Final Fantasy: The Movie
Epiphani writes: "It's been known for quite some time that Squaresoft was in the process of making a full length CG movie, however I never imagined it would be like this. 'Next to the beautiful Pacific Ocean, Square has selected Harbor Court in downtown Honolulu as the home to more than 150 computer graphic artist from all over the world, including Hollywood, Tokyo and Europe. There, surrounded by state-of-the-art computers and software programs, artists are able to transform their vision into reality set on a computer screen.' Square has really outdone themselves this time, with an amazing voice cast and unbelievably realistic CG -- this one is sure to be a hit considering Square's emphasis on plot. Be sure to check out the featured trailer (req. quicktime)."
Last thing I heard about this movie was that it was 2 years late and a few million over budget. Sure, the scenes look nice, but it seems it's taking them 6 months to do that single, break-taking scene. Uh, that is not good. Another thing: I like - rather, used to like - the Final Fantasy series quite a bit, but as much I think Square's got some killer CG artists, I can't see this flick doing all that well in North America. There are really only two audiences for this movie: fans of CG (geeks) and FF fans. Are there enough fans betwen the two groups to make Square back its investment? I'm not sure...
Wood Shavings!
Wood Shavings!
- Godai
Waiting for this movie is right up there on my list w/ the new Star Wars and Matrix movies. 2001 may be a great year for movies much like 1999 was. 2000 has mostly sucked. :)
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
Yep, this has never been featured on /. before.
/. crew should be checking prior art itself.
This isn't meant to be a troll, or flamebait, but I for one am concerned at the frequency of old or repeated news on /. recently. It's crazy.
Never mind the fact that the 'new trailer' has been up for months.
Really guys, for all the flack we're giving the Patent Office for not checking into 'prior art', I think the
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
While I'm eager to see this movie, and I'm sure many other geeks are as well (be they anime geeks or FF geeks), I'm not sure how the general North American movie-going public will accept it. Let's face it, whenever a movie like Forrest Gump wins Best Picture while Fight Club is almost univerally hated, you have to question the average person's taste and capacity to enjoy something different. Square has always done a great job with warped plots, which should make this movie different enough to trouble the average nimrod who laid out $10 to see a pretty animated film expecting another Toy Story.
"So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
Their tech for the movie looks really nice.
Except in the typical wacky fashion of Square's marketing campaigns, they talk about how well they render the clothing on the models in the "character" section, and don't mention a thing about the characters. I mean, who cares what the movie is about when there's redering deformations to talk about.
-- kwashiorkor --
Leaps in Logic
should not be confused with
-- kwashiorkor --
Leaps in Logic
should not be confused with
Jumping to Conclusions.
In reading the bits and scraps I've found about the movie for the past year or so I've only ever managed to find two interesting tidbits.
:) Or better yet, a more indepth site for details? :)
1) The rendering horsepower was/is supplied by something like 2 full floors of sgi onyx boxes. That even with that it was limited to something like a second of film rendering per day and that they anticipated technological advances to be able to render the entire film in time.
2) Square developed a few new algorithms to help with animation. Namely one for hair blowing in the wind (sort of interesting) and the way cloth folds and bends as a "actor" moves (very interesting).
Anyone else with unsubstantiated rumor/facts?
Ad in classifieds: Pandora's Box (no box) $5
Either that, or we're going to start seeing a lot of CG spokespersons in commercials from here on in...
DNA just wants to be free...
Huh? It looks like it is all from the submission. The quotes line up. Hemos actually *didn't comment* (a first, I know). That's all...
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"It's tough to be bilingual when you get hit in the head."
I've seen the trailer for this, and I have to admit it looks beautiful. Even though, part of me is itching to say that it still doesn't look completely real.
The fact is that CGI movies shouldn't look real. There is a certain magic that CGI can create in a film that makes it look...perhaps more than real... CGI can allow things to look real enough, but then allow us to go beyond what is actually possible, and then take us there.
That is what I'm looking forward to about Final Fantasy. A movie that doesnt even pretend to be a cartoon, and a film that will take us past where reality has ever gone.
-Julius X
-Julius X
remove "-whatkindofspamdoyoutakemefor-" from email to send
Okay, let's try this again. Hopefully it'll actually work this time.
It's a bit complicated, but here's a little chart:
Japan: Final Fantasy USA: Final Fantasy.
Japan: Final Fantasy II USA: Never released.
Japan: Final Fantasy III USA: Never released.
Japan: Final Fantasy IV USA: Never released.
Japan: Final Fantasy IV Easytype USA: Final Fantasy II
Japan: Final Fantasy V USA: Final Fantasy V (HORRIBLY TRANSLATED) in FF Anthology
Japan: Final Fantasy VI USA: Final Fantasy III, and VI in FF Anthology
Japan: Final Fantasy VII USA: Final Fantasy VII
and the rest are the same.
Also, here are some other "FF" titles that are interesting.
USA: FInal Fantasy Mystic Quest Japan: Final Fantasy USA. (This is much like Mario Bros 2)
USA: Final Fantasy Adventure Japan: Seiken Densetsu
USA: Secret of Mana Japan: Seiken Densetsu 2 (yes, SoM is a sequel to FFA)
Japan: Seiken Densetsu 3, USA: Not released, buty ou can get a translated version off the net.
USA: Legend of Mana Japan: Seiken Densetsu: Legend of Mana.
Seiken Densetsu means, essentially "Legend of the Holy Sword" by the way, as a reference to the Mana Sword.
Final Fantasy Legend 1, 2, and 3, in the USA were originally "SaGa", which made it's way to the PSX in SaGa Frontier.
FF Tactics is called FF Tactics in both Japan and North America.
As for FF Movie, it's not really an FF movie - it's not really Final Fantasy in any sense, they're just using the name a bit more freely. But it will probably still really really kick ass, anyway. It's worth 7 bucks just to see the effects of 3D realism on a crowd.
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
Yup, and a couple of them don't even make any sense... like this one, where there doesn't seem to be anything wrong, or the other U PUNCTUATIN' U CAPITILIZIN' crap...
He (the <=12 yr old doing this) could at least be relevant. OOG_THE_CAVEMAN was actually funny... this is crap.
[please do not feed the trolls] (shoot! too late!)
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"It's tough to be bilingual when you get hit in the head."
It looks to me like this movie could live up to the hype that something like episode 1 generated. I will definitly be in line for this one!
"pr0n": An anagram of "porn," possibly indicating the use of pornography. - www.microsoft.com
I was going to mention the Wonderswan but I haven't heard anything concrete one way or another about an american release. And these are more remixes then re-releases- they'll have SNES-calibre graphics on NES games, much like Super Mario All Stars.
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
Final Fantasy: The Movie never confessed to trying to be a game, you know. And it's not japanimation, it's being developped in CG in Hawaii, which is in the United States.
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
The dmoz category for the movie is here with a fair number of links to sites about the movie (like the GIA).
David E. Weekly
David E. Weekly
Code / Think / Teach / Learn
h4x0r for
In case you haven't seen any yet (and you can't get on the site), you can get them here and here.
(hmm.. the trailer is months old... how's that new?)
I've always wondered what the quicktime facination was. Maybe it's the Macintosh angle (this is the movie industry, after all), or the 'user friendlyness' of it. Maybe filesize? But really, quicktime is a lot slower than others. Plus, it doesn't /ask/ to change file associations and things- I have a SB Live, I don't want Quicktime software midi synthesis. And I have the 'free version' - I don't need to be reminded of "Pro" since I don't do anything that pro would want. I ended up pirating Pro just to get rid of the annoying nag screen that this supposed 'free' software has.
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
just had to point out that Square used Allegro Common Lisp for the movie. The link below has a nice discussion about why they chose Common Lisp and has a picture of the cool photo realistic computer graphics they have in the movie. http://www.fra nz. com/success/customer_apps/animation/squareusa.php3
At least it's a video game referene. You don't see that too often.
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
If you were at SIGGRAPH 2000 you may have seen a shot from this movie running *real time* at HD resolution on a Sony box consisting of 16 PS2's running parallel in one box. It was pretty awesome! The camera was movable by the viewer and the image quality was pretty much the same with wonderful lighting, texturing and hair dynamics.
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-- SIGFPE
Dammit, I want swords, magic, demons and CG chocobos!
CGI News Anchors are a reality. Well one is, anyway: Ananova
Neat, but weird.
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D. Fischer
ShoutingMan.com
I cannot understand how something as open as the internet has adopted, with wide open arms, something as closed as QT. Maybe one of you could enlighten me because I can't figure it out. Does QT offer better picture quality? Not as far as I can tell. It looks no better than MPEG1. In fact Mpeg movies run significantly smoother on my system. Is the sound quality better? Maybe, but I can't tell. Better compression ratio? Not by a long shot. Divx;) offers nearly DVD quality video, much better video quality than QT, in a much smaller file. RealVideo offers very high compression ratio, and the picture quality is still fairly good. I know RealVideo very proprietary too, but at least their player doesn't constantly nag you to upgrade, supports more than Mac and Windows, and is actually good.
If anyone cares to explain to me how Apple keeps their stronghold over internet video, please feel free. I would really like to know. I pray for the day when webmasters see the errors of their ways and start using Mpeg.
Apple would appreciate that if there are more systems available to view content generated by their systems
Cept of course linux is a teeny tiny market. Obviously not having support for linux isn't hurting the use of quicktime, since just about all the videos on major web sites are in quicktime format (as you say you "keep running into stuff [you] can not look at"). These sites would not use it if they were concerned about a significant portion of their users not being able to see it.
Wow, one more reason not to vote for the nutbar.
Bite my yammer.
the A and B trailers (mere half second glimses) are updated regularly. However the 'featured trailer' - the REAL theatric-type trailer - has been up for a while.
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ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
Rendering will never be the next distributed app.
One reason is the fact that companies do not want data files outside of the company. Imagine if you had the Toy Story scene files and all the fun you could have making your own scenes with Woody and company and posting them on the web.
The second main reason is that it takes horsepower, memory and storage to render files. The frame sizes, depending on quality and resolution can result in several MBs. The memory required to make those frames can be on the order of 500 - 1000 MBs. Also, industry standard is an hour a frame for rendering film quality for CG.
Third and the greatest reason is that the renderer is not free. They are either in-house solutions and will never leave the company or they are licensed from whomever makes it to that company.
I have thought about this. I would love for fans to be able to render, heck, it would save us money on machines. Sadly though, I don't ever see it as a posibility.
-I just work here... how am I supposed to know?
Wow, that's some bad moderation. Who was Carbonite trolling? The large contingent of people who thought Titan AE had a good plot? The movie was pretty, even beautiful, but certainly not well-plotted.
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Make mine methylphenidate.
Though I certainly can't verify it.
But the problem is that the FFMovie is at least a year, if not more, old. Someone knowledgeable know how long they've been working on it?
I would hazard a guess, that at the time, an Octane would have been the price/performance leader-that, or at least some other non-Linux box.
Think 2 years ago, what was a top of the line system on the Intel world? Probably some sort of P2, 300MHz. An Alpha would have been the preferred render box, perhaps, though at the time SGI was certainly a very popular choice. Jurassic Park, for example. Though I do remember hearing that Linux boxen were used for some movies. Anyone with more information? Maybe I'm misremembering my history.
It may very well be that they switch over *now* to Linux boxen to do their serious number crunching/rendering. Say, beowulf clusters of Athlons in a supercooled and controlled chamber? Regardless, you may be right about Octanes. SGI is not something I know much about.
The nick is a joke! Really!
GPL Deconstructed
I hope they concentrate as much on the plot as they do in the RPG's. Sure, I play them for the graphics as well, but the main point to an RPG is to lose yourself in the ever-twisting plots and sub-plots
No offense intended, but the plots in Square games are what you expect from an angst-ridden high school girl. They're so overwrought, so pointedly attempting to be all-encompassing and full of meaning, that they can only be taken seriously by people who haven't done much reading. And then actual gameplay involves pigtailed schoolgirls fighting wiggling, oversized cartoon frogs and foodstuffs, following the all the usual video game cliches (big dumb boss monster every so often, etc.).
Realistically, the Square's plots don't hold much water if you look at them outside the scope of video games.
They then started translating, but never released Final Fantasy V (at least the SNES version - more later). They instead moved FFVI over and called it FFIII to again avoid confusion.
As everyone knows, there was a lot of hype about Final Fantasy VII - enough so that it would be more confusing (at least Square's marketing dept. thought so) to renumber it "4" to properly line up with the US releases.
After Final Fantasy became more popular in the US, they decided to release the already-translated FFV in the US. The data-files were already done; they'd already ported the code to the PlayStation for the Japanese re-release of Final Fantasy IV through VI, so they released it under the "new" naming scheme. (They didn't rerelease IV in the US which was annoying, since FF2US is actually FFIVJapan Easy Type version, with a watered down translation.)
It would be nice to see an official translation of the origianl FFII and FFIII, assuming they don't screw it up (since they're away from Nintendo of America's "we're a children's game company" policy, that's more possible). Keep in mind that FFVII was also the first Final Fantasy with a really decent translation.
One of my favorite examples of how Nintendo watered down FF3US is the scene where you meet Cyan behind Zozo or whatever, in the World of Ruin. If you pick up the key he drops, and open the locked chest, in the US version you find a book about machinery. In the Japanese version you find a porno mag. (In both cases, Cyan tries to hide it and blushes :) ) (Keep in mind you can't see the mag, but the text calls it such.)
Another decent example is the "dancer" that runs into Cyan at some point in the game. In the Japan version, she's a hooker.
Hope that gives some people some ideas of just what we in the US have been missing from the FF series.
You are in a maze of twisty little relative jumps, all alike.
Gamers in general will be drawn to this, and depending on the marketing campaign curious onlookers too. The CGI is very nice, but I can't stand those damn celebrity voices, I can't stop thinking "James Woods" or whomever. Why is it that once an animated movie reaches a budget over 5 mill suddenly Jewel and Drew Barrymore "star" in it. It really distracts from the story as these people have more or less been typecast in their most popular roles, while real talented voice-only actors go ignored. Smart move Sony.
At the time, I bumped into an interview with Tarantino. Apparently he'd been near the Gump people at the Oscars and had said "You _were_ kidding, right?" and they'd been delighted that _somebody_ got it.
They _weren't_ being serious. It was a satire of the american dream.
_____
My Journal
That's not a bad idea, although I doubt Taco would allow anything that made that much sense to actually happen. How could he feel morally outraged at people complaining if he actually did something to try and fix things?
Bite my yammer.
I feel compelled to respond, becuase you obviously haven't any Square games other than the Final Fantasies. I'll grant you that the plots are sometimes a bit cookie-cuttered (Final Fantasy 7's extensive backstory is an exception), but what about Square's other main development team, the Chrono/Xenogears people? Chrono Trigger, Chrono Cross, and Xenogears are all incredible games with very deep and philosophical plots.
You should think before you make broad assumptions.
I was talking about other Square games, especially Chrono Cross. That game is like a junior high philosophy dicussion gone bad.
At the time the first Final Fantasy game was released, it was an all-or-nothing prospect for the fledgling game giant SquareSoft. If Final Fantasy didn't make it, they would've been dead in the water. So, for Square, it very well could've been a "Final" Fantasy.
Fortunately, Final Fantasy did well and so did it's 8 sequels and spin-off games, and so did Square's other games, such as the Seiken Densetsu series. After Final Fantasy II, why change the name of a best-selling series?
(As an aside, Neverending Story Part Two makes a lot of sense if you think in terms of chapters.)
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").