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OpenGL 1.3 Spec Released

JigSaw writes "The OpenGL Architecture Review Board announced the new OpenGL 1.3 specification (1.8 MB pdf). In OpenGL 1.3, several additional features and functions have been ratified and brought into the API's core functionality. New features include Cube map texturing, multisampling, new texture modes that provide more powerful ways of applying textures to rendered objects, compressed texture framework etc. Let's all hope that GL can catch up with Direct3D now, as with the latest DirectX8, Direct3D has done some big steps towards feature-set, speed and even non-bloatiness when it comes to coding for it, while OpenGL 1.2 was released more than 2 years ago and it did not offer as much."

6 of 193 comments (clear)

  1. What About OpenAL? [no body] by Anonymous Coward · · Score: -1, Redundant
  2. Hmm. by citizenc · · Score: 2, Redundant
    2001-08-14 19:23:44 OpenGL 1.3 Specifications Released (articles,graphics) (accepted)
    *Twitch*
    1. Re:Hmm. by Anonymous Coward · · Score: -1, Redundant

      Next time shorten "Specifications" to "Specs" to get the frontpage, instead of just "Developers".

      Duh!!

  3. Shading? by Anonymous Coward · · Score: -1, Redundant
    Developers now have a card vendor neutral way to access programmable shaders (pixel and vertex shaders) from DX8.
    But does OpenGL1.3 have anything comparable, or do we have to resort to NVidia or ATI extensions?
    If that is the case, OpenGL will be hard hit unless a standard vendor neutral extension it added soon.

  4. Come on! by SpanishInquisition · · Score: 3, Redundant
    --
    Je t'aime Stéphanie
  5. Re:like deja vu all over again by FortKnox · · Score: 0, Redundant

    This is the second article in a row that they had the article up a few hours ago in another area besides the frontpage (This was in developers, the constants not constant in the science as "evolution of electromagnetism").

    I think they're having a kegger in the /. office today....

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!