3G Phone Trial Started in Japan
Reefa writes: "The first 3G phone trial has started in Japan. Of the 147000 that applied, 3300 lucky users have been given 3G phones (they have to pay for data access) to test out so that bugs can be fixed before a general release. Example of bugs could be screens freezing up, to which a re-boot (switch off/on) of the phone is the only solution. Kinda reminds me of Windows. Anyway, I am sure that it would be fun to actually test drive one of these FOMA phones. What I would really like to see is real figures of data rates on these phone during peak usage hours." There's also a Reuters story.
I'm using a flat-rate mobile TCP/IP based wireless system at speeds of up to 350kbps, and at nominal speeds of 128kbps.
It's called Ricochet, and if you're one of the 50 million people that the Ricochet networks covers, you could nhave speeds that surpass what 3G promises today. The cool part is that it's mobile, so I can use it on the train or put my Novatel Merlin PCMCIA card in my iPaq and take it to the baseball game.
3G=Big deal. Untold billions spent already for spectrum and NO infrastructure yet.
I'd rather pay $75.00 a month for high-speed mobile access in 15 U.S. cities, with no per-character or per-minute charges. I get my high-speed access of 128kbps with speed bumps coming and 3G proponents get to twiddle their thumbs!
Example of bugs could be screens freezing up, to which a re-boot (switch off/on) of the phone is the only solution. Kinda reminds me of Windows.
I know that was meant tongue in cheek, but the statement is nearer to reality than one might think. We've become used to embedded devices just working, but as they become more complex, they become more like a general purpose computer. So yes, your phone crashing with similar regularity to your desktop PC is something that will become much less remarkable.
Embedded software developers have sometimes been a bit cocky towards their non-embedded bretheren ("well, we just code better see?"), but the truth is that embedded development hasn't typically been anywhere near as complex as s/w development for desktops (due to very limited processing power, memory requirements, etc. (If you don't believe me, think about how simple it would be to write the UI for any of the current generation of cell phones). All that's changing though, so learn to love those mono LCD screens o' death.
Invisible Agent
Invisible Agent
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