P2P Goes To War
lostdogfound writes "OpenP2P.com has an interview with Michael Macedonia, the chief scientist and technical director of the U.S. Army's training facility known as STRICOM, who says peer-to-peer technology could help the military build less expensive and more effective training simulations. It sounds like a holodeck sort of environment, and he hints that some major theme parks are interested in the technology."
The ultimate deployment is formless.
If you cannot analyze your opponent's organization, then you cannot fight it. This is especially apropos in the digital battlefield, where a P2P network minimizes the dependence on any one node.
To use a popular example, take a game of StarCraft. There is no central game server, or "simulation authority" -- the game is distributed over all the player's machines, with tokens passed in a ring containing player commands for that timeframe. So, yes, it's "P2P" but BIG FUCKING DEAL. This is nothing new, people.