Interview With Hideo Kojima, Designer of Metal Gear Solid 2
There's a great interview with Hideo Kojima, the designer of Metal Gear Solid, VP at Konami, and currently working on Metal Gear Solid 2. Very interesting guy - the Renaissnance man description sounds quite apt.
Not quite. Besides the Metal Gear series, he made 2 other games. And I bet you that you can't name one of them.
He got lucky with Metal Gear Solid. If the second one is good, and if he actually makes other games I may give him credit. Right now he is just a producer that has one unbelievable game on his record.
If you are trying to compare Carmacks technical expertise to Hideo's, Hideo is going to get his ass whooped. ANYONE is going to get their ass whooped. Nobody codes better than Carmack. His game design is questionable, but nobody codes better than him. HE nearly made Quake 3, one of the most technically impressive games, still. How many other games have one programmer credits?
And you know what? I'm not even going to post anon.
Another interview with Hideo Kojima can be found here..
You can see how he's been influenced by other programmers. It's the way he codes -- the projects he works on. He succeeds where Romero failed with Daikatana, though Hideo isn't quite where Steve Woston was in his prime. Still, if you had to bet on a battle between Hideo and Carmack, I'd put my money on Hideo. He just has a lot more talent.
This is a very similar model that Thief employed some 2 years ago. You could play it as a hack and slash type game, but if you upped the difficulty level to Hard or above you lost the game if you killed anybody. You had to sneak around and knock people out with a blackjack.
Thief didn't sell all that well, despite getting rave reviews and being a great game. The company that made it, Looking Glass Studios, went bankrupt just this year shortly after releasing a sequel.
So I wonder if this is a sellable idea. Thief didn't have nearly the eye candy that MGS2 has, so that might effect sales. Sounds like an interesting game.
Q.