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Are Virtual Worlds Worth It?

Junks Jerzey writes: "SIGGRAPH's Computer Graphics has an interesting article titled Are Virtual Worlds Worth It? which looks at the ever increasing complexity of 3D game worlds, and how such complexity is often at odds with the whole point of games (i.e. fun gameplay). There's a lot of good video game history in there as well (remember Jumpman and Miner 2049'er?). This was printed in the May issue of CG which just went online recently." Though this piece gets into some technical information about gaming worlds and the design process (as well as the audience of today's games), it starts with the simple question: "Are computer games any more fun now than they were 10 years ago?"

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  1. Beware the Nostalgia Problem. by Dirtside · · Score: 5
    The "Nostalgia Problem" is what I call the tendency of people to remember fondly things of the past, and usually to the detriment of newer things. Ask any 50-something and they'll go on and on about how music back in their day (the 60s/early 70s) was the greatest, best ever. Groundbreaking, revolutionary, etc. etc. and there's nothing like it any more, everything today is just noise, blah blah.

    If you go back and actually look at it, though, you'll find that there was just as high a percentage of crap (re: Sturgeon's Law) then as there is now. People tend to forget the crap, and focus on the stuff that was great.

    One other thing to consider is also the fact that greater strides are always made earlier in any field than later. Bob Dylan was so groundbreaking because no one had ever done anything like it before -- but that was because rock and roll hadn't been around that long. Dylan himself is not particularly special; if he came along today, he'd probably be considered a talented artist, but hardly groundbreaking. (Someone else would have filled his role in the 60s.) The same goes for video games. When there's been 20 years of game development, it's a lot harder to be groundbreakingly innovative than when no one has done anything yet.

    The point is, a lot of us were kids back when videogames first became popular. We are inclined to remember them fondly, but I dare you to go back and play Dig Dug or Frogger again now. Sure, it's a nice feeling to play again, but how fun is it? I rarely am entertained with more than nostalgia by the old games I used to love. Don't fall into that trap; before you go on about how games used to be so much better, go back and play them again with the hindsight of years to help you figure out what you really think.

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  2. Gameplay versus Reality tradeoff by Ted+V · · Score: 5

    I remember an interview with a lead developer at Lookglass, during the development of thief. The interviewer asked the question, "How do you make the tradeoff between making something realistic and adding good gameplay?"

    "If reality was so much fun, people wouldn't need to play games."

    That pretty much sums it up. Lots of people like "realistic" first person shooters. There's nothing wrong with that, but the people who prefer realistic FPS games over games with extremely well balanced gameplay (like Thief and Quake 3) usually have trouble with the "suspension of disbelief".

    Myself, I have no problems believing I can carry 8 weapons, each weighing 40 pounds, and 1000 pounds of ammunition, and then jump over a 6 foot tall alien, doing a perfect 180 before landing. I guess I'm just gifted. :)

    -Ted