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Godfathers Of Gaming

A reader writes: "The Godfather's Of Gaming -- GameSpot UK's choice of developers who most influenced gaming. They appeared to have focused on post 1990 people, still worth a look at GameSpot UK's site."

38 of 99 comments (clear)

  1. Re:What About Mr. And Mrs. Williams? by garcia · · Score: 2

    definitly should top the list of all time.. Intelligent gaming (not mindless action) interesting plots, and nice graphics (when that time came).

    Just my worthless .02

  2. What About Mr. And Mrs. Williams? by BRock97 · · Score: 5

    HEY!!!! Where are Ken and Roberta Williams, founders of Sierra software?! They all but pioneered the graphical adventure in the late 80's. How many people remember playing the original Kings Quest or Police Quest? How about Space Quest and Leisure Suite Larry, both published by Sierra? As the poster said, it is post 90's, but give credit where credit is due!

    Bryan R.

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    Bryan R.
    The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
    1. Re:What About Mr. And Mrs. Williams? by FortKnox · · Score: 2

      definitly should top the list of all time.. Intelligent gaming (not mindless action) interesting plots, and nice graphics (when that time came).

      Sure, they should be on the list, but on top??
      Warren Spector made intelligent gaming.... and still does! Roberta and Ken had their time, but Warren can still make a game that, not only creates a wonderful plot and great intelligent gaming, but can also stay with the times, and sell lots of copies.
      So I think Roberta and Ken definately deserve a spot, but not at the top...

      --

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  3. kids... by hugg · · Score: 2

    Modern games ... pshaw... I'm going to come over there with a Vectrex, a 2600, and a six-pack of Hooch, and force you to play "Robotank" until you curl up in the fetal position humming the 5-second loop of background music from "Journey Escape"!

  4. sociology be damned by Funky+Jester · · Score: 2

    Am I the only one that finds it mildly ironic that the profiled Japanese are mostly individuals, whereas the majority of the Americans/Brits profiled are companies?

  5. Re:Where's the love? by GregWebb · · Score: 2

    OK, let's be honest here.

    Most people would have a job limiting their own list to 10. Just off the top of my head, the second two (don't know the first, sorry), the Darling Brothers (Codemasters), Bitmap Brothers, Andrew Braybrooke, Geoff Crammond, Shigeru Miyamoto, Peter Molyneux, Dave Jones, That Tetris Guy, whoever came up with Bomberman. LucasArts and / or Sierra graphic adventure people. iD's Doom team - probably single out John Romero. Sorry, names sometimes escape me at midnight UK time :)

    This is a massive list and trying to slim it down is essentially a silly task. There are a _LOT_ of people on this hypothetical list, no clear way of sensibly ranking them and little beyond subjective preference to rank them. Unless we're trying to start a fight, it's probably not a sensible list to try and create. Say we're grateful to some people, but don't suggest its in any way definitive or complete.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  6. Dan Bunten? by JoeWalsh · · Score: 2

    What about Dan (Danielle) Bunten of Ozark Software? M.U.L.E. was a tremendous multiplayer strategy game that was very popular on many platforms, but most particularly on its home system of the Atari 400/800 computer system, where up to 4 players could play at the same time.

    And let's not forget "Seven Cities of Gold," "Modem Wars" (online multiplyer game from the early eighties) "Command HQ", and more.

    And how about Chris Crawford (many innnovative games in the early 8-bit computer era), Jobs & Wozniak (Breakout, for Atari's coin-op division) . . . there are so many more from that era that are totally ignore here, yet they did ground-breaking work for their time! Arrghh!

    But, what do I expect? That's the way it always is with these pop culture lists. Like how all of MTV/VH1's "Top Artists" lists are always heavily weighted to those artists that rose to prominence in the era of music videos. So, you end up with the fairly good artists from recent times side-by-side with only the most mind-blowingly greatest artists from 30, 40, or more years ago.

    Sigh

  7. Re:M.U.L.E., Alternate Reality by Stavr0 · · Score: 2

    Dani Bunten rest her soul.
    ---

  8. Re:Missed a big one... by jefftp · · Score: 2

    Yeah, Zero Wing is probably the only game on the market today where kids and adults can recite the dialogue in the game.

    "All your base are belong to us."

    "What you say !!"

    "Move all 'zig'"

    I was stunned that even USA Today had an article a few weeks back about the "All your base..." craze.

  9. Howzabout William Higinbotham by Illserve · · Score: 2

    This guy was mentioned here on /. a few days back. Apparently he first created pong on an oscilloscope.

    Given that this guy didn't even try to patent his invention, nor earn money from it in any way, he deserves a nod.

    But I'm sure there's a dozen other people that "need" to be in this list. I do think it leans a bit heavily towards more recent games, undoubtedly because most gamespot readers would just go "huh?" at the mention anything pre-1985.

  10. Re:One glaring omission by 0xA · · Score: 2

    I'll second this one. I know 2 people that bought PSXs just so they could play this game.

    Its' a toss up between Tony Hawk and Metal Gear Solid for best playstation gave ever. Based on the number of people I know that love this game I'd proably say Tony Hawk is the winner.

  11. No Sir-Tech by selectspec · · Score: 2

    Wizardry people. Wizardry. How could they leave out Wizardry. I mean Bultar's Trading Post?

    --

    Someone you trust is one of us.

  12. Spector, Garriot, others by BobGregg · · Score: 2
    I was glad to see that some of my favorite designers were represented, particularly Richard Garriot (well, in the older days anyway) and Warren Spector. Both were involved in the development of Ultima Underworld, still my favorite computer game of all time. Vastly underrated for the influence it had.

    I thought it was interesting that a huge company like Namco would be mixed in as one of the "influential developers", given it's actually a diverse behemoth instead of a "godfather" per se. Anyway, on their list of influential titles, they left off one of Namco's very best: an innovative little 3D tank game called Assault. Assault is just about the best adrenaline-pumping pure action arcade game I've ever played. Incredibly difficult, and by the time you get to the final level, if you aren't literally breaking a sweat from moving the controllers, you're just dead. If you ever get the chance to play an original, take it.

    1. Re:Spector, Garriot, others by FortKnox · · Score: 2

      I completely agree with you, although Spector tops my list.
      Richard Gariott can create gigantic worlds in games to the point that you can't imagine how he squeezed the levels into a single CD.
      But Warren Spector.... he can create a genre-bender (ultima underworld, System Shock, Deus Ex) and have a plot that will keep you captivated for hours and hours.

      --

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  13. Starwing/Starfox, and Miyamoto by Xenex · · Score: 2
    I think his hightlight to them was the fact he made Starwing/StarFox, a game which I still totally love. I've been playing Starwing and Lylat Wars (StarFox/StarFox 64 to those in the USA) a alot in the last few days, and I still love them. :-)

    However, I totally agree that he doesn't deserve gotfather stauts. His success with Starwing was really due to Miyamoto (another reason why he should be #1), and even Gamespot say in not so many words that Croc is just a Super Mario 64 clone.

    Anyway, I'm going to rant about Miyamoto now because I can't be bothered to post in the main thread. This man not only caused a revolution with Donkey Kong, but has hung around for the 20 years since and still changes the industry every few years. Most people would be happy just making the change that Donke Kong did, and Donkey Kong ALONE would get someone one of these 'godfather awards'. But Miyamoto has done so much more.

    Mario Bros (the single screen, flip the turtles and crabs one) set the standard for single screen platformer, and as Gamespot said, spawned clones such as the infamous Bubble Bobble.

    Super Mario Bros made the 'true' platformer. Massive (in it's time) side scrolling levels, heaps of weird enemies (koopa troopers, goombas :) and secrets like the warp zone. And, who remembers the super-'secret' 'Zero World' (if anyone want to know how to find it, respond to this post). SMB created, like Gamespot said, Alex Kid and Wonder Boy, and in the long-term Sonic. I still play SMB on my SNES with the Mario All-Stars game fairly often. The there is the original Legend of Zelda. This made the adventure/'rpg' genre for consoles. Anyone who has played it on their Nintendo would know how much of an adventure that game is. Miyamoto wanted to live out a childhood dream of exploring and adventure, and Zelda achived that perfectly.

    Super Mario Bros 3, this is, inho, Miyamoto's first massivly crafted to perfection game, the way he makes games totally PERFECT and will spend years doing it. Mario 3 took forever, but it was worth it. No other platform came near it, and really, none now really do either. Even Super Mario World could only be called it's equal at best. Super Mario 3 was huge, so much to do, so many powerups, it was the ultimate 2D platformer. If you don't have it, go get a SNES and Mario All-Stars now!

    I love my SNES, probably my favorite console. Miyamoto gave it a new Zelda game, Super Mario World, Yoshi's Island, Super Mario Kart, and Starwing/Starfox just to name a few. Sure, there is SO much more I could say, but these are what springs to mind. Basically anything Miyamoto touched in the 16-bit days turned to gold, probably why I play it more then any other console...

    And, the Nintendo 64 days. Super Mario 64 created a new genre of game, and the Ocarina of Time is a well crafted masterpiece. Miyamoto was more spread across alot of games on the N64 (apart from OoT), so while not massivly chaging them all he just 'touched' them with his magic ;) F-Zero X, Mario Kart, Lylat Wars/StarFox 64 and ExciteBike spring to mind...

    The man is flat out with GameCube stuff at the moment, and when that thing is released the world will get a new batch of 'Miyamoto Magic'. I personally can't wait.

    (And sorry to hooded1, I didn't mean to turn my reply into a Miyamoto rant ;)

  14. Re:Metroid? Metroid. by Xenex · · Score: 2
    I think they won't touch anything else Nintendo. Generally with these things they say 'Miyamoto', and they think Nintendo is covered.

    Gumpei Yoko (also spelling?, I'm not sure either) also created the Game Boy, which is Nintendo's biggest console ever. He also made the Virtual Boy, and left Nintendo after that and started his own software house. But then he tragically died in a car accident, in I believe late 1999.

    Gumpei Yoko is literally a legend in the world of gaming, and you are right, how could they miss him?

  15. Re:Oh for God's sake: Rand and Robyn Miller by Xenex · · Score: 3
    Myst, only the best-selling game of all time

    Umm, it may have been the best selling PC game of all time, but it has nothing on heaps of console games. Console games sell more then PC games, that is a fact. This isn't PC vs Console flamebait, that's just how things are.

    Also, in Myst's help it came out #1: When CD technology was new, and was still pretty spectacular, and #2: CD Burners wouldn't hit bigtime for another 4 or-so years, so if people wanted to game (and they did, it looked great) they had to pay for it.

    Not to say Myst wasn't a game that changed things, and i'd be surprised if Gamespot doesn't mention it in future updated to this Godfathers thing.

  16. Overcrowded With Unproven Developers by Godai · · Score: 2

    Okay, some of their picks were good. But what about some of those great text adventures, like Zork? Or some of the orginal MUDs that spawed the MMUDs of today? And I have to ask: how can you ignore Roberta & Ken William's enormous contribution to gaming while pick at least five racing game devlopers?!

    Now, granted, I'm hardly a racing game fan. But how much influence can a racing car game have? I mean, give it to whichever of the three of them deserve it, but don't clutter up an oddball list with five people who made 'good racing games'.

    Also, there are too many folks on that list who are one-trick ponies. The guy who created Resident Evil? Okay, a decent game I'm told, but if that all you've ever done maybe they should leave you off the list until you make a little more of a mark? The same goes for Hideo Kojima; Metal Gear Solid was a good game, but it's one game. And all he's really done besides that is the forthcoming sequel. That makes him worthy of godfather-hood? You could almost say the same of Gariett & Wright except they have - over the years - proved their versatility. Gariett may only have really done the Ultima series, but only an idiot would say it was the same old thing each time. Wright's proved himself at long last with The Sims, though it'd be hard to dispute the influence SimCity has had on it's own.

    Really, I think this list should have maybe 15 people on it. Too many who don't deserve it (but may in time) and a few obvious ones that are missing!


    Wood Shavings!
    --
    Wood Shavings!
    - Godai
  17. Missing the point slightly..... by TuRRIcaNEd · · Score: 2
    OK, first up, it's a UK site, and the UK is a different country. We do things differently here. (With apologies to L.P. Hartley)

    Over here, during the late 80s and early 90s the focus was not, as in the US, on consoles and occasionally PC. The main thing over here was 8 and early 16-bit home computers. Jez San is not mainly there for StarWing, he is there for Starglider (I & II), without which there would be no StarWing. Granted Miyamoto added touches to the formula that made it engrossing to the Nintendo crowd, but to call the Argonaut contribution irrelevant is a bit of a slap in the face. Just because it wasn't on the NES doesn't mean it didn't exist. Starglider isn't on the list next to the pic because it was a different time frame, but ignoring it's contribution to StarWing would be nigh-on criminal.

    Gamespot could have made it entirely UK-centric by focusing entirely on the bedroom pioneers like Braybrook, Crowther et al. But they're trying to be all-encompassing, and to be fair, aren't doing a bad job (if a little slavishly devoted to the Nintendo/Sony axis).

    Yes there are a million names that could be added to the mix, and I expect that later they will be. Gaming is something that has evolved very differently in different places, so it is only to be expected that omissions occur.

    And to those that call placing companies in there unfair, and pandering to the marketers, that's a bit unfair as well. Firms like Psygnosis and Core weren't the slick marketing-driven software houses that proliferate today. They were descended directly from the bedroom coders getting together with their mates. Psygnosis themselves were formed from the ashes of Imagine (an even earlier 8-bit publisher), and in the early days had a habit of getting Roger Dean to do their cover artwork and putting game T-shirts in boxes (I still have my Beast II tshirt somewhere).

    It's a little hard to explain exactly why, but names like San, Edmondson, Braybrook and Jones always stir up more in me than Miyamoto ever will. Not because Miyamoto isn't worthy (anyone with half a brain can see that his contribution has been incredible), but simply because I wasn't part of that kind of gaming, and thus was inspired by different people.

    --
    - "How do we do it? Volume!" - The Bursar of Unseen University.
  18. Re:Where's the love? by susano_otter · · Score: 2

    Hell, I'd put Romero on my list just because of the negative impact he's had on the gaming world!

    --

    Any sufficiently well-organized community is indistinguishable from Government.

  19. Metroid? Metroid. by donglekey · · Score: 3

    How could they miss the late Gumpei Yoko (spelling?) He made the Metroid series, and just because there haven't been any recent games people seem to overlook. And what about the Zelda series?

  20. Mike Singleton, Mathew Smith & David Braben? by DrXym · · Score: 2

    These guys were gaming gods in the 80s. Lords of Midnight, Elite and Manic Miner were probably the most important games of their time.

  21. Will Wright by hansonc · · Score: 2

    I can't believe that it took until day 3 to get Will Wright on the list.... He changed the way most of us played games when we first played Sim City (Still one of my favorite games of all time) and with the huge popularity of "The Sim's" today I'd be hard pressed to not have him one of the first people honored.

  22. Tetris by jedwards · · Score: 3

    An interesting selection. My addition to the "why isn't X there" list is Alexey Pajitnov?
    I've wasted more time playing tetris than anything else.

  23. A small gripe with the article... by Yosho · · Score: 2

    id Software did not create Hexen. Although the game was based upon a (very heavily modified) Doom engine, the game itself was developed by Raven Software, along with Heretic, Hexen II, and Heretic II. 'tis a shame that so few people are familiar with the Heretic/Hexen series...
    --

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    Karma: Terrifying (mostly affected by atrocities you've committed)
  24. One glaring omission by Pinball+Wizard · · Score: 2
    even if you are just looking at 90's games - Neversoft. Previously, having always had a fairly up-to-date PC, I never even considered buying a console. For the Tony Hawk game alone, I broke down and bought a used Playstation.

    I had pretty much given up on games altogether, yet I'm addicted again. To me, the Tony Hawk series are some of the greatest games ever created. I haven't had this much fun with a game since I first played Doom in 94.

    Thanks to Neversoft, I bought a console and became interested in console games, whereas before I was more than satisfied with only owning a PC. I also know I'm not the only one who bought a Playstation solely to play this game.

    --

    No, Thursday's out. How about never - is never good for you?

  25. Chris Crawford? Dani Bunten? by TheFrood · · Score: 2
    Yes, I know it's a '90s-centric list, but Chris Crawford and Dani Bunten both belong in any list of influential game designers.

    Crawford wrote a number of envelope-pushing games for the 8-bit Atari platform. Eastern Front:1941 used various clever tricks to squeeze 16 colors onto the screen and was a landmark for interface design (a complex wargame controlled using only the joystick and spacebar). Later, he switched to the Macintosh, where he wrote the groundbreaking geopolitical simulation Balance of Power.

    As for Bunten, her Modem Wars was the first multiplayer RTS ever. 'Nuff said.

    TheFrood

    --
    If you say "I'll probably get modded down for this..." then I will mod you down.
  26. *cough* by lpontiac · · Score: 4
    The seeds of this gaming revolution were already beginning to sprout before the formation of id Software, when John Carmack, Adrian Carmack and John Romero were producing games for Softdisk Publishing at the start of the 1990s. Titles like Commander Keen - Invasion of the Vorticons and Dangerous Dave in the Haunted Mansion both had similar themes: one man against hostile forces armed with a gun. Not the most original subject matter, granted, but it was their subsequent idea of a homage to one of their favourite games which made them quit Softdisk Publishing to create their own company. And so id Software was founded. Its first product was Wolfenstein 3D.

    Bullshit. A bunch of guys from Softdisk formed id Software to publish the Keen series; they later progressed to Wolf3D. Softdisk had nothing to do with the Keen stuff's publishing. Do I seem a little worked up? Maybe. I just looked at a banner ad to 'pay' for this so-called 'journalism.'

    I think everyone who's ever read a "history of gaming" article would be familiar with the story, and somehow whoever wrote this article has it all mixed up?

    Pure tripe. I wonder how much else in the article is just plain wrong?

  27. 5 day series by Alien54 · · Score: 3
    Looks like they wanted to have tasty bits for each day. and lets face it - do you want to save the best for last, or have all the good stuff up front?

    This looks like to be an interesting read all around.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  28. Re:Midi Maze by Erasmus+Darwin · · Score: 2
    I remember dragging my system, and my Midi cables, over to a friends house in 87 to play MidiMaze. The first LAN party!

    Seven whole years earlier, Flash Attack was doing multi-machine head-to-head competition (although it wasn't an FPS) on the Commodore PET. I was into Apple ][s at the time, but played the later port that ran via MajorBBS.

  29. It's a shame not to see Chris Roberts ... by Wordsmith · · Score: 2

    ... father of the Wing Commander series and its various spin-offs.

    These combined action/story games were more like interactive movies than traditional flight/fight sims. They didn't inspire many play-alikes, but they sure were memorable.

  30. Re:Where's the love? by JWhitlock · · Score: 3
    There's some good obvious picks on the list, but leaving out Steve Russell (Computer Space), Nolan Bushnell (No Introduction Needed?) and David Braben (Elite) are all inexcusable omissions.

    What about Shashi of Sind? It's inexcusable to miss one of the true Godfathers of gaming. I agree, the list is stuffed with people from this millineum at the expense of the true pioneers.

    A bit of satire there - not everyone knows who the people are that you are mentioning, including myself. Could you give a short bio?

    BTW, Shashi of Sind, according to a Indian legend, invented Chess. King Rai Bhalit in North West India wanted to reward him, and Shashi asked for one grain of wheat on the first square, two on the second, four on the third, etc. The king agreed. This is (2^65)-1, or 3.69x10^19 grains, much more than the total amount of grain availible.

    This is probably the basis of the legend that Chess comes from India, but Sam Sloan thinks it came from China.

  31. A much better list... by w00ly_mammoth · · Score: 2

    is the one by gamespot. check it out . They even included the tetris author, roberta williams, and Nolan Bushnell (of Pong).

    Any such list that doesn't count the influence of Pong and Atari is pure crap. Hmm...let me see, the *first* video game? Naah, not really influential.

    BTW, why don't people post their own lists? That would be interesting to read.

    w/m

  32. I realize... by NecroPuppy · · Score: 3

    That these appear to be in no particular order, but Shigeru Miyamoto should have been first.

    I mean without his contributions, where would we be? I think Donkey Kong was the first game I ever played, if only there was an egg crate there so I could reach the controls...

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
  33. Re:Where's the love? by WillSeattle · · Score: 2

    yeah, Atari is so cool that we're getting back into it again in the new century.

    Most of us moved on when we couldn't hack the hours (70+ was average amongst game designers when I did it in the early 80s) and found cheaper ways to make more money with fewer hours.

    --
    --- Will in Seattle - What are you doing to fight the War?
  34. Ms Pacman stole my quarters by WillSeattle · · Score: 2

    And think of the arcade games that burned through our laundry money - I must have blown $10,000 on quarters to play Ms PacMan back when I was in the Army (it was that or Asteroids - another fun choice).

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    --- Will in Seattle - What are you doing to fight the War?
  35. Where's the love? by geomcbay · · Score: 3
    There's some good obvious picks on the list, but leaving out Steve Russell (Computer Space), Nolan Bushnell (No Introduction Needed?) and David Braben (Elite) are all inexcusable omissions.

    Also, if they are going to credit companies, like Namco..Where's the love for Atari? The list is stuffed with people still in the business at the expense of some of the pioneers that have moved on.

  36. Well said! Wither Zork? by screwballicus · · Score: 2
    How the makers of The Hitchhiker's Guide to the Galaxy, Planetfall and Zork could be left out of history is beyond me. At least Slashdot payed its respects to these incredible pioneers. I think quite a few people remember the Infocom games as their first experience with real plot development and authorship in gaming (and remember Leather Goddesses of Phobos as their first experience with obscenity in gaming).

    Anyone who enjoyed these games and reminisces about them, still, should do what I did and get the Infocom Text Adventure Masterpieces collection.