Gamepro Talks About Indrema
Amigori writes "Gamepro has this article about the upcoming Indrema console. Its a basic article, but it does a decent job of explaining the system in an easy to read way." Talks about how they are expecting hackers to take apart the box (unlike the ZapStation: I asked about this at ALS and was told that they are doing stupid things like encrypting their file system, despite the fact that it is super cool and runs Linux and screams "Hack me Hack me!" and hackers would just love to rip that thing apart and make it better. The next generation of Linux devices is going to be interesting: the ones you can hack (Tivo and Indrema) and the ones you can't (may they see the light)
they not only don't have titles yet, they haven't chosen a definite video card and no definite CPU...
.02
They have several "prototype models".. If they are going to be released in Spring 2001, they better get their asses in gear..
I may be wrong but it just seems to fishy to be real. They are either not going to make their deadline (which is almost a definite) or they aren't going to do it at all.
Just my worthless
I haven't seen this addressed in depth anywhere, but how does Indrema expect to make it? I'm all for choice and competition but the console market is pretty tight right now. Console makers survive today on game sales and licensing while actually losing money on sales of the systems themselves. Why would a developer want to develop on Indrema? Sega, Sony and the like attract developers by the user base they create. It's a well known fact the PS2 is difficult to develop for with it's 3 graphics processors (difficult to harness the full potential of them all simultaneously that is), but when you are almost guaranteed a user base of 1+ million in a few months you will make money with any Pokemon rip-off you create, no matter how poor the quality might be. I just don't see how Indrema expects to be heard over the shouts and fighting of Sega vs. Sony vs. Microsoft vs. Nintendo.
Nah, I tried that once... Evidently it's still illegal to booby-trap your consumer products. What the hell is that about?
The Linux connection is a red herring. Nobody, except a particular group of geeks, cares at all what is beneath the hood of a console, especially in terms of system software. Yeah, Linux is cool and all that, but it needs to take a seat in the far back of the theatre is this case, lest we all start defending really lame games simply because they run on the Indrema.
The "open" angle of the Indrema is something that is being overhyped. Open is good, yes, but consider how few decent games have been developed for Linux. Linux is the perfect platform for amateur game developers. All the tools--OpenGL, gcc, gdb, various libraries and toolkits--are free. You can get a GeForce 2 based graphics card for $129. You can get a very capable TNT or TNT2 based card for $50-$80. But we're seeing very, very little from indie game groups. Little enough that I wouldn't expect to see *any* independently developed pro-quality games for the Indrema.
Therefore, the game developers will be able to sleep at night because most of the user base will have the standard configuration, and the ones who don't will probably be doing optimization of their own. If the hackers fuck up their console enough that some games don't work, then it's their own damn fault and they shouldn't have played with something they couldn't fix.
But this Indrema system sounds quite adaptable, which will hamstring the game develepors attempts to tweak and optomise. Surely an unhackable system would be more sensible from the consumers point of view?
KTB:Lover, Poet, Artiste, Aesthete, Programmer.
KTB:Lover, Poet, Artiste, Aesthete, Programmer.
There is no
I suspect more than the titles are vaporware.
... I just don't have the time to support the site or the game, so, farewell, and thanks for all the memories, and here -- take this -- my code. Maybe someone can figure it out and do something with it.")
Indrema is supposed to be available in *late-spring* 2001?
And they're not yet touting their 3 "hottest" titles?
It doesn't make sense to me. They're touting all the linux goodness -- and that's fine, don't get me wrong -- but linux goodness by itself doesn't make the cheese log a cheese log.
It's the content that makes everything smacking good and cheesy, and if they're pushing simply linux -- and the ability to "make your own stuff with our SDK" -- well, that's all well and good, but who wants to wait 3 years for some lame half-finished Quake I wannabe? ("Here's my new game done by Gilbert Wannabe III; I haven't yet finished the rendering engine, but I'm releasing it as open source in the hopes that four or five other people across the globe might want to take a look at my spaghetti mess of code and, well, maybe finish out my game. I'm a wanna-be MOD author, but, ya know, college is getting in the way, and my grades are way down, and I
Those Indrema folks, they oughta wake up and smell the gouda.
So we thought about this convoluted anti-hacking strategy and that one. But you know what? Once you put your hardware on the market, it's in the hands of the enemy. No matter what you think up, some wise ass kid in Sweden will figure out how to break it in a week and a half. And once the solution to the problem hits the net, there may as well be no security whatsoever on the box for all the good your months and months of anti-hacking engineering efforts do.
Of course, your Dilbert-esque pointy haired bosses aren't going to be able to grasp that, so the anti-hacking measures will continue to be engineered. Personally, I think my idea of planting a thermite charge on the motherboard would have been the best deterrent they could have come up with. Too bad they didn't want to go for that. I guess Swedish wise ass kids' hands getting blown off when they open their boxes is just bad publicity...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
At Tux Games we have been debating if we should stock the Indrema and its games. Whilst we are a Linux based games company, the Inderma is a Linux based console for gamers.
What opinions do people have? Should we stock this for completeness of range and support for the community, or would would people prefer we remain purely a company selling games to use on basic mainstream Linux systems? If you have an opinion please drop an email to comments@tuxgames.com
Tux Games. Your complete source for native Linux games.
I like the part that says "may they see the light." Here's a valid argument that someone could use when arguing about "unhackable" Linux devices: simply recall id Software's games Wolf3D and Doom. Wolf3D was released just like any other game at its time, but something strange happened shortly thereafter: folks started hacking the game and coming up with level editors and stuff. Instead of suing those folks like most game companies would have done at the time, the intelligent authors of the game used this to their advantage and made tons of money from this game. (Kids wanted to modify the game, so they had to get a copy of it.) When Doom and Doom II were released, I think they actually released specs that gave hackers some idea of how the game data was stored. Doom and Doom II were so successfully that for a time, most other games were judged relative to them. Furthermore, id released the source code for Wolf3D and, later, Doom. I highly respect them for that reason -- that is, because they realized that giving someone knowledge doesn't take it away from you. In fact, in most cases, it will help you.
-NGH