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Atari Comeback on Wireless Devices

Markgor writes "Just read an article on Wuzap.org about efforts to port classic Atari games on to wireless devices. Given that smart phones don't exactly have a lot of memory, it would seem like it's a no-brainer to slap a little game of Pong or Combat on. The article can be found on wuzap."

17 of 37 comments (clear)

  1. Whore, with a capital "W" by Voltage_Gate · · Score: 2

    http://www.atari-history.com/mainmenu.html

  2. 2 things that most people don't realize by freeweed · · Score: 3
    1. PONG itself would be hellishly difficult to code. In fact, the original PONG didn't even have code, so to speak. It was entirely generated and controlled by analogue circuits. At best, you could make a passable simulation of 2 'bats' and a 'ball'. Something tells me this has been done before.

    2. To those who write 'programming 2600 games is easy'... check out the source code for Combat. (It's a bit down that page). Sure, if you wanted to write some c++ game that shows a block that shoots other blocks, no problem. But for those of us purists, nothing beats the original code.

    Just port an emulator and be done with it! Oh wait, it's impossible to emulate PONG... :)

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  3. great by wunderhorn1 · · Score: 3
    one more thing to piss me off on the train to work in the mornings.

    The people who have the cell phones ring with "fur elise" and then blather on at the top of their lungs about absolutely nothing were bad enough.
    Now we'll be forced to listen to the wanker playing 'Pitfall' on his phone, with all the annoying sound effects and cursing when he gets eaten.
    Expect a huge wave of commuter fatalities if this ever catches on...

    blah!

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  4. Re:2600 != Pong by slim · · Score: 2

    In addition, the early TV games and coin-ops known by the "pong" umbrella term, as well as the official Atari Pong, were almost all analogue devices, not digital computers as the 2600 was.
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  5. Brilliant! by Shoeboy · · Score: 2

    What I want are the 2600 adult games on my cell phone.
    You know, like Knight on the town and beat 'em and eat 'em.
    The only problem is that with 1 hand playing the game and the other handling my joystick, I'd have to steer with my feet.
    Thank god for cruise control.
    If you want to learn more about the truly fucked up games that came out for the 2600, go here.
    That's some freaky shit.
    --Shoeboy

  6. Re:Sounds great... by Justin_Schuh · · Score: 2

    I'm not so sure that porting Stella or z26 to these devices is really that good of an option. The overhead of emulating the 2600 on a palm device or cell phone might be a little more than you'd want. That along with a decent library of ROMs would really eat into the comparatively small amount of memory and system resources. Plus there's the whole licensing issue. That said, I really think the idea of native versions for these new devices has some merit.

  7. Re:2600 != Pong by ConceptJunkie · · Score: 2

    My parents bought me a Hanimex (or Hamm'n'Eggs as I called it) pong game for Christmas in about '76 when I was 11. It had the classic Pong, pong with two linked paddles each, "Hockey" which was double-paddle Pong with walls (definitely the best game), and squash, which had the two players on the same side playing against a wall ...and the wall always won! ;)

    I might have heard of the 2600 by that time, and realizing that cartridge games were on the horizon, saw the potential for video games to explode. I made a comment to that effect shortly before Christmas not realizing I was getting one. Nevertheless, the Hanimex pong game got a lot of usage. My parents may even still have it.

    Ahh, back in the days when hand-held games had about a dozen LED's, 6 buttons (and probably not more than a couple hundred transistors) and kept us entranced for hours!

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  8. I should apply for a job doing this. 6502 asm :-) by drenehtsral · · Score: 2

    I love videogames, and i am proficent in 6502 assembly language (the main processor in the atari 2600, the apple II, the old nintendo, and several other 8 bit monstrosities...) =:-)

    If anybody is actually involved in this, and needs help, it sounds rad, and my e-mail address is here.

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  9. The Point by infofreako · · Score: 2

    The point is not recode each Atari game, the goal would be to create a Mame which runs under various Palm / Phone devices so the 3000 or so ROMs that are available can be loaded into these machines with no alteration at all. Just put your virtual quarters in and go! Like this: http://www.yipton.demon.co.uk/content.html#EMame -info

  10. Legal status of Atari games? by AtariDatacenter · · Score: 2

    What is the general legal status of Atari games? What all does Hasbro own? Are there any pieces that are actually free and clear?

  11. Sounds great... by Karma+Sink · · Score: 3

    But, with all the emulators out there already, is this even a big deal? All that would have to be done is to port z26 or Stella, and then find a good source of Atari ROMs. This doesn't sound like it's exactly world rocking... we've had access to these games for quite a while.

    Cheers!
    Karma Sink

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  12. 2600 != Pong by micromoog · · Score: 4
    I would like to set something straight here.

    When people hear about Atari 2600 games being ported to DOS/Linux/PDA/toaster/etc, often the first thing they say is "Oh joy, now I can play Pong!".

    Pong is an Atari arcade game released in the early 70s. It had such variations as Pong Doubles and Quadrapong, all arcade cabinet games (Pong Doubles was actually a tabletop game). Home Pong was released in 1974. It played one game: Pong.

    The Atari 2600 was released in 1977, for the purpose of playing games other than Pong. Pong was old news by '77. People wanted color.

    So, to my knowledge, Pong was never released for the 2600. Pong Sports is an old cart, and Mondo Pong is a new development (yes, people still write games for the 2600), but no original Pong cart for the 2600.

  13. Umm. by lazybeam · · Score: 2
    I don't understand this:

    Given that smart phones don't exactly have a lot of memory, it would seem like it's a no-brainer to slap a little game of Pong or Combat on.

    Not the correct use of words there. That's like saying it's a no-brainer to slap a copy of windows 2000 into a computer with a lot of memory.

    I wannna play games on my mobile phone! (I don't even have snake etc...) :-(


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  14. 2600! Incredible. by bitchx · · Score: 2
    I would kill to have a portable atari 2600 emulator. Pitfall, one of my favorite games of all time, was on the 2600 (I actually maintain a 2600 just to play pitfall.) In fact, lots of old 2600 games have avid followings. I mean, there's a guy who has acheived a nearly flawless play of pitfall. There was story about him on slashdot which had a host of useful links to all kind of other great 2600 games.

    Anyway, the classic 2600 game was not pong, it was combat. Imagine how cool combat would be if you could link up the players via that new radio talk feature the phones have and play the "three little planes vs one big plane" game over the airwaves. Good times would be had by all!

    I want one. I want one now.

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    I'm the best IRC client ever.
  15. Stupid Things Sell by Alien54 · · Score: 2
    well, let's see, I can even remember a batteryless solar power flashlight. It sold as a comedy novelty. someone made money off that.

    So they will likely make a few bucks on it.

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    "It is a greater offense to steal men's labor, than their clothes"
  16. DOes this clear it up? by mindstrm · · Score: 2

    Old atari games were small, written for simple processors with simple instructions, relatively speaking.

    Therefore, it's easy to port the software to a phone of today.

    And saying two simple systems can be superimposed is a lot different than saying two complex ones can.

  17. It's all in the interface by schmack · · Score: 2
    The idea of bringing older titles such as from the early consoles or PCs to today's less powerful devices is nothing new. Galaga and Arkanoid clones have been thriving on Palm's and other PDAs for a good many years now. Heck, if you're prepared for a little overclocking, you can get a fairly passable GameBoy emulator up and running on your Palm Vx.

    "Pong on my Palm would be great because it's simple, easy and people love to play with these games: Atari is a sort of a fast food in the game genre," says Hurlbut.

    This guy is living in a bubble. He should out Tucows for all the PDA pong he can handle. Slapping an official Atari logo on it and charging a few bucks for it (or paying ludicrous airtime charges) doesn't sound like much fun to me. Especially for Pong, which may have been a cutting edge tennis simulation in the 70s but offers a very limited nostalgic appeal these days.

    The big issue is the interface, if you've ever played Nokia's Snake games you'll have quickly realised how badly suited current mobile phones are to arcade gaming, this is compounded further by the current WAP standard's lack of support for realtime interactive keypad input - it'd be like playing pong by selecting from an HTML drop-down menu for "move up" "move down" and then clicking a submit button.

    For decent arcade gaming on mobile phones, you'd be better advised to look at Sun's J2ME platform, a partnership between Sun, Sega and Motorola has resulted in the iDen phone (release here) which addresses gaming from a lower-level approach than can be acheived with the likes of WML/HDML.

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