little Computer People

      Thad

      --

      Thad

  16. Re:Games? Seen it, heard it -Unfortunatly- by slim · · Score: 2

    No originality in games?

    Look to Sega, young man:

    Seaman: OK, an extension of the Tamagochi idea in some ways, but pushed so far into the weird, you have to give it kudos. Voice recognition, for the first time on a console, too.

    Crazy Taxi: a car game that's not just about racing, and is actually *fun*. Novel! (see also Driver, although that's not Sega)

    Samba De Amigo: A Maraca-'em-up, say no more

    Jet [Set|Grind] Radio: roller-skate around a city painting graffiti and evading the law, in Anime-style cell shaded graphics

    Phantasy Star Online: A tradional console RPG, but 4 player online cooperative play.

    Sadly, it appears innovation doesn't sell that well. The mainstream press and the buying public are not getting as excited about Dreamcast and its games as they are about X-Box and PS2 -- with their less than inspiring collection of games (I'm excited about PS2 Fantavision, but I need at least 2 more interesting games on release before I buy the console).

    Nothing new there, I guess. Innovation doesn't sell too well in other media either -- witness the horde of indistinguishable sitcoms on TV...
    --

  17. Kornelia by AndrewHowe · · Score: 2

    Kornelia, the world #1 female Quake player, was at ECTS, gathering one of the most consistent crowds.
    It was dead funny watching the line of spotty kids lining up to have a go.
    I've never seen a pro player in action before, but basically it's like this:
    Frag! Frag! Frag! Frag! Frag! Frag! Frag!
    7-0 to Kornelia!
    On Monday I think she was fragged 4 times all day. No-one fragged her twice.
    She needs to get out more...

  18. Are you completely daft of human nature? by Hairy_Potter · · Score: 2

    Whilst this may be fine for Americans in love with their right to shoot people, some of us would rather play a game that involved us in something other than violence and hate.

    Excuse me, perhaps you can wish to live in an idealized, violence free Eden, but I'm all to aware of my animal roots, and if humanity weren't the meanest, nastiest, violencest sort of critter, we wouldn't be ruling the roost like we do.

    A good fps is cathartic, it reminds me of a time when life was worth living, being too slow to defend yourself was a cause for death, and there was more to life than just cubicles and computers. We evolved (ooh, there's that word again) fighting tooth and nail for our life over millions of years, to try to turn that off overnight (evolutionarily speaking) is almost as trying to turn a life bearing woman into a warrior.

    By your anti-American slant, I'm assuming you're a Brit. Well, what kind of fascination, wonderful games have come out of the UK, Mr. Toad's Wild Ride, Crumpets III D, Bow to the King? Face it, just like every other facet of the computer world, American's make the best computer games.

    Count me as a proud, American, gun-owning poster.

    1. Re:Are you completely daft of human nature? by slim · · Score: 4
      By your anti-American slant, I'm assuming you're a Brit. Well, what kind of fascination, wonderful games have come out of the UK, Mr. Toad's Wild Ride, Crumpets III D, Bow to the King? Face it, just like every other facet of the computer world, American's make the best computer games.

      (takes the bait)

      Well, it doesn't take a Briton to flame the Americans - Canadians also do a great job of it. But I've just spent a very pleasant month in the USA, so you'll get no Yank-bashing from me today.

      In my humble opinion, the very best games come out of Japan. However, since you ask, here's a few games from Britain (many of them from Warwickshire, by the way, they were probably written within 20 miles of the seat I'm typing from right now):
      • Tomb Raider
      • Xenon 2
      • Micro Machines 1,2,3 and Micro Maniacs
      • Colin McRea Rally
      • Black & White
      • Dungeon Keeper
      • Republic (if you're out of touch, don't worry, you'll be hearing more about Republic very soon)
      • Lemmings
      • Grand Theft Auto
      • Goldeneye
      • Banjo Kazooie
      • Perfect Dark
      • Speedball 1 and 2
      • Theme Park
      • Um, Dizzy
      • The Pro Pinball series
      • Metropolis Street Racer
      • Elite
      • Revs
      • ... and many, many more.


      Seriously, Britain is a hotbed of games development, if only you pop your head out of the tiny world of FPSs for a moment.
      --
    2. Re:Are you completely daft of human nature? by Anonymous Coward · · Score: 2
      Well, what kind of fascination, wonderful games have come out of the UK, Mr. Toad's Wild Ride, Crumpets III D, Bow to the King? Face it, just like every other facet of the computer world, American's make the best computer games.

      Most great games for 8-bit and 16-bit machines came from the UK. These games from the golden age of computing, the type of games which Dan Hayes laments the passing of, were the ancestors of the bland first person shooters we see today.

      Many great games of yesteryear were created in the UK. You have obviously forgotten that classics such as "Manic Miner" on the Spectrum (one of the first great computer games), Lemmmings and Populous all originated in the UK. These were games where gameplay was more important than flashy graphics. It seems more than a coincidence that the decline of quality gameplay in games has coincided with the emergence of the USA as the major producer of games.

  19. [CORRECTION]: by AbbyNormal · · Score: 2
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    Sig it.
  20. Nintendo Game Cube (codename Dolphin) by LightningTH · · Score: 2

    The Game Cube was shown however only to select people. It was shown 1 day before E3 opened up and was shown behind close doors. IGN has a whole writeup on the Game Cube at http://cube.ign.com.
    The Game Cube blows away the first generation Playstation 2 games. The Game Cube and Controller were only shown and was not allowed to be played with. Nintendo has alot of stuff it showed for power yet it still has alot of stuff to pull out of it's hat. Even the controller is a new design taking the best of numerous controllers. The controller is suppose to "melt in your hand" from it being so comfortable but very few people (mostly inhouse developers) have actually held it.

  21. Nothing to see here, please move along by codemonkey_uk · · Score: 2
    I can assert from experience, as both an exibitior, and a visitor, that the ECTS is nothing but shiny things, flashing lights, loud noises, lies, and small women with large brests.

    So there is something to see, if thats what you want to see, but its not what it claims to be, and the show has absolutly no connection with the real world. Yours, A cynical, jaded, developer,

    Thad

    --

    Thad

  22. Re:Linux? by Relic · · Score: 2
    They were handing out copies of Mandrake 7.1 and do doing some nice Demos. They even followed up some questions i asked.

    Hi

    I have some answers for the questions you asked at ECTS.

    1. DMA-100 : Should be supported in version 7.2. Currently buggy, but works most of the time.
    2. Touch Screens : Should work via the mouse/keyboard port. If that's not how it connects to the machine, please send the screen's model/brand info, and we'll look into it more.

    Hope that helps!

  23. Re:Nintendo Gamecube DVD Movie Playback by JEDi_ERiAN · · Score: 2
    here's a link for all you people bitching about how the new N-cube (or gamecube, or whatever the hell it's called) will not support DVD movie playback. according to this article:

    the new nintendo console will support DVD movie playback

    so stop complaining



    -

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  24. Games? Seen it, heard it -Unfortunatly- by Lion-O · · Score: 2
    Now that games are ontopic I wonder how you guys feel about the going ons lately. I've been playing & buying games for quite some time now and I'm visiting my local computer store quite regulary to see if something new & nice came out. Unfortunatly it seems that game developers are unable to come up with anything new lately. Every game which you can buy nowadays seems based, or is a follow up, of games types which have been invented for quite some time now. It seems that games companies now focus more on "how to bring in the cash" then "how to entertain the public". One of the best examples are, IMHO offcourse, Eidos, ID software and Westwood.

    Eidos, to begin with, made some pretty lame and crap games (talking real innovation they did prior to TR1 is gone so it seems. In a way thats quite unfortunate.

    ID software & Westwoord... ID set the perfect standard for shoot 'm ups. If it wasn't for ID we never got games like Quake and even Unreal / Unreal Tournament. They set a perfect standard (Wolfenstein, Spear, Doom, Quake) and this concept got perfectly copied by others (Unreal, Half Life, etc.). But sometimes it allmost seems that all these others aren't capable of doing anything else!! Take a look at Command & Conquer, also one of my favorites. Now we finally got the last (?) chapter Tiberian Sun. But meanwhile; take a closer look at what the rest did with the whole C&C concept? Starcraft comes to mind as well as a lot of other games.

    But even despite the fact that some 'copies / clones / etc.' are even better then the original; what did these game companies really contribute? IMHO absolutely nothing; they just started a search for more money. Due to the simple fact that they didn't have to invent the wheel, that has allready been done for 'm, they could easily move on where the original game had to stop (you can't keep developing a game forever).

    And now we seem trapped in a games market where companies have lost the knowledge on how to innovate alltogether. The last real new idea which I encountered was "Shogun, the art of War". A game focused on fudal Japan. Even though my story is based on the PC market I'm sure this is the case for other platforms as well. I guess the only thing we can do is to wait and see if anything new will come up...