Review of a 3D LCD
MBCook writes "I just saw on Tom's Hardware a review of a 3D LCD screen: The DTI 2015XLS. Apparently it does work and doesn't need special glasses or other such anoyances. And remember: when you build your next awesome gameing PC, leave $1699 in your budget for one of these babies!"
Reading the article, it appears as though they can present completely independent images to each eye. The depth of the physical device doesn't matter at all if you can do that. They should be able to get every bit as much depth as a pair of goggles, just not the peripheral vision. The other drawback is that you have to keep your head fairly still, moving out of the correct viewing position will ruin the 3D effect.
One aspect of 3-D displays that people tend to overlook is the increased demand for accurate binocular alignment and accommodative-convergence interplay (that is, the relationship between binocular eye alignment and the focusing of the eyes). Nearpoint tasks such as reading can cause considerable eyestrain if a reader has problems with binocular alignment or focusing, and 3-D displays will only add to the possibility of having such problems. So while some people will be able to use 3-D displays easily, others will do so only with considerable effort or discomfort, while yet others will be unable to do so at all.
Could they make a simple detector system that worked out the position of your head, so that it could move the illumination plate to compensate? Then you'd be able to move your head around a little.
It could even feed the head angle information through the serial port into software, so that programs could 'move' the image. So if you moved your head to the left, you actually reveal more of the left side of the object!
Just thinking...
Simon Wright
http://whirlpool.net.au - Australian Broadband News
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Computers are useless: they can only give you answers. -- Pablo Picasso
I realize that my concern may be unnecessary (I haven't tried these out, of course) but I do find it rather distressing to think that this sort of 3D display might be the wave of the future. My concern about this comes from the fact that I am blind in one eye, and do not perceive 3D the way that other people do - things like the red and blue glasses or other visual tricks of that sort do not work for me, they only give me a massive headache. Inversely, there have been other 3D techniques which did work for me, and so I am not without hope - but I do hold a small bit of fear for the day that I find I cannot use a normal computer monitor because they have evolved beyond my ability to perceive them correctly. Does anyone have greater knowledge about this sort of perception, who might have some advice or ideas concerning my predicament? I'd appreciate it.
Know ye not that ye are Gods???
Well it probably would look like crap when you photographed it. Just like 3d images look like crap when you don't have goggles on. You definatly wouldn't be able to see the 3d aspect of it though. Just a thought.
A screenshot (for lack of a better term) would be nice, to at least show some examples of this technology in action. So far we've got the diagrams, and some pictores of the lcd screen -- but they left the damn thing turned OFF! What are they hiding?
The drivers are for Windows only. Count me out. Great technology, but I'm done with the dual-booting.
Although.. they are quite small, and i wonder if they can have any serious uses with 15" screens... but it's always a good start.
Probable impossibilities are to be preferred to improbable possibilities.
Aristotele
A far better rig would be wrap around high rez goggles with a fast enough refresh rate that it doesn't fry your eyeballs. Or else the classic three panel wrap around monitor that gets mentioned here every once in a while.
It sounds cool until you try to figure out just how you would use it.
FPS would suck, but the stragegy games, such as a galactic empire, etc, would like be okay
Check out the Vinny the Vampire comic strip
"It is a greater offense to steal men's labor, than their clothes"
In reality, we see the world by combining the images formed by our left and right eye and get our perception of depth by viewing objects from two points separated by a few inches. Our brain takes care of the rest.
Two nitpicks: first, if my eyes were a "few inches" apart, I'd look quite a bit different -- the distances between eyes (on humans at least) is only a couple of inches, max.
Second nitpick: studies in cognitive psychology have shown that the perception of depth does not benefit all that much from stereo vision. Yes, humans get depth from stereo. However, humans also get depth from occlusion, optic flow, expectation (how large you think something should be impacts your perception of how far away it is), and other visual clues like shadowing, perspective, context (how big things around an object are), and depth of focus (i.e. your eyes provide feedback about focal depth). There is also depth from convergence (your eyes don't look in parallel; you become more cross-eyed as you study things directly in front of your nose). Studies have shown that of these, depth from stereo contributes very little to the overall sensation of depth.
Not to say that a 3D display isn't cool. But much of the illusion of depth is already illustrated in 2D images, from motion, occlusion, and lighting cues.
The only other thing to do would be to get real-time random-dot stereograms working on your computer monitor.
The way the do this isn't new. Despite the quite poor explaination of how it works in the review and on their home page I think this is a minor variation on the parral barrier method, explained with diagrams here (N.B. the first method on the page). All they have done is move the barrier from in front to between the liquid crystal and the backlight. It was invented by Frederick Ives in 1903, so it's not that new. If you want to make your own you should try printing a lot of fine lines on some acatate, and experimenting with that, certainly cheaper than their monitor.
The advantage with LCD is that it takes up 2D space on your desktop. 3D-LCD must be a step in the wrong direction.
They're practically saying:
"Don't worry, you can continue using the monitor just fine. In exchange for the 3D effect, though, you'll need to agree to sit in the exact center in front of your monitor -- yes, that's right -- and a red dot will become visible if you move out of the way, just as a "friendly reminder". The monitor also needs to be able to interface with our software through the serial port. You might notice a slight drop in bandwidth, but don't mind the mpg files being uploaded to carnivore.fbi.com...it's just syncing with our central servers to accomodate for the, uh, curvature of the Earth or whatever. Anyway, look at this cool sample picture! Isn't it 3D-y?"
Big Brother is watching.
~
The applications for pr0n above else boggle the mind...
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--hongpong.com
Finally, there is effective research being done, to make computers, as Douglas Adams (RIP) would have put it, more than typewriters with televisions in front of them. By combining a 3D display with the 3D sensory technology in development by companies like Sensable people can interact with a genuine multidimensional, immersive computer environment. Beyond the prOn possibilities of merging the technologies (fondle-able images anyone?) is a whole new world of design. Though I can't see the displays improving word processing or programming much, designing products on a 3D screen, touching them in virtual space, and printing them on 3D printers offer a whole new world of simple product development. Converse is already using a 3D printing and fax system to design shoes in boston, and give their factories in Asia models to work from.
My Karma is so good, I'm the Dalai Lama...or something.
The company's website: http://www.dti3d.com/.
;)
Pretty shitty, doesn't tell you much. But I can appreciate companies that put more effort in their product than their website.
You're being a little premature - it's very new stuff, and it's got a small enough target audience anyway - Linux drivers will come, almost certainly...
43rd Law of Computing: