SJGames Layoffs
Robotech_Master writes: "Citing financial difficulties (stemming from a CFO who apparently didn't keep the books in sufficiently good order), Steve Jackson has announced the layoff of 13 employees from Steve Jackson Games today. (Long-time Internetters will recall that the FBI raid on SJG was one of the first causes celebre of the Electronic Frontier Foundation.)" Update: 07/07 12:32 PM by michael : It was the Secret Service, not the FBI, of course. We've had several stories mentioning the raids on the Illuminati Online bulletin board and SJG.
So would many other people, apparently. For some reason, a reason which is totally beyond my power to explain, people like being lied to. I wish I knew why.
Once, back when I used to attempt to play Linux advocate (btw, it seems that media manipulation, something I never tried or even considered trying, has been the most successful method of advocating free software) I spent quite some time extolling the virtues of Linux to someone I knew. One point I mentioned was that the producers of Linux systems are more likely to admit mistakes (securty flaws were less important to this person, but basic things like bugs in the OS that would cause a crash) due to the nature of openly developed software. He told me that he would prefer a vendor who did not admit mistakes. It was the kind of statement to which I could never really refute. It still is. It's pretty difficult to refute a statement which is totally beyond one's comprehension.
Why do people prefer to be lied to when they know the truth? I really can't understand it, but it does seem explain some otherwise apparently irrational actions by people and/or organisations who want to pretend that they can't be held accountable for anything.
Having said that, kudos to PJG for being forthright about their problems. I respect them much more for it.
--
You're a suburbanite.
Steve Jackson (the same Steve Jackson) is my proofreader. Despite the fact that he's a giant in the gaming industry, and really busy, and about ten years or so older than I am, he takes the time twice a year to go over Nova Express proofs with a fine-tooth comb so I don't look like an idiot due to the dozens of typos and tiny details I can't see because I've read every article and review 14 times already. And like all the rest of my contributors, he doesn't get a dime for doing it. He does it just because he thinks Nova Express is a worthwhile zine and is happy to give back to the SF community, for which he has my Eternal Gratitude.
So dig deep, me brothers. If you have any teenage nephews and nieces you've been looking to introduce to role-playing games, now's the time to get them that GURPS or Illuminati set...
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
I have no way of knowing how true his comments are (and of course he is prejudiced a bit!) but it does seem to me that the games business has fallen on hard times. I remember when Dungeons and Dragons outsold Monopoly to become the top-selling game of the year; I doubt this is true any more!
P.S. Speaking of non-computer games: I saw a special edition of Dungeons and Dragons... on the cover it said: "Diablo II" (fine print) "Non-computer version" On the back it said something like "No computer required. Play Diablo II with your friends!"
The circle is complete.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
In South Florida, there was a gaming store that had HUGE tables everywhere. After Magic, there was more money in it, and it expanded the store. Instead of one big table (where the owner or the other guy that worked there could play) there were two tables in the back. However, without the owner's personal involvement in games (as Magic grew), it became easier to spend money buying products online and playing there. Definitely hurt them.
However, Magic eliminated other games. When I started hanging there, it was trying to get into a good RPG. A friend played there for years. However, I never saw anything but Magic (except the occaisional wargaming league games). It was simply easier to play Magic for hours where people could pop in and sit down, then try to coordinate an RPG. Hell, even the RPG group I played with would rarely play a session, because Magic was easier to play with no need to plan out an adventure.
Unfortunately, WotC needed constant infusions of cash, so they ruinned Magic with bad expansions and attempts to remove the dominance of the older players. Eventually CCGs started to die off.
Unfortunately, when the CCGs slowed, there wasn't anywhere for people to go. RPGs need to be restarted with a young crew. Existing groups died off. Also, I loved the place in my life for RPGs, but I've never been able to reestablish them. It's easier to spend my few spare hours computer gaming than getting a group together.
I'm one of the lucky ones, my girlfriend would play in a game that I ran. If you have someone in your life and they aren't into gaming... good luck.
Honey, I don't want to go hit a local hot spot, I want to throw some odd-shaped dice around...
Laugh,
Alex
The game insustry has always worked in cycles though, although a lot of the quality games are dissapearing it seems to me (GW giving up Fantasy Roleplay was a killer for me, arguably one of the best fantasy rpg's ever made). But a lot of that may be a function of getting older. Along with feeling silly sitting around a table an basically just telling stories with other adults starts to lose it's appeal. Akthough I personally still long for those all day sessions once in a while, the few times I've tried playing as I got older the magic of the game seems to have faded away with my youth. And it's like you said, it's hard to get players together regularly to play an rpg. Nowadays I keep a collection of one night games (Settlers of Cataan ect.) that anyone, even non gamers can sit down and have fun with. I don't know it seems to me that the older I get the more 'beer and pretzels' games take over. If I want to play an RPG I just duck into a pc game. (But from what I've see of Neverwinter Nights it looks as though some of pen and paper rpg elements may make it to the pc screen)
I'm the big fish in the big pond bitch.
I got a copy of Car Wars signed back in '86 by Steve Jackson (the little plastic box version)- at a convention in Missoula, MT...he was cool
The hell he went through with the Govt. and now this would put most businessmen out of work. It's good to see someone who loves the hobby sticking in there, and I'll have to take a look at some of their new products...(haven't bought one since "Killer" in the mid 90's at college.
Whereas most people would have just canned and moved on, he posted to the website, offered to help those laid off find new jobs, and in general has been the king of CEO's, (if that's what he actually is - maybe a better term is head honcho) - we should all be so lucky.
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ah honey, we're all resplendent - Bill Mallonee
The fact of the matter is, when you work at a small company, you grow to trust people. When you grow to trust people, you manage them less (and generally speaking, that's a good thing, if someone is competent, they shouldn't have to have you giving them anally retentive directions). Unfortunately, good people can get locked in destructive cycles such as the one above, where they tell themselves "if I just work extra hard tomorrow, then I don't need to work on this today," making the task ever more daunting, until finally the whole thing falls apart, as in this case.
I've seen this happen in high school (our yearbook was a year late once, because the faculty coordinator, who was a really great guy, suffered from the above problem), I've had it happen to me in college, and I see it all the time on a smaller scale in people's personal lives. Good, competent people sometimes fuck up, and fuck up big time, and so the only solution (which is not a solution at all) is to trust no one.
The only "intuitive" interface is the nipple. After that, it's all learned.
"The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
(Long-time Internetters will recall that the FBI raid on SJG was one of the first causes celebre of the Electronic Frontier Foundation.)
No, I recall that it was the Secret Service.
What does the Internet have to do with it? You mean longtime modemers, because this was a case involving e-mail on SJG's Bulletin Board System (BBS) and the rights entitled to electronic publishers.
Oh, if you're geeky enough, you find a way to devote fifteen years of your life to automating RPG's, like, say, running the Phoenyx.
Slashdot's token middle-aged housewife
I know this post came a little late, but here it is anyways. for the complete story on the SJGames Vs. Secret Service saga, check out this link:
http://www.2600.com/secret/sj.html
There are two kinds of people in the world: Those with good memory.
Steve Jackson Games has been around since 1980, which makes it one of the oldest surviving companies in the adventure gaming hobby. With TSR absorbed into Wizards of the Coast a few years back, only Flying Buffalo, Chaosium, and possibly Palladium are older than SJG, and even Chaosium exists only as a shadow of its former greatness. The others, though of widely varying size, are essentially one-man shows, tied to the will and whim and stubbornness of their founders.
I worked for Steve Jackson Games from 1984 to '86, under Editor-in-Chief Warren Spector (a great guy who later blossomed into "the legendary" Warren Spector, at least in the eyes of PC Gamer magazine, for his pivotal role in the development of such computer games as System Shock, a couple of Ultimas, both Ultima Underworlds, Deus Ex, and many others). While I was there, SJG went through a financial crisis startlingly similar to the current situation, though without substantial layoffs. Then, some years after I left, I heard the company suffered another almost identical episode. In each case an incompetent financial officer drove the company into the red, sometimes deeply.
It keeps happening because Steve has arranged his company so that he can exercise absolute control over those matters that interest him -- the creative side, scheduling, print-buying -- while paying as little attention as possible to matters that don't -- mainly accounting. This wouldn't be much problem if the company had a deep bench of talented business people, but company turnover has always been a problem.
Still, I have no doubt SJG will once more weather this current crisis. It's like the old saying about the difference between monarchy and democracy: Monarchy is a proud ship, sailing untouched through the storm, but if it hits a rock it sinks utterly; democracy is a raft, which never sinks but your feet are always wet. Except for a glorious year during the trading-card game boom -- when Illuminati: New World Order singlehandedly pushed annual sales above the million-dollar mark for the only time in company history -- SJG's feet have always been wet. Their feet will still be wet, but above the waterline, a decade and more from now.
To help Steve out, purchase the Car Wars Card Game (unfortunately, non-collectible), or my favorite, The Awful Green Things From Outer Space", which Steve picked up the rights to a few years back. Despite the unpopularity of real-live face-to-face board games nowadays, Awful Green Things was just a dang good Beer & Pretzels game.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Yes, it was the Secret Service. And if you don't know what we're talking about, their ordeal is well documented here.