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Indrema No More

Captain_Frisk writes: "According to videobusiness.com - Indrema is officially dead It's a shame, but was there really room for it anyway? The article basically says that they ran out of money, and had to jump ship. The founder has found employment with a Japanese electronics company, and plans to create a similar device, without game support. They said they would release their code if they went under... wonder if this changes any of those plans." And it won't be the last time that a company with seemingly cool products expires people even get to sample those products. We've had a few stories about Indrema before, including an interview with CEO John Gildred. What I'm curious about now is what happens to the games in development, and whether the SDK is useful for producing non-Indrema Linux games.

11 of 96 comments (clear)

  1. Better now than later by Anonymous Coward · · Score: 5

    I believe it was better that this console died now, instead of facing the grim market reality it would have brought itself to: the fact that no one would buy it, because they've never heard of it.

    Forget that the company was just started. Forget that they are using a "controversial" operating system. Forget that they were going to use an entirely new model for their business. Forget that letting any developer in the world develop for a console.

    But don't forget that they would be competing against Microsoft and Sony. And, don't forget that they would be competing with both companies on two fronts: developers and consumers.

    Note that I didn't count Nintendo due to the intended audience. I doubt many games targeted toward a young audience would have been developed for Indrema, since they are typically large-name labels (i.e., Pokemon and other cartoons).

    Developers want a system that's easy to code for, sure. I mean, what's easier than a system where you have access to the operating system? However, developers also want a box that's basically proven to have a large user base (Sony) or proven to have the muscle to have a large user base (Microsoft + $500 Million marketing campaign == Xbox shoved down everyone's throat).

    That brings up consumers. If you went up to the average person on the street and asked what a Playstation is, I'm sure you'd get a good response. Ask them what Xbox is, and maybe you'll get a good response (not as much as Playstation though). Ask them what Indrema is, and they might think it's some vehicle for space flight or something like that.

    Make no mistake: Indrema would have died on the shelves of average retailers, who have tons of promotional material for other game consoles. If Indrema didn't show them some love as well, they may not even have gotten shelf space.

    It was a great idea, it just had no market feasibility to make money.

  2. It came with a DVD-ROM, so... by David+E.+Smith · · Score: 3
    ... if they wanted to go out with a real bang, they could take whatever work they'd done on the DVD player capabilities and release it. It's bound to be better than the currently-available options (Xine and OMS), and it's certainly better than the vaporware that's out there (alleged releases from InterVideo and Cyberlink).

    Heck, it could even be made into an actual product, if anyone's left to develop it. I'd buy the bloody thing...

  3. Re:Games? by Chris+Burke · · Score: 3

    Um... There were a four games listed as "release titles". Three were Loki ports, and the 4th was Tux Racer.

    That's right. Tux Racer.

    Now granted Tux Racer is a lot of fun, but when that is one of your biggest-name games you're going to have a hard time generating excitement.

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    The enemies of Democracy are
  4. Didn't fail in the market place. by Error27 · · Score: 3

    I read so many comments that act as if Indrema failed because of the competition. But that's not true.

    Indrema didn't have any competition because it never reached the market.

    The reason Indrema failed is because it couldn't raise any funding to get started.

    Sure, if Indrema had produced a finished product, it may well have still failed. But that never happenned and so we'll never know. Just because investors don't like the idea doesn't mean it's not a good one. Remember these are the same morons who bought Internet Grocery stock last year.

    Actually... I doubt that if I had money I would invest in Indrema. But I still think they're pretty cool. They dreamed big. Some of their ideas about where computers were going were pretty inciteful. Imagine computers so easy to use your grandmother could upgrade the hard drive or add ram. It will be another 7 years before we start seeing that kind of half decent design in ordinary PC's.

  5. SDK by jvmatthe · · Score: 5
    Unless things have changed drastically, the SDK was never nothing more than a bunch of pieces of Linux that were already open source.

    From their IESDK description:

    The following API's are supported in the IESDK:
    • OpenGL (Mesa3D implementation included as of v0.3) [Mesa is already open source.]
    • OpenAL (open source implementation included as of v0.3) [Everything for OpenAL is open source, AFAIK. No doubt Mike or Joe or someone will beat me if I'm wrong. Nothing new here.]
    • OpenStream (open source implementation to be added in v0.9) [Note how far off this is...version 0.9! The stuff on the website is 0.3. Vapor.]
    • Xtrema (open source implementation to be added in v0.5) [Still very far off, but not as bad as OpenStream.]
    • DRI (open source implementation included as of v0.3) [Already open source. Nothing new here, except that NVIDIA hardware doesn't work with DRI (as in the DRI part of XFree86). Kind of silly.]
    • DRM (currently closed source version to be added in v0.9) [With NVIDIA hardware and presumably NVIDIA drivers, how else could it be? Silliness.]

    I'm willing to bet that they can make good on their bet to release everything the developed as open source...there's probably nothing to release.

  6. Re:Couldn't compete with MS... by DrXym · · Score: 3
    I agree with most of your points to a certain extend but I totally disagree that Linux isn't stable.

    It's extremely stable. I can't even recall the last time I had a kernel panic even though I run it every day as a router on one machine and as a desktop on another. On the other hand w2k (whilst better than NT 4.0) which I also run daily crashes about once a week for me for one reason or another. I also use Mac OS 9.1 daily and this is by far the worst for stability and unrecoverable app crashes.

    As for the other points.

    • Scalability. I believe Linux is pretty scalable already, far more than any other kernel. Obviously if you're running a high end database or a 16 CPU box you may hit some of its limitations but it's fine for the rest of us. It scales downwards well too.
    • Best Unix ever. Arguably it is if your criteria counts acessibility, price, hardware support. It certainly isn't performance wise but it's good enough for most tasks.
    • Ready for the desktop. Linux will be ready when the distros pay some attention to usability. The likes of Ximian will help a lot here.
    • Microsoft stealing code. They wouldn't dare steal the code wholesale for fear of being caught but I don't doubt their engineers sneak a peek at GPL code when they want to see how to do something.
    • Linux being the best for consoles. Linux makes a rock solid foundation for consoles, handhelds, network appliances, set top boxes etc. with significant advantages to manufacturers such as zero licence costs and complete ability to chop and change it around. However, consumers have no interest in what OS their PDA or Tivo is running. They just expect the thing to work properly. The likes of Indrema and Agenda seem to have forgotten this, appealing the geek community to bail them out.
  7. Surprise! by FortKnox · · Score: 3

    It didn't have any big game developers or publishers set to write games for it.
    The system was going to try to break into a market where veteran Sega just failed.
    Its only major advantage was the linux OS (if you even call this an advantage).

    It really isn't surprising that it failed. The market is rough, and you need to have something special to make your mark. Indrema didn't have anything out of the ordinary. And before you flame me about how wonderful the Linux OS woulda been, think of this: If linux was such a great gaming platform, then I'd expect to find quite a few games for it already.

    The SDL is still a work in progress. Once this comes to par, we might have something to compete with DirectX, but nothing is ready at this time. Don't give up on the idea of a Linux gaming platform, just keep it on the backburner right now...

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  8. runs Linux, right? by jchristopher · · Score: 4

    Indrema - the only video game system that requires you to know the refresh rate of your TV to install :)

  9. I'm sorry to say... by bluephone · · Score: 3
    That I knew this would happen from the start.While I'm asure to be modded down, it needs to be said. Linux is a great OS, but the OS does NOT make the product. Even in the case of the Pilot/Palm Pilot/Palm/et al, the OS was only half the deal. The hardware was innovative as well. With Indrema, it was a neat idea, but not a fiscally sensible. Dreamcast has WinCE but VERY few games make use of it.

    An OS on for a game console is like a bike for a fish. Te point of consoles is a standard, low cost set of hardware for mass distribution. The mass distribution makes it attractive to sell to, and the standard hardware makes it attractive to PROGRAM on. Indrema, a console based on Linux just didn't make sense. I'm sorry.

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    jX [ Make everything as simple as possible, but no simpler. - Einstein ]
  10. hmm by Mr.+Polite · · Score: 5
    what happens to the games in development

    Bwahahahaha. Why do you think they went under?
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    "Watch these suckers jump when I get Administrator."
  11. Is this a surprise? by Edgewize · · Score: 4
    Call me a cynical bastard, but I never thought this would work out in the first place. I know I'm underinformed on the topic, but I still think that it was an impossible dream. You can't make money on a set-top box.

    Sony loses money on every Playstation sold; Sega was almost dragged under by the Dreamcast. TiVo and WebTV have mandatory service fees. Remember the fuss over the i-Opener hack? You can't sell consumer equipment without guaranteed way to make back the losses.

    Indrema had no guaranteed revenue stream. Their income was from game royalties; however, they didn't have any big-name titles lined up. And to attract serious developers would require a sizable user-base, meaning that the consoles would have to be sold underprice (just so they can be competetive) for a long time before the money started coming back in. I can't imagine that anybody would risk investing in a company which guaranteed short-term losses and had only a marginal shot at ever making money back.

    Yeah, yeah, you can tell me that you and your friends would have all bought Indremas, but do you really think that these boxes stood a chance at attracting a large number of users? If you were given the choice between a PS2 and an Indrema at the same price, which one would you honestly pick? And if you factor in the brand-name recognition of Sony or Nintendo (in the eyes of Joe Average at least), there's just no hope for the Indrema. (BTW, the only reason the Xbox might succeed is that Microsoft can afford to hemorrage cash for years -- not to mention their serious marketing power.)

    So it was a nice idea, sure, but there was just no way it was going to work out in the end. Nobody wants to invest in something that might not ever make money.