Are Computer Graphics A Fine Art?
"These responses come from (in my opinion) ignorance about computer graphic programs as a valid art medium, and a lack of vision as to the possibilities of computer graphics as an art form. Movies such as Shrek and Final Fantasy are bringing the medium more and more into the public eye, but not necessarily into the art world.
My question is: am I alone in believing that computer-generated work is valid field of fine arts? If not, has anyone else had similar experiences of attempting to push computer-graphics as an art form and then met with resistance? What are the slashdot community's thoughts on computer graphics as an art form in general? Is it a medium which will be forever banned from acceptance as an art form, or are there ways to push the medium into the field of art?"
Humans using computers to create art will take a very long time to be accepted as a fine art form. The reason for this are numbers. Because numbers are involved, because they are exact, because they lack the ambiguity that makes art human, it will be a long time before full acceptance into the art community. Most art instructors that I've dealt with see computer art as a form of Paint-by-the-Numbers. No room for individual artistic talent (in their minds) because you can do something exactly the same, over and over, and another person can sit down and make the exact same thing, in every way identical.
There is something about this that is abhorrent to the average art instructors mind that they fail to see the multitude of possibilities inherent in computer art. _They_ will never accept it because someone "untalented" can create something to be proud of with little or no training. What they don't realize is how hard it is to move from that stage to the truly artistic level.
That being said, I personally feel that it is art, and even a fine art. Of course my definition of art also includes architecture, code, etc. Anything involving a human mind and a medium in which to work can become art. All you need is an artist.
---- El diablo esta en mis pantalones! Mire, mire!
I think you're just running into resistance against a new medium. New media, and the new art forms that inevitably accompany it, always encounter resistance from the art establishment.
Salvador Dali once said something like, "Whatever you do, begin by painting like the old masters. After that, no one will ever question what you do." An astute observation (and an approach that worked for him; he began his career as an Impressionist) but like any brilliant insight it's obvious in retrospect. If computer graphics are not yet a medium for fine art, it's mostly because there are no established artists who say it is. It's easy for critics to dismiss any new movement composed soley of newcomers to the art world; it's more difficult to do so when it's participated in by artists who are more well-known and respected. I think you will need to gain acceptance for yourself first, by working in more traditional media. Once you're already known for your fine art, it will be presumed that anything you create is also fine art. That will be the time to introduce computer graphics into your corpus of work.
And the brethren went away edified.
What a load of crap! Art is about expressing ideas, not about how unique or collectible the product is. A photograph can be fine art even though an almost unlimited number of copies can be made from the negative, and the production of reproductions of famous artworks does nothing to devalue the original.
One only has to look at fields other than the visual arts to see how ridiculous this view is. A novel or poem is an artwork, and nobody claims that it's any less significant just because it's printed or put on the web instead of hand-copied. A musical performance is a work of art whether or not it's being recorded for the masses to hear.
There's no point in questioning authority if you aren't going to listen to the answers.
Hear! Hear! This is a very good point. You can make an even stronger one, though, by looking at grain in photography. It's an artifact of the process used to make the image, but people are now absolutely attached to it. Why? Because they know how to use it to artistic effect. They can use the grain in the picture to enchance what it is that they want the photograph to say.
I expect that people in the not too distant future will say the same thing about various digital artifacts. They'll figure out all sorts of uses for pixelation and compression artifacts and even deliberately introduce them into works that didn't have them in the first place just for their artistic effect. Pretty soon everyone will be so used to them that they won't even consider the fact that at one time they were considered to be undesirable and to detract from the artwork.
There's no point in questioning authority if you aren't going to listen to the answers.
Art critics are often much more closed-minded than they'd like to admit. There are one or two with vision, and the rest of them follow along with the current "scene". Maybe crosses dipped in piss are popular this year; next year they're passe; the year before they weren't art.
Where a lot of the resistance is coming from, however, is the fact that art involving computers is often commercial. You'll see the same disdain towards commercial art-- people who paint pretty, inoffensive scenes for people to put in their homes. You see it in a lot of bigotry towards movies as an art form-- some justified, some not, but a lot of art critics display some degree of prejudice toward their movie critic counterparts. It's the commercial pressures-- obviously a starving painter isn't in it for the money, whereas Ridley Scott is fairly well off. (Side note: Scott's Bladerunner was actually showing on a television in the middle of an art exhibit at the Louisiana museum in Denmark. Very cool.)
Are people doing things about it? Yes. A friend of mine was originally an art major at Stanford (one of, say, a couple dozen-- not exactly the usual track there), but changed to an individually designed major called Visual Studies in Computer Animation. She and a staff member or two worked fairly hard to squeeze a few bucks worth of computer equipment out of the school (while quad-proc machines were sitting unused in the Gates Building basement, but that's another story). Now there are several classes involving digital art and computer animation. There's also a building/room for SUDAC, Stanford University Digital Art Center. It's fairly tiny and not too well-funded, but it's a start.
For a while, the art department didn't want anything to do with them. I'm not sure what their stance is now, though, since a lot of art students take digital art classes.
Back to the original question, anything can be art if it offers sufficient revelation. It's often difficult to understand why artists, supposedly in pursuit of new insight, are so quick to dismiss a new medium. My guess is that it's because a lot of the early stuff is crap-- using computers for the sake of using computers, and not as a powerful tool for art. A few great things are starting to pop up here and there; I found a few nuggets at the SFMOMA digital art exhibit. A few years from now, I think the evidence will be irrefutable-- digital tools will powerfully change the way we experience art.
Those who can, create. Those who can't become art critics.
Fuck 'em. You're part of an important new art form that will be seen one day as legitimate as painting, sculpting, photography, or any other accepted form of art.
Picasso wasn't understood during his early career. Van Gogh was ingored until well after his death. Michealangelo's rendering of the human form, known as contrapasto, was considered "twisted and agonized." Leonardo De Vinci, who taught us how to paint with light, was considered a nut. Mozzart's music was too complicated for the ear. Blah blah blah...
Does history remember the names of art critics? NO. So why give a shit so long as what you do means something to you? Are you saying something when you create? That's where you should draw your convictions from. Not some asshole with a snobby opinion.
Don't seek self-validation from other people. You'll be waiting a long time.
...it's about the artist. The computer is just a different kind of brush.
New tools have always been met with controversy. The organ caused as much of an uproar as the Moog synthesizer; both are now celebrated. Photography wasn't considered an art until after people realized that it truly is an artistic medium.
Real Artists(tm) will understand that what you do with/on the computer needs to be evaluated based on its artistic merits, without prejudice based upon the tools you used to create it.
b&
All but God can prove this sentence true.
A rung below these "fine arts" you have lithographs and woodcuts, media which aren't unique but aren't infinitely recreatable, either. A lithograph by M.C. Escher will exist as part of a limited run, each print numbered uniquely with the collector knowing that lower numbers equal higher quality. These are never as valuable as one-of-a-kind artworks, but are still considered "art" because of the above.
Rare posters and collectibles are a rung lower yet. These are certainly not one-of-a-kind, but they are also "limited", although each instance of the art was identical when it was new. Value is based on grade and "newness" of the item. Rare World's Fair posters or Hummel figurines may still be considered "art" because of this, but the term "collectible" is more accurate. This is no longer "fine" art, it is mass-produced and manufactured.
Computer-generated art falls into this category as well, then. While it is without question artistic and creative, it is not unique. Existing in digital form, it can be reproduced ad infinitum as long as the digital data exists. If you were to print it in a limited run and then destroy the original data, you might have a collectible. If you were to print it exactly onceand then destroy the file, you might have "fine art".
Pixels on a monitor, however, will never qualify as "art" to those who discuss the meaning of the term. Art, like people, needs to have a uniqueness to it in order to be appreciable.