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Quake on IPv6

Ant noted that there are now quake games running on IPv6. Now once we get it running on I2, and someone manages to bring these 2 critical technologies to my bedroom, the world will be a better place.

6 of 68 comments (clear)

  1. Re:Quake on IPv6. So what? by Erasmus+Darwin · · Score: 3
    Give my IPv6 FIRST, then get me the games that can support it.

    But getting you IPv6 is more likely to happen when more software supports it. And software is more likely to support it as it becomes more likely that IPv6 will be accepted. In short, it's a chicken-and-egg problem. Anything people can do try drum up support, acceptance, and publicity for IPv6 is going to help. There's no magic switch that can be flipped to make everything IPv6 overnight.

  2. Stop Talking, Start Doing by The-Pheon · · Score: 5

    Everyone is saying "We must have ipv6 before we should worry about games". The truth is that you can set yourself up with ipv6 right now! So stop talking and start doing. you can get directions here.

  3. Re:Question by zyklone · · Score: 3

    The ipv4 and ipv6 addresses have nothing to do with eachother. It is just a little DNS trick.

    ipv4 uses A records to specify the ip address, ipv6 uses AAAA records (for now atleast). So a host can have both an ipv4 and an ipv6 address.

    > host quake6.prav.unisinos.br
    quake6.prav.unisinos.br CNAME 2thebone.prav.unisinos.br
    2thebone.prav.unisinos.br A 200.132.73.102
    > host -t AAAA quake6.prav.unisinos.br
    quake6.prav.unisinos.br CNAME 2thebone.prav.unisinos.br
    2thebone.prav.unisinos.br AAAA 3FFE:2B00:100:107:0:0:0:1

  4. Re:Quake on IPv6. So what? by Brandon+Hume · · Score: 3

    Several things:

    That version of Quake was put up by Viagenie a long time ago. I'm assuming the Slashdotters are calling it "new" just because it was added to the freenet6.net webpage with "New!" written next to it. ("New" refers to the LINK being new, not the game, or even the port!)

    Secondly, in order to port Quake to IPv6, they needed Quake source. I'm sure if they'd had access to Quake 3 source at the time, they would have used that. But most game companies don't give away the source to their current money-makers, for some odd reason.

    Third, while ISPs dragging their feet getting IPv6 to their customers IS getting annoying, you don't have to wait for them; that's what services like freenet6.net are for. There'll be lag problems due to the tunnelling, but you'll at least have something to play with.

    And as for putting the cart before the horse - no one is going to switch to IPv6 if there aren't any programs that take advantage of it. If you try to get IPv6 everywhere before anything uses it, it won't happen. Yes, IPv6 is a superior protocol. That doesn't mean anything. Its human nature (not to mention SOP at ISPs) to bailing-wire and band-aid things to the point of destruction before going through the "work" of an upgrade.

    Thankfully, I have native IPv6 access between my workstation, my machines at home, and Ca*Net3, so I'm ready to go. :)
    --
    Brandon Hume
    hume -> BOFH.Halifax.NS.Ca, http://WWW.BOFH.Halifax.NS.Ca/

    --
    Brandon Hume
    hume -> BOFH.Halifax.NS.Ca, http://WWW.BOFH.Halifax.NS.Ca/
  5. A LOT of quake is already on I2 by Tom7 · · Score: 3

    Lots of internet Quake is played at universities, and traffic between Internet2 schools already passes over I2 backbones instead of the "regular" internet. For instance, anybody with a hookup to the Abilene backbone will get great pings to my Q3F server. Unfortunately, your bedroom is probably not considered an academic institution, so you might have a tough time convincing the I2 people to connect you in, IPv6 or not!

  6. I give a fuck. by carlfish · · Score: 3
    "I mean, Jesus H Christ on a motherfucking bike, does this really constitute "news for nerds" ? What exactly is wrong with IPV4 for Quake ?"

    What is wrong with it is the fact that there aren't nearly enough IPv4 addresses to go around. There's an artificial scarcity of addresses that's creating an economy in selling blocks of numbers, which has to be a pretty ludicrous concept when instead we can just make sure there's more numbers than will ever be needed. There's the perpetuation of stupid systems like forcing dialup users to have dynamic addresses. Eventually we will have to switch over to something with a bigger address space. IPv6 is the only viable alternative at the moment, so the more people who are playing with it, programming with it, and generally getting their hands dirty, the smoother the switch-over will be.

    "No less than William Gates III (who I normally diagree with vehemently) is on the record as saying 'there is no evidence of consumer demand for an IPv6 offering'"

    William Gates III also said that 640k would be enough for everyone.

    Of course there's no consumer demand for an IPv6 offering. There's no consumer demand for IPv4 either. Just ask the average consumer if they want IPv4, and they'll say "huh?" There's consumer demand for The Internet, but the consumers don't know, don't care, and don't even think how their packets get from A to B. Thus, it's up to us, the people who actually make this sucker run, to do the dirty work of making sure it will still be running ten years from now.

    Charles Miller
    --

    --
    The more I learn about the Internet, the more amazed I am that it works at all.