The PS2 - A Betamax In the Making?
Feedmag is running an article that talks about the "openness" of the PS2, as well as the upcoming competition with the widely anticipated X-Box. Well thought out and interesting.
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Plus, you *have* to play NFL2K1. The gameplay and artificial intelligence are outstanding.
- I don't care if they globalize against free speech. All my best free thoughts are done in my head.
At first I was going to wait for the Nintendo 64, then I was going to wait for the Dreamcast, then I was going to way for the Playstation 2, and now I'm thinking of waiting for the X-Box, but it finally hit me.
Man can own multiple console machines at the same time.
Apparently, there is no crime against owning both a Playstation 2 and a Dreamcast at the same time or even, dare I say it, a Nintendo 64, Playstation 2 and Dreamcast at the same time.
Now, I'm not sure why I thought that I couldn't own two consoles at the same time. I guess it just feels a bit wrong owning two machines which do basically the exact same thing only because sony, sega and nintendo can't get it through their heads that the money is in the software.
The world is neither black nor white nor good nor evil, only many shades of CowboyNeal.
The PS2 has a TOSLINK (optical digital) on the back for digital audio and can do AC3 and DTS out to an external decoder just fine.
It's in the specs somewhere. Games will be able to use this as well - it'll be nice to have full home theatre surround instead of the tinny 4 speaker setups that most PC surround sound is today.
Official PlayStation 2 Release: October 26/2000 at a price of $299 USD.
$299 for a DVD player with digital sound (Dolby 5.1), FireWire, USB, game controller, 3.5" drive bay, backwards compatibility with PSX games, and an intitial selection of more than 30 games, including Unreal Tournament. (There are only about 7 obscure PS1 games which won't play. All current DVDs including the Matrix do play.) Here's the list of games:
Consumers can find the following titles in October at more than 20,000 retail locations
(listed in alphabetical order):
More than 10 additional titles are expected to be shipped in November and at least 9 titles in December, totaling more than 50 PlayStation 2-specific software titles in market by the holidays.
November 2000 releases include (listed in alphabetical order):
December 2000 releases include (listed in alphabetical order):
First quarter of 2001 titles include (listed in alphabetical order):
First quarter of 2001 titles continued (listed in alphabetical order):
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He lives in a world where those who do not run the client software of the omnipresent meme are unacceptable.
Rambus uses less connections/chip, so it can be packaged smaller, and more channels per chip can be used - the PS2 uses 4 channels of RDRAM for 3.2 GB/s of bandwidth, using fewer pins than the 1.066 GB/s PC133 SDRAM bus in most PC's. Fewer pins means fewer traces and that makes boards cost less. It was the only way that Sony could get the bandwidth it needed for the PS2 while still staying in budget.
The N64 uses an early form of RDRAM as well, one of the first uses of the technology.
It's not that it's bad technology, just misapplied to PC's when supply was not availible,and managed by a company with a overzealous legal department.
BBK
When Sony killed the betamax format, the vcr market was still a very very new and undeveloped market. The same can hardly be said about the videogame console market, which sony currently dominates and has had years of experience dominating.
The second important difference to note is that Sony completely screwed up the marketing/promotion side for betamax. Sony actually cut back marketing expenditures when sales initially rose and failed to raise them when vhs started making headway. But if you've seen any of Sony's marketing efforts recently, you know there's been a lot of change.
The industry is a different place from what it was back in 1975. PS2 might still fail, but if it does, it won't be because it too much resembled betamax.
-- Anne Marie