A PlayStation In Deep Blue, Or Vice Versa?
Tebubaga writes: "The BBC is reporting that IBM has won the contract to produce the next generation of micro-processors for Sony's Playstation 3 game console due sometime in 2004. Sony, IBM and Toshiba are joining toether to create a 'supercomputer on a chip' which sounds like the PS3 will be much more than just another games console. Quote, 'The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds". Bet it still won't do my laundry though...'
when he can't beat the PS3 in the CompUSA display case...
Don't Panic...
..Actually it will play these Tiny, secure music disks the size of a quarter, but what with that security hole in TCP, users will be horrified to discover that while using the off-shore napster the new document-destroying copy protection will wipe these tiny disks clean. The users will revolt, ultimately leading to the PS3 Marketdroids escape in their brand new electric cars (which are luckily faster than the users Ferrari's).
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Vices - what I lack in originality, I make up for in volume.
IBM also made the ppc gekko processor in Nintendo's gamecube, so they're not new to the game-console embedded-processor market.
It just goes to show that whoever strikes gold, it's the fellows selling the picks and shovels who really make a bundle. No one is sure which of the big console players will dominate the market in five years, but whoever it is, IBM will be selling their processors. That's a winning strategy by anyone's standard.
The P3 will certainly be more than just a games console. They've said before that their aim is to replace specialised units like DVD players and hi-fi systems with a central unit which does all of these jobs - the Playstation 2 makes a start at this, but by the time the P3 is rolled out people will be used to the idea of a central controlling device.
And let's face it - the P3 is likely to sell well solely on it's strength as a games machine and Sony's marketing muscle.
Of course there is a lot of risk with this - a central controlling device means that it's far easier to incorporate more effective content control mechanisms - you only need to include them with one device rather than every device in the house. And people are likely to choose convenience over freedom as they so often do.
Unfortunately it's only rarely that people reject convenience, and Sony will undoubtedly have another huge hit with the P3. If they can manage to produce any of course :)
The real Paul Vallee is slashdot userid 2192, and, what do you mean it's not cool to point out your low userid?
In the large historical view, consoles are gradually heading *away* from monopoly.
u zzword of the future. It'll be like a stereo component! Honest!).
While there were a decent number of consoles in the 70's back when the games "industry" was only a small step away from the concurrent hobbyist PC market (or at least it seems that way to me, who wasn't around at the time much less following the video game market), the late 70's/early 80's were essentially monopolized by Atari, especially the 2600. ColecoVision and Intellivision were around as well (I think they were competing against a later Atari, perhaps the 7600?), but Atari had a large, long run as the controlling power in console games. That they had a monopoly is unquestionable.
Especially because when they tanked, the entire industry tanked with them. Indeed, the console market collapse of...1983 or so?...had many writing off the console market for good. And it would have stayed that way too, were it not for giant monopoly #2, the NES.
The NES came out in late 1985 at a time when no one in their right mind was thinking of bringing out a video game console. Its only competition, the SMS, didn't even go on sale until 1988 I believe. In any case, it wasn't a competition at all; the NES sold something like 80 million units in the US, more than any other console ever. Pretty much every household with children had one. The 16-bit generation (SNES and Genesis) barely sold half that *combined*. Meanwhile, the Master system sold like 6 or 8 million of the things, mainly to people who already had Nintendos. That was a monopoly, plain and simple. Nothing like that is likely to occur in the video game market again, for the simple reason that the situation that led to it (i.e. only one company actually believed the console market was big business) will likely never occur again.
Ever since then, there has always been at least 2 large competitors for each generation of hardware. The Genesis and SNES were roughly evenly matched in sales. The PS1 eventually won a decisive victory over the N64 and Saturn, but by the time that was brutally clear, Dreamcast was already around; in other words, while the PS1 was a spectacular success, it never held the sort of monopoly position that the NES did for something like 5 years (until Genesis).
The PS2 has beaten the DC (mainly on the basis of hype, which in an industry where cross-platform compatibility is unimaginable, is just as powerful and dangerous as FUD in the computer industry), but will still suffer competition from it until XBox and GameCube arrive. While I don't think Indreema has a chance in hell, the open source idea is powerful enough that an open console might actually make it a few years from now. (As has been pointed out, the fact that consoles are a loss leader which the parent company tries to make up by licensing games presents a large problem to this business model, though...)
At this point, it is certain that the PS2 will face serious competition for sales from at least 2 other consoles at every step of its life. (Now: DC, N64 and PS1; 2002 and later: XBox and GameCube.) It is by *no* means clear that PS2 will be the eventual winner, either; in my view, MS has taken all the tactics that made the PS1 such a surprise success (good developer relations, easy to program, just concentrate on games) while Sony has strangely decided to try to emulate the tremendous failures of the Sega Saturn (launch with low volumes and bad games, put theoretical performance above ease of programming, overhype) and crap like the CDi and 3D0 (be the digital-convergance-set-top-information-highway-b
Maybe we need a visual test on par with the turing test?
:-)
:-)
Call it, I don't know, Turingv2.0
Basically, have someone look at a scene thats unfolding in realtime on a monitor in front of them, and decide if its real footage, or a computer generated scene
This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
I would like to see an Open Source console, one which can be cloned, much like the IBM PC could be cloned. This would lead to a vital market. It does not so much matter bout the software side of things - a games console does not really need an OS, the games can hit the metal.
If one company created an open architecture and promoted it, before long there would be hundreds of clone makers and a real movement in the industry.
We must break the hegemony of the sealed, synthetic box.
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