OpenGL 1.3 Spec Released
JigSaw writes "The OpenGL Architecture Review Board announced the new OpenGL 1.3 specification (1.8 MB pdf). In OpenGL 1.3, several additional features and functions have been ratified and brought into the API's core functionality. New features include Cube map texturing, multisampling, new texture modes that provide more powerful ways of applying textures to rendered objects, compressed texture framework etc. Let's all hope that GL can catch up with Direct3D now, as with the latest DirectX8, Direct3D has done some big steps towards feature-set, speed and even non-bloatiness when it comes to coding for it, while OpenGL 1.2 was released more than 2 years ago and it did not offer as much."
Do you even read your own site?
Je t'aime Stéphanie
This is the second article in a row that they had the article up a few hours ago in another area besides the frontpage (This was in developers, the constants not constant in the science as "evolution of electromagnetism").
/. office today....
I think they're having a kegger in the
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!