WorldForge Forges Ahead
Anonymous Coward writes "LinuxWorld has an article up about the WorldForge Projects's game Acorn. Some of the developers of this cool open source EverQuest-like game are hanging out in the article forum answering questions. The groovy thing about the game is that you can contribute to it creatively more than with Ultima, etc., making your own special items and other stuff." There are several of these MMORPG's kicking around, and while I applaud their efforts I have this sneaking suspicion that the amount of work required is so high that none of them will ever be completed.
Um, if you're interested in networked applications involving 3D graphics, such as most modern games (including MMORPGS), you might want to check out Verse.
Briefly, Verse is a system (network protocol, client library, and a lightweight server) to make development of such applications easier. It's based on cool tech (such as subdivision surfaces), almost completely free and open (we use GPL, LGPL and BSD licenses), and best of all: not vapor!
Verse has been under development by two full-time developers for over 20 months, so we sure have code. If this sounds interesting, swing by the above SourceForge page and take a look. Thanks.main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
Worldforge isn't trying to create one specific game.
They are creating the tools that will reduce the task of creating an online world. Hence the name Worldforge.
Acorn happens to be a client/world that has been designed and developed as a "test" of the current development.
It usually helps to read about something you are planning on criticizing.
kojent