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Quake 4 Announced

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."

2 of 310 comments (clear)

  1. Re:Yawn... by grammar+nazi · · Score: 5, Insightful
    Here is a list of many of Q3's substantial innovations over Q1, Q2, and pretty much every other game to date:

    Volumetric fog. This was not done in a video game before Q3

    Delta packets - Q3 was designed from the ground up to be a networked game and innovations such as delta packets resulted from this.

    Ballistic parametrics - Instead of bullet positions being relayed over a network, Q3 relays position, velocity, acceleration. Remember physics? This is enough to describe the entire trajectory, making for a large bandwidth saver.

    Linux (thank you Loki) - It took a *long* time for Q1 and Q2 to be playable in Linux. Loki accomplished this quickly

    What else did I miss?

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    Keeping /. free of grammatical errors for ~5 years.
  2. Re:Quake4 + Mac by ptbrown · · Score: 5, Insightful

    Nonono... Carbon is just a compatibility hack. Real apps should be build with Cocoa, but I'm sure Carmack doesn't need to be told. As we all remember, OpenStep (now Cocoa) was the original development platform for Doom and Quake. So when he says that MOSX is his "new" development platform, he really means "old".

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    Any sufficiently advanced civilization is indistinguishable from Gods.