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Slashback: Subterfuge, Rejoinder, Caution

A desire for information on Code Red and full disclosure, steganography, old game music, and an interesting bit on software patents are the reason you're reading tonight's Slashback.

Good things come in hidden pictures. Intrepid strongman Dug Song writes, in reaction to the "fairly thin" piece earlier today on Steganographic anlysis:

"The only cutting edge, practical work being done today in steganalysis and steganography is by Niels Provos, who gave a talk at HAL2001, and is also presenting at the USENIX security symposium tomorrow: He's been developing several interesting tools to do steganalysis during the course of his universal stego engine development: (http://www.outguess.org/) including stegbreak (which can detect images produced by all popular stego tools -- except outguess), crawl (which he's used to download 2 million jpeg's from eBay to analyze), discern (his distributed computing platform), etc."

Hushing up is not such a good answer sometimes ... Reader Brian McWilliams <brian@pc-radio.com< notes regarding the thread on Slashdot about the costs of full disclosure, "you might want to add an update linking to this story Newsbytes did a couple days ago about the Richard Smith posting. Contains responses from eEye & full disclosure advocates, as well as some more ammo from Smith."

Smith doesn't take kindly to being blamed for damages caused by security holes he publically aired.

So you want to patent "bacon and eggs"? I guess that's OK then. You recently read about the McAffee patent on a seemingly overbroad stretch of computing transactions. Well, it's raised quite a few eyebrows among people interested in a fair computing marketplace. geoa points to this article in which "Neil McAllister in The Gate takes too long to say we shouldn't let another monopoly in the playpen."

It was soooo old ... For everyone enjoying the recent upswing in retro computing interest, Silicon Avatar writes with another tidbit: "Although not necessarily new news, I found a link today when someone mentioned Roland MT-32 to me. Starting with Space Quest IV, Sierra games were written to use either the Adlib soundcard or the Roland MT-32 'soundcard.' Quest Studios seems to have repository of MANY of those songs, including the 'lounge tape' I once had but lost!"

Put that in your souped up underclocked emulator and smoke it.

1 of 174 comments (clear)

  1. Argument for Full Disclosure by TedCheshireAcad · · Score: 4, Insightful

    Full disclosure, although it sounds like a dangerous idea, is perhaps the most effective manner for preventing attack.

    It becomes a double-edged sword, when you release a vulnerability, who will get to it first, the vendor or the crackers?

    Scenario 1: Crackers take charge. OK, for the sake of argument, let's say eEye discovers a remote root in IIS. They release the vulnerability specifics, and as soon as they do so, a cracker creates an exploit, and before you know it, it's the hottest thing on Packetstorm. The attacks spread rampant, but by this time, Microsoft has gotten wind of the threat, and released a patch. Thousands of boxen are patched by admins who keep up with the news, however thousands remain unpatched, and many have been cracked. Over the course of a few months, things get ironed out, cracked boxes get fixed, security patch is propogated everywhere.

    Scenario 2: The Secret Vulnerability The same vulnerability, discovered by eEye, instead of being released to the public, is released to Microsoft only. Microsoft creates a patch, and puts it on the internet. Few admins apply it, because there is no huge hype about a massive attack wave. This leaves a massive amount of servers open to attack. Then, out of the blue, a cracker discovers the same exploit, and writes the code to exploit it. Script kiddies everywhere are rooting IIS boxen. The threat spreads vigorously, all the while, MS claims plausibly deniability, because they already released a patch.

    The Skinny: Why one is better The second scenario is somewhat similar to the CodeRed situation. MS released a patch for the bug long before the worm spread, and people never expected it. When the wave hit, many admins flocked to the MS update site, and patched their boxen. It uses the media to propogate information about the vulnerability.

    This is why CodeRed spread so fast, because there were fewer patched boxes. If more boxes had been patched, the spread would be less severe.

    The point I am trying to make here is that we must sacrifice a certain amount of servers to any given bug before it is eliminated. The patching-frenzy is triggered by the massive infection. Such a necessity for a patch must be created for it to be propogated fully.

    I hope this is understandable, for I still may be an idiot, I have yet to confirm.

    --Ted