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Quake 4 Announced

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."

3 of 310 comments (clear)

  1. No by crisco · · Score: 4, Informative
    No

    Take a look at id software's corporateQuake engine licensing page. Second paragraph under 'The GPL'd Quake Engine'.

    Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was.
    For some reason this is a common misconception, maybe because Half-Life came out after Quake II.

    It is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).

    --

    Bleh!

  2. Re:I hope they model it after q2 and not q3. by Polo · · Score: 4, Informative
    Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?

    You might want to give Serious Sam a shot.

    My first time playing it I found myself chuckling *uncontrollably* while shooting *hordes* of oncoming monsters. Lots of monsters. Some of them hundreds of feet tall. (I was playing a network game cooperatively with a friend). I was rolling on the floor when I first picked up a cannon.

    The only thing that could be improved would be to add some more levels... say 200 or so... Yeah, 200 levels... that's a nice round number...
  3. Re:Yawn... by Aphelion · · Score: 4, Informative

    Delta packets have been around since Q1. See console command "cl_nodelta".

    Ballistic parametrics have been employed in large-scale multiplayer since Subspace in 1996.

    Q1 was playable in Linux using an anonymous binary named squake, presumably from leaked source code (before the source code was stolen from cracked crack.com servers.) It worked flawlessly, and far better than the official ports.

    So yeah, volumetric fog was a pretty big thing. I think they used it to cover up some bad floor textures.