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Final Fantasy At 2.5FPS

Rikardon writes: "Adding a little fuel to the ATi-vs-NVIDIA fire started earlier today on Slashdot, NVIDIA and Square are showing a demo at SIGGRAPH of Final Fantasy: The Spirits Within being rendered in 'real time' (four-tenths of a second per frame) on a Quadro-based workstation. Now that I think of it, this should also inject new life into this debate." Defender2000 points to the Yahoo article. Update: 08/14 09:30 PM by T : Original headline was wrong, said ".4FPS" but as cxreg pointed out, .4 frame per second isn't .4 seconds per frame. Sorry.

3 of 308 comments (clear)

  1. So what? by ChristianBaekkelund · · Score: 3, Offtopic
    So what if it can render fast?... That still doesn't mean things like that can be MADE fast!...The ungodly massive number of man-hours that went into:
    • Modelling
    • Matte painting
    • Painting textures
    • Lighting
    • Shading
    • Animating
    • Writing!
    • Making the sound effects
    • Making the music
    • Doing the voice work & lip-sync'ing
    • Writing custom graphics applications for the skin, hair, etc.
    • Using said applications in the afformentioned modelling/animating/texturing, etc.

    So, yippee, it can render fast...too bad that has NO BEARING on the actual quality of the production (with the possible exception of the team gets to iterate on the work a little more).

  2. Re:.4FPS IS NOT 4/10s of a second per frame!! by Wakko+Warner · · Score: 0, Offtopic

    Yes.

    I fucked up. And slashdot is making me wait 20 seconds to reply. And now another 2 minutes to post. God damn it, I love bad perl.

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  3. Re:.4FPS IS NOT 4/10s of a second per frame!! by Anonymous Coward · · Score: 0, Offtopic
    Jesus! We do math good at slashdot.

    About as good as you do grammar.