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Write Your Own Freenet-based Game

lhdentra writes "Linux Journal is carrying an article by Brandon Wiley of the Everything Over Freenet project explaining how you can create your very own turn-based game, running over Freenet. He claims it's faster than playing chess by post."

3 of 55 comments (clear)

  1. I can see it now... by GodHead · · Score: 4

    Searching...
    Found [1,103,038] hits for chess.
    Displaying 1 - 5
    1. Chess_Christina_Ass_Chess_Porn_Britney_MP3_Wares_g ames
    2. Christina_Ass_Porn_Chess_Britney_MP3_Wares_games
    3. Christina_Chess_Ass_Porn_Britney_MP3_Wares_games
    4. Christina_Ass_Porn_Britney_Chess_MP3_Wares_games
    5. Christina_Ass_Porn_Britney_MP3_Wares_games_Chess_C hess

    G.H.

    --
    Just wait till some crappy band steals your nic.
  2. technology by Lord+Omlette · · Score: 5

    Technology is driven by two factors:

    1. Its ability to enable sex.
    2. Its ability to enable game playing.

    With anonymous porn, freenet clearly had the first all set up, but now that it has the second, there are no more obstacles to its widespread adoption.

    Thank you for reading

    Peace,
    Amit
    ICQ 77863057

    --
    [o]_O
  3. Namespace corruption? by Shortcut+to+CmdrTaco · · Score: 4

    Doesn't inserting potentially millions of tiny, one-time-use files onto the Freenet risk corrupting the namespace? Is there an advantage to having your chess moves live forever? Seems to me like TCP/IP or HTTP are much better choices, because the transferred data doesn't take up space once the game is over.