The Top 15 PC Games Of All Time
jerkychew writes: "The UK Web site Gamespot recently released its list of the 15 most influential PC games of all time. It's a pretty extensive and well-prepared list, covering the obvious games, as well as a few I had forgotten about. The article can be found on their Web site."
Gamespot's list seems to be heavily skewed toward titles which sold very well and managed in the same breath to be influential. All of the games are personal computer games, meaning that console and stand-up arcade games are completely ignored. Because of the factor of sales, they are of course going to be limited to the last decade, by and large, since the computer gaming industry didn't really become a huge playing field until then.
All the same, they do give a nod to the 80's with "SimCity" and "Ultima III." By both of their apparent criteria, they wouldn't really be able to avoid these games.
They completely ignore some of the biggest genres of the past, however. Some are because they were primarily console games, but they completely ignore some of the most influential titles in favor of flashier, more recent games.
Text adventure games, from the simple "Hunt the Wumpus" to "ADVENT" to "Zork" and Infocom's entire line are given the shaft, despite their contribution in showing the possibility of translating a rich world (and in many cases, complex plot) into a computer game. To my knowledge, no game company has developed a text parser which even comes close to matching the sophistication of Infocom's earliest engines.
They also ignore the hybrid text-adventure games pioneered by Sierra, such as the early "King's Quest" line and such classics as "Leisure Suit Larry" (which showed the viability of an adult-only game).
Early turn-based strategy games, such as the ASCII "Starbase" and its clones are likewise ignored, along with "Rogue," "Nethack," and its (still maintained) successors in the "Angband" line.
Early first-person adventure games, such as "Wizardry" and "Bards Tale" were left off completely, as were their predecessors in the table-top RPG world ("Tunnels and Trolls," "AD&D," and the like).
The shareware craze of the late-80s and early-90s is also left off, despite the fact that folks like Apogee and id Software brought the entire gaming industry kicking and screaming into the world of "this demo is more than a guided walkthrough for the first five minutes of the game; it's actually the first quarter of the game, uncut." What game reviewer worth their salt could ignore this craze?
They also completely ignore ganes which were influential in their development on the computer, such as ChessMaster, its predecessors, and its successors. The AIs developed for chess have shaped our perception of Man vs. Machine indelibly, especially recently, with the defeat of Kasparov.
All these (and many other genres) aside, of the list they selected, there are many games I would have chosen from other deveopers. They give - in my opinion - sufficient props to id Software for Doom and Quake, but they seem to ignore other game developers that deserve kudos. Blizzard they credit only with Diablo, and they don't mention Looking Glass at all. While Dune II might have been the formative stages for real-time strategy games, Blizzard's XxxxCraft line defined it.
I could go on, but it has been better covered in other posts, and I have to do some actual work today. :)
Why are there no platform games ???
Where are "Manic Miner", "Commander Keen 4", "Prince Of Persia", "Lemmings", "Flashback" ? Also, what about all time favorites like "Bratacas, "Breakout",, "Asteroids", "Space Invaders" , "Pac Man"?
Come on, let an older journalist write such articles !
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Trolling using another account since 2005.
Here is my list of the games that have consumed the most hours, days, and weeks of my life. All of them were good games. The one thing most had in common, they all had a "just one more level/planet/room/battle" mindset.
15. Tetris (we had it installed at my work-study job in college)
14. Total Annihilation
13. Outlaws (a lucasarts western FPS)
12. Zork (and a few other infocom games)
11. Privateer and Privateer II (really cool Wing Commander spin offs but I still haven't finished either...)
10. StarCraft (thanks to battle.net)
9. WarCraft (especially once we got two computers connected on a null-modem)
8. Diablo
7. Baldur's Gate
6. SimCity and SC II (days)
5. XCOM (days)
4. Master of Magic (days/weeks)
3. Master of Orion (days/weeks)
2. Civilization and Civ II (weeks, months?)
1. NetHack,Rogue,zangband,moria, etc. etc.
Probably spent more time on these than all the others combined. Can download quickly onto any computer, can play at work without anybody noticing, always interesting, and very, very hard to break away from...
Waltz, nymph, for quick jigs vex Bud.