Slashdot Mirror


Ask Sam Lantinga About SDL On PS2 And More

Sam Lantinga is the author and project lead of the Simple DirectMedia Layer (SDL), which was recently ported amid general acclaim to the Sony PS2. People have been curious about SDL for a long time (it's been around for a while, and used in quite a few games). He's not just a library programmer though; he also designs games (in this case, working with Lauren MacDonell) and thinks hard and lucidly about the intricacies of information display within them. Here's your chance to ask Sam directly what's on your mind about SDL, game design and more. Note -- many questions are answered within the links already given, so hit those first. One question per post, please (but as many posts as you'd like) -- we'll forward the highest-rated questions on to Sam, and post his answers soon after.

1 of 176 comments (clear)

  1. Sorry to ask again but... by Gizzmonic · · Score: 0, Redundant
    Is SDL on Dreamcast even a remote possibility? Yes it's "dead," but it's far cheaper than the Playstation 2 and from what I've heard, easier to code for (without expensive custom hardware).

    Although it may not have the raw power of upcoming consoles, it has a thriving homebrew community with lots of emulators and other cool stuff. Dreamcast research for more details.

    --
    (-1, Raw and Uncut is the only way to read)