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NVidia Announces Mobile GeForce 2 Chip

AFCArchvile writes: "NVidia might be giving ATI, the current dominator in the laptop graphics chip sector, a run for its money. This Yahoo article tells about how the release was announced in Vegas, and PlanetHardware has a preview of the chip (a low-power derivative of the GeForce 2 MX), with some technical specs as well. The GeForce2Go, as it has been labeled, performs over half as well as a GeForce 2 GTS (572 Mtexel/s) while consuming much less power (0.8 watts typical, 2.4 watts maximum)."

2 of 116 comments (clear)

  1. Re:Hang on a sec... by iceT · · Score: 5
    What's the difference between a 10fps blur and a 50fps blur?

    40 fps. Is that a trick question?

    --
    -- You can't idiot-proof anything, because they're always coming out with better idiots.
  2. Excellent by Bert+Peers · · Score: 5
    No, it's not great because there can now be a laptop with a Linux supported accelerator.
    Yes, it is indeed totally pointless for business applications
    And yes, relatively simple 3D games already run fine on the current chips.

    But, have you ever tried to take your cutting edge 3D game, development tool, or engine to a tradeshow like ECTS or E3, to give a demonstration ? Currently, you can choose between either taking your full tower (right), a laptop with crappy 3D support, or a couple of demo CDs -- hoping for the best concerning publisher's hardware & driver uptodate-ness. A laptop with a cutting edge 3D chip with proper driver support would rock, which is exactly what NVidia has been delivering, save the "laptop" part.
    Granted, it won't generate the revenue of a business model (well, maybe when VRML kicks off or something), but there are many (would-be) game developers waiting for this thing..

    And about the screen part; when giving a demonstration a decent screen or even projector is usually available. It's the hardware+drivers that are the risk.