X-Box Limitations (Hemos Is Dumb) (Yes, I am)
Fervent writes: "Daily Radar has an interesting article with Michael Abrash, one of the lead XBox technological designers. What's fascinating about this article is not what the XBox can do, but what it can't do. Abrash talks about programming limitations, HDTV, and goes against the NVidia ratio quote (the one where Gates said the GPU would be 3 times as fast as current NVidia hardware). Get your fill of the talk here." Update: 10/03 03:54 PM by CT : hemos was out of town all weekend. He missed this story when we posted it the first time HAHA! Update: 10/03 07:33 PM by H : /me hangs head in shame.
For example, would such effort have been put into finding holes in DreamCast's ability if it were not spearheaded by Microsoft? While I dislike M$ as much as anyone else, I do like being my own devil's advocate... good for keeping from becoming narrow minded I believe.
Regards
or what do you think?
it's in my head
Abrash has nothing but good things to say about the new hardware. Granted, he works for the company, but he has more than enough credibility outside of the Microsoft arena for me to listen when he speaks.
He talks about the constraints that ALL hardware-level developers have to deal with, but he says nothing that indicates the X-Box hardware is especially limited.
To wit: "the bottom line is that this is the most powerful chip I could imagine anyone getting into a console in 2001"
"Ratios" in processing power are not mentioned anywhere in the article. Apparently some overenthusaistic PR guy (probably not Gates) said it was 3 generations ahead of current parts, and Abrash says that's a bit of an overstatement. It's merely 1.5 or 2 generations ahead. Wow, that really sucks. :)
It seem like there is a redudant story post every day or two these days.
Might I sugest that some kind of story warning system be implemented wherein the story would be showen to say 100 randomly selected readers, who loaded the main slashdot page at the right time, before it is actually posted. I would suggest a system where the main page is randomly replaced with just the prospective new story. Comment posting would be disabled. There would also be several options for moderating the story. I would suggest:
Redudant
Ancient
OT (Not relevent to slashdot)
Great story
It would also have a box for explantion (forinstance to link to the older story)
The results of the moderation would be fed to a real time display shown to the poster of the story. This would allow them to cancel or delay unneeded redudant/otherwise bad postings.
This is why I think Abrash's words are very revealing:
I am not a graphics überhacker, and don't have the answer on that comparison, but the second option (the way the Xbox design team have taken) sure sounds nicer to programmers. And you don't really need any more triangles anyway. Hmm. It will take Playstation II hackers many headaches to do what will come naturally to the programmers of this simpler-yet-more-complex approach.On a related note: In a recent interview, John Carmack revealed that the Doom 2000 engine will have eight texture passes per polygon. (I am adding the emphasis). What, the Xbox can only do four? It is clear that id wants us PC gamers to keep our leer on when talking to those lowly conlosers. Hah!
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