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What is Happening with OpenGL?

Trapped In Windows Hell asks: "I was just at the local game store looking for a new game, and I noticed the absolute lack of ANYTHING other than DirectX games. Where has OpenGL gone, and what does this mean for games on GNU/Linux? If DirectX is so hard to program in, so clunky to use, and limits the game to being sold on only one OS, WHY do so many programmers use it? It seems logical (to me, at least) that programming as portably as possible, as simply as possible, and using standards where possible, leaves a lot more sales options open for the future... and DirectX seems to close all options *but one*." OpenGL use in Windows gaming has decreased dramatically in favor of the use of DirectX which is improving with each release. Will OpenGL continue to mature on the Windows platform (which arguably is the platform that drives most of the mainstream demand for graphics) or will it continue to stagnate as game and driver developers concentrate on the offerings from Microsoft?

2 of 576 comments (clear)

  1. Somebody get John Carmack on the phone! by Anonymous Coward · · Score: 0, Offtopic

    He is probably one of the only guys that could answer this question completely, honestly, and without any hidden agenda.

  2. a bit Offtopic, I know... by G-funk · · Score: 1, Offtopic

    ...But this is the first (well second now) time I've posted since the move to 2.x.... And I was suprised to see my comment was no 2323220980...whatever, something long...

    Have we lost the FP dickheads now you can't see which is first? Will that cause the space-time continuum to collapse in on itself?

    I'm gonna cop it for posting offtopic and fair enuff, but I just had to say it, and at least I've got the balls not to post this anonymously.

    --
    Send lawyers, guns, and money!