Dynamix Closed Down?
ioctl writes: "According to Planet Tribes, Dynamix is being shut down by its parent Sierra (or more appropriately, Vivendi Corp.). Story here and here. Looks like my buddy just wasted $50 on Tribes 2... =P"
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I am utterly surprised that the V12 engine, a derivative of the Tribes 2 engine by GarageGames at www.garagegames.com hasn't been mentioned. With minor exceptions where Sierra's intellectual property was removed from the engine and replaced with other code, it essentially the source code to the Tribes 2 game engine, already near the state where it could be used to create high-quality games for Linux. The EULA requires a $100 per-seat license fee for the source code and distribution must be through GarageGames, but the model seems quite pragmatically attractive, seeing as how open source hasn't quite caught on in the 3D games arena like it has for operating systems etc. If you ask me, this is a big chance to improve the gaming scene for alternative platforms.
This page is still up:
:-)
http://www.dynamix.com/jobs.html
"Just imagine- no traffic, no commute, low crime rate, reasonable cost of living, clean air and best of all, a creative fun place to work."
They forgot "no irritating colleagues"
here are some posts from dynamix employees that i've ripped from http://www.tribalwar.com "It is true that the lot of us were locked out of the building today. Why this is happening nobody knows for certain, aside from those in upper management at Siera/Vivendi. The whole thing is quite a shock for most of us, aside from those few in upper management at Dynamix who could not manage the meager bit of human decency that it would have taken to give us a warning. It is like that in corporate america, these people really do not seem to have come equipped with a soul. I blame the 60-70 percent of Sierra that has nothing to do with creating anything but instead leech of the top like a bloated lamprey. Not only are they the cause of this situation, but they are the ones that stand to benefit in the short term whether they intended it or not. This liquidation is all about artificially inflating 3rd quarter profits for V/U, much like releasing before the game was ready wasabout inflating 2nd quarter profits.We should have become wary last week when a part of Dynamix management took their sick days afterreturning from a visit to Sierra One thing I would like to say about the Tribes team: Please do not hate Dave Georgeson or the rest of the team. We all busted our asses and worked longer thanhumans ought to to make this game great, and you willsee that the latest beta patch has many of thefeatures that were cut for release, and the stabilityand performance that it should have had. Dave did whathe could to make this game work and fought for moretime when Sierra insited that we ship a buggy game. He also has been religious about reading beta and meta tester's input and post release comments and doingwhat he can to make the game what the audience wanted. Please do not flame this guy. He can be a bit of a jerk sometimes, and working under him was hard, but I really think that he tried to do you right with T2. (Dave, Mitch, and Eric can ignore that comment). Trust me, this whole thing is a lot more complex that that, and cuts straight to the heart of the greed of VU's corporate interests. If you work for a major conglomerate, this will happen to you too someday. These types do not care about you or anything but cash. I would like to say also: Thank you for your help in making the game. We tried always to weigh game changes against the community's wishes, and where we have failed, it was not for trying. We did our best. So long, and thanks for all the Fish. See you in the pubs." and from Rated Z, a dynamix employee (and great tribes player) " Ok, I've kept my mouth shut for a long time. I'm Eric, and working for Dave wasn't "hard", it was fucked! I will never work for anyone like that again. Whoever you are, Anonymous employee, no offense, but you must have had an office in the far corner. As for Dave trying to do you (the Tribes playing public) right: Bullshit. Dave did what Dave wanted to do. And Dave's "you" was the 5 guys on TW that posted 2 page bitches about one thing or another who managed to offend him enough that he replied. Actually, I shouldn't even say "caught his attention" since a major part of his day was spent surfing and posting on TW. Dave G is/was PRODUCER, not Publicist, QA Lead, Art Director, and Lead Designer. There were 30+ people on that team; everyone of them worked very hard, and very long. How many of them have you even heard of? I love Starsiege: Tribes. I've played 5+ days per week, since the day it came out. First, as BMF Balefire, then as Rated z. I try hard not to appear a bitter, petty, disgruntled ex-employee, but I'm sicker than shit of the spin doctoring that I've seen on this forum in the last few months. So here I am, disgruntled and saying "Fuck that." "
The Computer Game industry always seems to be this brutal, why should anyone in a subsidiary of Sierra actually be surprised, didn't they do just the same thing the year before, and the year before that?
Actually, I think the first warning to any of the developers on a project is when their company is bought by another. Followed closely by their shipping of the product.
In essence, your nothing but a contract programmer when you work on a computer game, and its probably even worse for the graphic artist and other "support" specialties.
Not an industry for the faint at heart, all guts and no glory.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
tribalwar.com has more on this, and apparently some (ex)-Dynamix employees are dropping into the forums (look for the topics with like 20 pages of replies).