Slashdot Mirror


High-End VR QuakeIII Arena

An Anonymous Coward writes: "Saw this over at vrsource.org. Paul Rajlich has released CAVE Quake III Arena (cq3a). cq3a is a Quake3 engine that runs in VR environments from desktop HMDs to high-end multi-wall projection systems like the CAVEs and fully-enclosed C6. The original announcement is here. There is also an article describing what he had to do. The main cq3a page is here at visbox where you can download the code for multiple environment types (VR Juggler, CAVElibs, FreeVR, SDL, GLUT, and GLX). It currently runs on Linux, Irix, Win32, MacOS, and FreeBSD. You also have to check out the cool pictures on the site."

2 of 46 comments (clear)

  1. This isnt' quake3... by mindstrm · · Score: 5

    This is a new rendering engine, built from scratch, that can read q3a datafiles, and has similar advanced features as the q3a engine (though not identical). It's not a game, you can't play q3a on it.

  2. WireGL by srichman · · Score: 4
    Stanford's Graphics Lab's WireGL project is quite a bit cooler than this, in my opinion. I saw a demo of Q3A running on a large tiled display there last month, but that's not the goal...

    The point of the project is to develop "a new distributed graphics system that is designed to allow an application to render to a large, tiled display." It is an OpenGL implementation that allows a cluster of one or more machines to render to a tiled display with one or more tiles. So the system allows a cluster of N computers to render a single image, and also allows one computer to render to a tiled display, and also allows N computers to render to M displays in a tiled display.

    And, of course, it's OpenGL, so you can put together a rad tiled Quake demo just as easily as you can put together a rad JoesStupidOpenGLTestGame demo.

    No HMDs, though.