Nintendo Unveils GAMECUBE At Spaceworld 2000
Mark Programmer writes: "After several months of secrecy, Nintendo finally unveiled their new GAMECUBE system at the Spaceworld 2000 Expo in Japan. While many companies had new systems out for display, Nintendo was one of the few to have an actual playable demo involving 128 fully-rendered independent Marios shoving each other around in real-time. Check out these screenshots or (if you've got the bandwidth) download the demo movie.
(By the way, whenever you see GAMECUBE in print, it's in ALL CAPS. I guess that's because Nintendo likes to PLAY IT LOUD.) *grin*"
The "specifications" link from the page lists capacity as about 1.5GB.
- W. Blaine Dowler
http://www.bureau42.com
Can anybody explain to me why ALL screenshots for console systems are captured in medium quality jpeg? Aren't they support to be advertising how great the graphics are?
Actualy, the Mario128 demo was only pre-rendered. There were no playable Gamecube demos at Spaceworld.
The Gamecube itself though sounds wonderful, and a 400Mhz PPC processor to boot.
-- Hob - Java Spectrum Emulator
Nintendo announced that they were indeed continuing with the Cartridge trend, to the suprise of many. They stated that the CD-ROM format "does not include enough interactivity."
Looks like they've reversed their position. CDs are much cheaper to manufacture, much cheaper to package, and can hold a lot more information than a cartridge. (If you notice, it appears the CD size isn't standard. It doesn't look quite as big as a regular CD, but it doesn't look quite as small as one of the Mini-CDs that your CD-ROM tray still supports. I'm guessing that this format is either a "new" CD size, or it is in fact one of the Mini-CDs.)
-- Give him Head? Be a Beacon?
-- Give him Head? Be a Beacon? :P)
(If you can't figure out how to E-Mail me, Don't.
Um, according to this page over at Daily Radar, Spaceworld 2000 was on August 23. That's more than a month ago, dammit! Surely, this can't be news to many?
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