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SIGGRAPH 2001

Morgan McGuire writes "SIGGRAPH 2001, the graphics industry's main scientific conference and gathering for artists, film producers, researchers, and game developers, just ended. I wrote up my experiences as a game developer/researcher at the conference for flipcode." Lots of stuff for those of us who wish we could go every year and see the pretty pictures. Hits on Shrek, Monsters, Inc. and a variety of new techniques floating around.

4 of 85 comments (clear)

  1. Siggraph archive available online in september by Fruny · · Score: 5, Informative

    This year there were signs posted here and there in the conference center saying that all the paper presentations, some panels and courses would be put online. They had their video crew recording them.

    The address is http://online.siggraph.org

  2. Re:Monsters Inc. by bribecka · · Score: 2, Informative

    There are two trailers available at monstersinc.com.

    --

    Where are we going and why am I in this handbasket?

  3. Re:doh by Fruny · · Score: 2, Informative

    I picked my copy at the CRM booth.

  4. Re:Monsters Inc. by malducin · · Score: 2, Informative

    Well it set to open around Thanksgiving, Pixar has been working hard on it for a few years now. During SIGGRAPH they actually had a course in which in one part they explained all about the hair rendering and dynamics for Sullivan (the blue monster voiced by John Goodman). You could probably get the course notes by a library loan, or buy the CD from the ACM.

    Course 36: From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production

    Pixar introduced a new gemetric primitive, RiCurves, a few years back, which is used for stuff like hair and the like. Here is the Application Note from Pixar:

    App Note 19 on Ri Curves