Is The Virtual Community A Myth?
In a piercing but cynical assessment of online community, Lockard points (the essay is in the book "Internet Culture") out that cyberspace is by definition expensive real estate. Access requires significant disposable income to cover computer capitalization, the continuing outlays of phone bills, repair and continuing recapitalization. For some, employers pick up the tab. For others, like university students, access is a privilege or perk that comes with tuition.
Nevertheless, utopians mooned over the Net's birth, and the idea of virtual community was one of their earliest delights.
Cyberspace, Lockard writes, arrived "virtually unchallenged as a democratic myth, a fresh field for participatory citizenship." Comparisons to "Jeffersonian democracy" (which I've made more than once) and other universal democratic ideals bespeak a historical naivete and ignorance, he charges, leaving unspoken the hard fact that access capital is "the poll tax for would-be virtual citizens."
Lockard ridicules the "trickle-down technology" theorem which holds that digital machinery will eventually become cheap enough for everybody, just like phones, electricity and cars. That, he says, is pie-in-the-sky rhetoric that completely ignores the gateway stratification and mal-distribution of access incorporated into Net access and modern computing. The individualism and fragmented interests that mark the Net and the Web actually work as an impediment to social cooperation in cyberspace, marking the dominance of class privilege over a truly inclusive community.
Lockard's essay scores more than once. He's right in going after the hype that has surrounded the idea of the virtual community for years now. The tech world is rich and elitist, and becomes more so daily. Apart from developments like open source, which has done much to try and make technology more inclusive (though very few people will ever be able to successfully program) there are few signs yet that the Net is re-vitalizing democracy, or that virtual communities are supplanting or improving upon real ones. online, we see little organized concern for the technologically-deprived, or worry about the inevitable social divisions created by classes of empowered and tech-deprived people. It's already obvious that people with access to computing and the Net will have enormous educational, social and business advantages over those who don't; the latter face menial, low-paying jobs all over the planet.
Lockard also accurately points out that the largest communities forming online are corporate, not individualistic, and their agenda is marketing, not community. He calls the very idea of a "virtual community" an oxymoron.
"Instead of real communities, cyber-communities sit in front of the [late but not lamented] Apple World opening screen that pictures a cluster of cartoon buildings which represent community functions (click on post office for e-mail, a store for online shopping, a pillared library for electronic encyclopedias, etc.)" Such software addresses only a desire for community, Lockard writes, not the real thing.
Materiality is the definition of real communities, and virtual communities can't replicate real ones. He writes, in fact, "... [I]t is precisely this human need for community that is being projected onto cyberspace and exploited, sometimes even with the best of intentions." This comparison is a bit of a stretch, something like comparing Disney World to one's hometown. Apple World never evoked a virtual community, it was just trying to steal some of AOL's business.
But for all the value of this kind of anti-hype perspective, it's too soon to dismiss the idea of the virtual community. Jeffersonian ideals were created by an elite, remember, one of whose leading members was Jefferson himself. The very idea of individual liberty was, at the time, an elitist notion conferred on certain white male property owners (remember, the poll tax and other impediments limited the scope of the trumpeted equality) but not extended to other Americans for nearly two centuries.
Potentially, computing could be used to make voting easier, more honest and even, if information becme more widely available to more citizens, more rational. Online campaigns could, theoretically, be far less expensive, alienating and Washington-centered, as Minnesota Governor Jesse Ventura proved a few years ago.
Lockard's argument also suffers from a narrow definition of community. Certainly there are bulletin boards and mailing lists -- from sex sites to San Francisco's WELL, from media-centric gatherings from pet rescue forums to AOL's Senior Net -- that have functioned for some time as very real communities that foster conversation and mutual understanding, spawn friendships, generate support for members in trouble. Topical, community oriented Websites -- everything from Camworld.com, Kuro5shin and myvideogames.com to Slashdot -- function as information or true cultural communities as well -- sometimes for idea-sharing, sometimes for material support and information.
The early cyber-gurus definitely got carried away by notions that everything would become virtual, a mistake now shared by all sorts of panicked businesses -- publishing comes to mind -- and starry-eyed utopians. Cyberspace is definitely a new kind of space, but there's as yet no reason to believe that it won't compliment or co-exist with the material kind. So far at least, virtual communities suggest a Middle Kingdom, existing somewhere in the middle between the utopian fantasies and Lockard's dismissive jeers.
Online people do make powerful connections and the virtual realm does permit us to share information (including software), research and commerce and and encounter all sorts of people in all kinds of places -- something that has never been possible before. But when the dust settles, and if the history of technology offers any clues, people will always hang out with their friends, get drunk. They'll still be logging off their computers to have sex, get married, fight with their parents, send their kids off to school and go to the movies, and seek out the company of human beings to meet human needs. The best virtual communities have always complimented that need, not supplanted it.
"Intangible advantages" are intangible, and therefore immaterial and probably imginary.
All of my extended family are swamp yankees (New England version of "White Trash"). My parents both worked (mom was a nurse, Dad worked for the Navy), so I grew up middle class in a Navy town.
The people who I first met online (local BBSes in Florida and RI) were =all= from lower or working class families, and got fired from one crap job to the next. The rich folks with computers all paid for a local BBS or AOL, and usually just to leech warez. The people actually forming the communities on the message boards were universally poor (with one exception I know of), and usually came from poor or middle class backgrounds. Some of them were even smart. (Not all of them, tho.)
There =are= intangible advantages to being smart and a geek. The problem is, It's very hard to grow up geek in Latino or African American cultures...there is less tolerance for intellectual eccentricity than in other social groups. Instead of changing this mindset, fingers usually point to those evil Whites/Asians/Arabs and their cultural elitism as the reason for the tech imbalance.
But if you manage it, you get the same rewards from the cyber community white, rich people who grow up geek do.
My ex-boss grew up in the most squalid NYC barrio you can imagine. He's now a veep at a major financial firm with a corner office overlooking the Statue of Liberty. My coworker was black, never went to college, but made more money than I did because he could walk the walk.
He was arrested on a minor rap no white kid would have been busted on, and promptly fired by the suits in the corporate office. This is why we need cyber communities. The real world ones break the soul and spirit for utterly bullshit reasons.
(Happy end note: he beat the rap and found a new, better paying job with a contact he got from a...wait for it...friend online.)
SoupIsGood Food
Well.. I have the same set of people, whom I have never met in person, who I speak with on a daily basis about a great deal of things, for the past 5 years or so. Are they not part of my 'virtual community'?
I order supplies at work online, and deal with sales people virtually all the time. I almost never talk to them on the phone.. aren't they part of my virtual community?
I've never met my stock broker in person.. I look at my account online, email him, and talk to him on the phone (good to do SOME things on the phone)_. Isn't htat kind of virtual?
And I videoconference with our head office 4000 miles away. Isn't that 'virtual'?
Lockard addresses several ideals about online communities. Some of these pertain to whether the Internet will be the Great Leveler, producing a classless, commonly-owned, universally accessible forum for communication. Lockard says this is false.
Fair enough. The Internet is not free. Getting connected requires owning or accessing a certain amount of equipment, having a certain amount of free time to spend online rather than working, a certain level of technical skill, and basic literacy. The same could be said for living in Wellesly, Andover, Concord, or any of the other upscale physical communities surrounding Boston. The median household yearly income in Massachusetts is about $29K; the average asessed tax value of houses in Concord is around $394K. This is not inclusive. I wouldn't call them diverse communities, either.
"Cybericity does not replicate material communities in a parallel world where we can reformulate communality." I also agree with this. I don't use the Internet to get closer to my physical community. I use it to get information about it. For instance:
The Internet does as much for physical community building as the phone book: I go there to find information, which might lead me to go out in my neighborhood. It doesn't create social relationships by itself. I have to go interact.
Why should online communities mirror geographical ones? Yes, it's important to participate in my geographic community, and it would be swell if folks used the Internet to strengthen participation. This isn't the benchmark for whether something constitutes a community.
Community is a social process. Lockard is correct that it is more than a mere "electronic affinity group". There are websites I check frequently, like Slashdot or the Boston Globe, and then there are communities I belong to. The distinction is whether one treats the site as a source of information or as a group of people whose input you want.
For instance, I've run a mailing list for women martial artists for about four years. Some posts are for information, like "how do I train after knee surgery", and are posted because someone out there has that information. Others are for feedback ("I'm facing this situation, what's your take on it") or just social ("wish me luck on my belt test"), because the poster wants to talk about it with her peers. That transformation from information source to peer is what makes it a community.
So, in summary, Lockard is right that the Internet is not a panacea to the inequities we see in society, nor is it revitalizing involvement in our neighborhoods, though it does contain some elements of that. He is incorrect that a community requires a physical presence.
On a tangent, I've been pondering over what conditions foster community. Some factors are:
Any thoughts on this?
--tangram