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MBONE for Software Distribution?

Warren Vosper asks: "As I sit here twiddling my thumbs, waiting for the RedHat mirror sites to finish pulling down RH7, I ponder the need for this. Why can't we use the MBONE to update the mirrors? I could satisy my burning need for instant gratification *so* much sooner. Hell, why couldn't I tune in to an MBONE broadcast from RedHat and get it at the same time as the mirror sites? As I looked over the ancient (5-6 years ago) online info regarding MBONE I understand that it's used mostly for video and audio, but why not software distribution?"

3 of 102 comments (clear)

  1. Re:Multicast FTP (MFTP) by Timothy+J.+Wood · · Score: 5

    Fcast seems way more complicated than it needs to be.

    Say that you have a file that you want to send to a lot of people. These people are going to want to get the file as fast as possible, but they are also all going to have differing speed connections.

    Now, as the sender of the file, we would like to minimize the number of packets we send, but we don't have to ensure that we only send each packet once, we just need to be better than sending every packet once to every recipient.

    So, instead of using one multicast channel, use a bunch. Each channel broadcasts at some lowest common denominator speed which can be picked based on your intended recipient's networks (if you don't know, you need 14.4kbps or something like that). Then, compute the time it will take to transmit the entire file at that speed. Time shift each channel by channelNumber*totalTime/numberOfChannels and start broadcasting all of them continuously, at the prechosen speed.

    Now, as a receiver, you know how much bandwidth the sender has to you (or at least you can figure it out). Simply subscribe to the largest number of channels you can w/o getting dropped packets over some threshold. You might get some duplicate packets from wrap around between the beginning and ending of the transmission, but those can be tossed.

    If packets are lost, you could either request specific packets from the server (if you have only a few and the server isn't too loaded), or you could just jump on the channel that will have that packet soonest (and onto another channel if you miss it again, rinse, wash, repeat).

    Assuming a constant base channel speed (which seems reasonable until broadband access is more wide spread), the trade off here is the number of channels. By increasing the number of channels, the sender has to repeat each packet more times, but the clients can have better maximum throughput and less time to wait to replace dropped packets.

    There is probably some additional cost at the routing layer for all these people subscribing and unsubscribing from extra channels, but I assume (maybe incorrectly) that the routing layer would be able to handle this problem since it would be distributed across a whole bunch of routers.

  2. A pipe to suck it through by Money__ · · Score: 5
    |--| == tar ball size. 70s
    |-| == bandwidth to move it.

    |----| == tarball size. 80s
    |--| == bandwidth to move it.

    |--------| == tarball size. 90s
    |----| == bandwidth to move it.

    Over the last 30 years of computing, we've always had more program than pipe to push it through. The only way to overcome this slowly increasing speed of affordable bandwidth, is to pay big bucks for a line that will be outdated in a few years.

    In the not to distant past, todays game emulator ROMs used to be moved across the country in a game console containing a huuuuge amount of graphic hardware,. For the day, having a game that totaled more than 1 Meg in run time size was just gigantic, and now, we zip these same ROM images around the net in seconds.

    In the very near future IP6 over Multi-Gps fixed wireless will make mirroring linus' balls of tar a trivial task. but, of course, by then, the "kernel" will be 200G ;).

    The lesson here is that affordable bandwidth, slowly and stedily has increased over the history of computing, and I see no reason why it should jump.

  3. It's been done... by durval · · Score: 5

    ... and published on Doctor Dobb's Journal (yes, the source code is available). See http://www.ddj.com/articles/2000/0005/0005i/0005i. htm The guy who wrote it works for Microsoft (so of course his implementation is Windows-dependant) but he makes some pretty good points on using multicast for file distribution, and naturally the idea and/or algorithms could be reimplemented in some D-O-S (Decent Operating System) like Linux...
    Best Regards,
    --
    Durval Menezes.

    --
    Best Regards,
    Durval Menezes.
    I have never met a computer that didn't like me.