FreeRails, Sister Project of FreeCiv
lukel writes: "Recently development on the freerails project - an open source Railroad Tycoon like game - has been making good progress. Clients are being written in C++ (SDL/Qt) and Java. There are screenshots,
notes on design, and a
wish list on the homepage We're still in the early stages of development - slashdotter's insight please!"
1) It's spelled "Cost", not "Coast". The first is the amount of money that something requires, the second is the strip of land next to a large body of water.
2) Why not try to come up with an original game? If I wanted to play Railroad tycoon, I'd have played it on Windows 98 5 years ago.
+* j a c k * o f f * j a c k * o f f * j a c k * o f f *+ /_v_v_v_\..---""'`-' *
* \ |\ \ *
j | / \ \ j
a | | \ \ a
c | | \ \ __ c
k / \ \ \/__|__,,..---v--. k
o | |__,,\.--"""\/ | \ o
f | | \ _> f
f| | _ _ _ _ | / f
*| |
j| | __,,.| | | | | j
a| / \ \_h_h_h_/ a
c | | | c
k | | | k
o \ |\ | o
f \ | \___/ f
f \ | f
* \ | *
j | | j
a | | a
c | | c
k | | k
o | | o
f | | f
f | | f
* | | *
+* j a c k * o f f * j a c k * o f f * j a c k * o f f *+
One game I have always wanted to see an open version of is Aerobiz
Very interesting, and I hope to see good results from it in the future. I observe, however, that at this point the art is pretty tacky looking, though obviously that will improve with time. I suggest doing as many other games of this type have, with terrain tiles make about 3 or 4 random pics for the same tile. I do so love trains. :) Are there going to be other terrain sets, IE the southwest, the sahara, mountains? It'd be a pity if it's just generic greenery-land. For me, games like this are all about simulating the surroundings too.
--hongpong.com
I was flipping through the original RRT manual when I noticed the "Designer's Notes" at the back. I think the following raises an interesting point:
A central problem was choosing the right scope of the game. Sid's early game was a model railroading game. Bruce's proposal posed the player as the president and guiding force of a railroad...
Something I've noticed is that when people make suggestions, they're are usually something like this: X is unrealistic, you should do Y (something more complicated) instead. While more realism, all else constant, makes for a better game; all else usually isn't constant: more realism usually means more complexity, and too much complexity spoils game play. I've tried a few flight-sims that went for all out realism, and they weren't much fun.
The questions is: what should the scope for freerails be?
i should become an open-source artist. Right now I'm busy but maybe a few weeks down the road... Open source artists...
--hongpong.com