The Future Of 3D
tlb writes: "I found an article regarding the future of 3D at Beachside Tech. The article discussed 3D is movies and the internet as well as video games. It seems interactive 3D objects are becoming more popular for web use. There's also some history in it, and some info on technologies from Nvidia."
White text on a beige background, so bring your spectacles. Oh, and you need JS on. Or you could just type in
http://www.beachsidetech.com/perfection1.htm
perfection2.htm etc.
"If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
From the article:
> At least for now it is. As the great gods of
> technology continue to design new, unparalleled
> computing power, the detail will only become
> greater.
I really don't agree that the advancement of hardware is the main reason that 3D is becoming, or will become, more and more realistic. Fact of it is, us humans still haven't quite nailed down how to duplicate reality. Skin in FF looked plastic because we still don't know how to render skin well. They looked stiff when they ran because we still don't know how to add in the subtleties of movement. They looked fake when they talked because we still haven't mastered expressions.
I mean, people were doing production TV shows with Amiga's and Video Toasters a decade ago.. and that hardware couldn't hold a candle to today's machinery. It's not strictly hardware. I think 3d animation will only become more realistic once we've gotten better at figuring out how lighting works, how creatures move, and all the subtleties involved.
If you add a door in plan, it updates in sectiton and perspective. The next release of Autocad and Microstation should both support this in full (according to what I've heard).
Currently, at the firm I work for (RTKL - 1500 world wide), they do things by standard CAD drawings. They spend hours updating drawings with minor changes. The wonder of 3d chat or real time 3d interaction isn't the most exciting thing here. The most exciting thing to me is revolutionizing the workflow of traditional media types, especially in architecture, interior design, and industrial design.
// john athayde
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