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Warcraft 3 Not Until 2002

Thomas M Hughes writes "Blizzard said a few weeks ago that Warcraft 3 won't be ready in 2001. While Blizzard has never been good at meeting its release deadlines, usually its a good idea. They tend to put out decent games the first time and not have as many huge fixes, just small tweaks. " They've put the announcement in the FAQ.

5 of 184 comments (clear)

  1. Fixing after it's published by SilentChris · · Score: 5, Informative
    "They tend to put out decent games the first time and not have as many huge fixes, just small tweaks."

    Have to disagree with that. Normally, with games like WarCraft and StarCraft, Blizzard has been pretty good updating frequently after the release with small fixes.

    But the Diablo series has had it's share of problems, the first with the hacking of the file on the local hard drive to boost your stats (which Blizzard never really fixed), and the second with being published clearly when the servers weren't ready to handle the load. Most disturbing is that many of these companies promising "massively-multiplayer RPGs" create 200,000 CDs for launch and then get surprised when more than half these users end up on their servers. It's a real problem, as countless editorials in gaming mags demonstrate.

    If you're going to sell 200,000 CD's, make sure your servers can handle 200,000 users. If you're waiting to release a game "until it's done", make sure it's actually done when you release it.

    1. Re:Fixing after it's published by Jimmy_B · · Score: 5, Insightful
      But the Diablo series has had it's share of problems, the first with the hacking of the file on the local hard drive to boost your stats (which Blizzard never really fixed), ...
      This was a conceptual problem in the first game, not an implementation problem, which is why they weren't able to fix it. In Diablo 2 they created the Realms, which fix this problem by keeping the save files out of the players' hands.
      ... and the second with being published clearly when the servers weren't ready to handle the load. Most disturbing is that many of these companies promising "massively-multiplayer RPGs" create 200,000 CDs for launch and then get surprised when more than half these users end up on their servers.
      Actually, Blizzard DID prepare for load. Before releasing they conducted a 100,000-user stress-test of their servers. What they then found was that after they released, players went directly to the realms instead of playing single-player first, creating load problems. They were quite responsible about dealing with these problems, though, working to get more bandwidth and tune the server software. Also, Diablo 2 is not and was never advertised as "massively multiplayer" (though it is multiplayer).

      Blizzard's been very careful about their reputation, and thus about what software they'll put their name on. The last five Blizzard games (plus expansions) were all successes; those that weren't (see Warcraft Adventures) were cancelled or delayed and reconsidered. I have faith that they'll use the extra time to make a better game, and that had they not done so, we would've been disappointed. No, they're not perfect; no company is. But they do deserve respect for refusing to shove games out the door when they need more time, and for correcting the mistakes they do make as quickly as they can.
  2. Von Rex by Von+Rex · · Score: 5, Insightful

    They tend to put out decent games the first time and not have as many huge fixes, just small tweaks.

    I guess Hemos hasn't checked out the Battle.net message bases lately. Maybe after he reads his first 500 messages complaining about the endless delay for the upcoming huge patch that will fix the dozens of current bugs he'll alter his position.

    And we're not talking about tweaks here. We're talking about bugs that allow certain users (druids and barbarians, I believe) to crash any other user. There's also a nasty bug that allows the stealing of entire accounts, though that won't work on all servers. These bugs have been exploited for weeks and there hasn't been any response from Blizzard. I wish they would issue some small tweaks instead of telling people to wait for the mega-patch.

    And then there's the class balance issues. A lot of people think that the expansion set, along with the 1.08 patch for the normal game, have pretty much destroyed all gaming potential of Diablo 2. I don't hold quite as extreme an opinion myself, but then again, I play a sorceress, the class most people think is dramatically overpowered. If I was a warrior, trying to hack my way through hordes of "physically immune" (what a concept, what is this, DC comics?) monsters, I'd probably have a different opinion. In fact, I doubt I'd even bother playing the game.

  3. Finally this would be on-topic by JoeShmoe · · Score: 5, Interesting

    I have been a fan of RTS games since, well, Blizzard practically invented them with Warcraft on the Macintosh.

    But the big downfall of RTS games, and why I think many people hate them, is that as the genre has progressed, the interfaces have not. Ultimately victory comes down to not managing resources or having brilliant strategy, but being nimble enough to control the interface.

    Take StarCraft, for example. To control your troops you assign them to hotkeys. The problem is that when you mix unit type within a group, you lose the ability to give them advanced commands. So you have to assign separate hotkeys by type and you end up using five or six of them just for one attack.

    Unit grouping is another factor. You can carefully arrange your troops in a formation that gives them the advantage, but when you order them from point A to point B they arrive in one big jumble. Often times, unit will arrive at a destination one by one and get slaughtered.

    The question I have...how hard would it be to develop some kind of basic programming language for these type of games? In StarCraft, Reavers cause an enormous amount of damage. I would want my characters to attack them first, overriding any previous attack orders. Or, for Zerg troops, if their health dips below a certain point, automatically burrow.

    I know there are free software version of many strategy games in the workd (like FreeCIV) but are there projects attempting to recreate open source versions of RTS type games? So that this type of functionaly could be added?

    And to Blizzard if there are any employees reading, why not work on this as a nice standby to WarCraft III? It should be very simple to develop a way of giving commands from scripts instead of point and click.

    - JoeShmoe

    --
    -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
  4. Better a delay than what we normally see by penguin_nipple · · Score: 5, Insightful
    IMHO, looking at the low quality of alot of games out there that do get released (*cough* Myst III *cough*).

    I am personally fine with waiting for complete, mainly correct, runnable, optimized and fun game rather than a piece of cruft. The gaming industry has a habit of producing alot of junk at the expense of quality. So far as I am concerned, get it right, and I'll be a dedicated customer for life. Companies like Dynamix, Id, and Blizzard do their absolute best to produce games of quality - for that I thank them and always purchase their games. Think about it too...some other game developers will release a decent game, then lock it up so it can never be expanded to enhance the game in the future.

    Much like Aliens vs. Predator - GREAT game - but it just stagnated after a while because the game was locked very, few mods etc and I stopped playing it.
    Not that I didn't like the game, it just died. I can't say that I have had that experience with any of the above mentioned companies. I play their games often, I purchase their products gladly - because they make great games period! They seem to have balanced the marketroid interference with quality products in an intense, horribly stressful, fast paced, and unforgiving market. Gamers are the worst critics I think you'll all agree...

    I am a programmer by trade too - and you couldn't drag me kicking and screaming into the gaming industry - I'll stick to developing scientific applications for Linux thanks very much! But I have an enormous amount of respect for these developers...so hurrah!

    When Warcraft 3 comes out it will kick ass and I'll be playing it for years...heck I'm still playing warcraft2!