FreeRails, Sister Project of FreeCiv
lukel writes: "Recently development on the freerails project - an open source Railroad Tycoon like game - has been making good progress. Clients are being written in C++ (SDL/Qt) and Java. There are screenshots,
notes on design, and a
wish list on the homepage We're still in the early stages of development - slashdotter's insight please!"
Ok, I'll bite..
2) Why not try to come up with an original game? If I wanted to play Railroad tycoon, I'd have played it on Windows 98 5 years ago.
If I thought I could come up with an original game idea better than Railroad Tycoon, I wouldn't be working on a game based on RRT. While RRT 5 years ago on win98 was a good game, it was spoilt by several annoying bugs and limitations. You were only allowed to build 32 stations and 32 trains, and there was a limit on how much track you could build. Worse, if your cash went beyond $32,000,000, bad things happened.
RRT II added a few nice features and more up to date graphics, but IMO lacked the playability of the original.
You're right that we should be doing something original rather than just copying an old game: we intend to do so. That's why I submitted this to slashdot and it's why there is a wish list . If you have some original ideas, we'd like to hear them!
One game I have always wanted to see an open version of is Aerobiz
Very interesting, and I hope to see good results from it in the future. I observe, however, that at this point the art is pretty tacky looking, though obviously that will improve with time. I suggest doing as many other games of this type have, with terrain tiles make about 3 or 4 random pics for the same tile. I do so love trains. :) Are there going to be other terrain sets, IE the southwest, the sahara, mountains? It'd be a pity if it's just generic greenery-land. For me, games like this are all about simulating the surroundings too.
--hongpong.com
I was flipping through the original RRT manual when I noticed the "Designer's Notes" at the back. I think the following raises an interesting point:
A central problem was choosing the right scope of the game. Sid's early game was a model railroading game. Bruce's proposal posed the player as the president and guiding force of a railroad...
Something I've noticed is that when people make suggestions, they're are usually something like this: X is unrealistic, you should do Y (something more complicated) instead. While more realism, all else constant, makes for a better game; all else usually isn't constant: more realism usually means more complexity, and too much complexity spoils game play. I've tried a few flight-sims that went for all out realism, and they weren't much fun.
The questions is: what should the scope for freerails be?
i should become an open-source artist. Right now I'm busy but maybe a few weeks down the road... Open source artists...
--hongpong.com