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OpenGL 1.3 Spec Released

JigSaw writes "The OpenGL Architecture Review Board announced the new OpenGL 1.3 specification (1.8 MB pdf). In OpenGL 1.3, several additional features and functions have been ratified and brought into the API's core functionality. New features include Cube map texturing, multisampling, new texture modes that provide more powerful ways of applying textures to rendered objects, compressed texture framework etc. Let's all hope that GL can catch up with Direct3D now, as with the latest DirectX8, Direct3D has done some big steps towards feature-set, speed and even non-bloatiness when it comes to coding for it, while OpenGL 1.2 was released more than 2 years ago and it did not offer as much."

2 of 193 comments (clear)

  1. Um... by Penrif · · Score: 5, Informative

    Give OpenGL some credit here. In some ways, it's D3D that has to catch up. Here's how it was discribed to be by a Very Smart Person who works with nVidia a lot. nVidia comes to Microsoft saying "we want these features", Microsoft says "Okay, do it this way". The engineers at nVidia get frustrated about being limited by Microsoft's model and implement new features anyway and put them in OpenGL extensions. So, D3D has a better spec (arguably), but OpenGL has access to all the features.

  2. like deja vu all over again by Proud+Geek · · Score: 5, Informative

    Thanks for the info . That's very informative. Please do tell, though, what's the difference between a "spec" and a "specification" that makes it worth repeating?

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